Demo Data from SIGIR 2026 / reviewers in the wild / expert
Jon A. Sanford
dblp:34/2476
· DBLP profile ↗
7ranked-venue papers
1as first author
0since 2021 · last 2016
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 6Applied, interdisciplinary, general and emerging computing · 2 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Accessibility and assistive technology · 77% Usability and user experience research · 23% |
Topics — the 1 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Accessibility and assistive technology › accessible interaction
accessible voting |
0.2 | 1 | 2016 | Universal Design Ballot Interfaces on Voting Performance and Satisfaction of Voters with and without Vision Loss · CHI 2016 |
Methods — techniques the papers use, named apart from their topics
efficacy testing · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2016 | Universal Design Ballot Interfaces on Voting Performance and Satisfaction of Voters with and without Vision LossabstractVoting is a glocalized event across countries, states and municipalities in which individuals of all abilities want to participate. To enable people with disabilities to participate accessible voting is typically implemented by adding assistive technologies to electronic voting machines to accommodate people with disabilities. To overcome the complexities and inequities in this practice, two interfaces, EZ Ballot, which uses a linear yes/no input system for all selections, and QUICK Ballot, which provides random access voting through direct selection, were designed to provide one system for all voters. This paper reports efficacy testing of both interfaces. The study demonstrated that voters with a range of visual abilities were able to use both ballots independently. While non-sighted voters made fewer errors on the linear ballot (EZ Ballot), partially-sighted and sighted voters completed the random access ballot (QUICK Ballot) in less time. In addition, a higher percentage of non-sighted participants preferred the linear ballot, and a higher percentage of sighted participants preferred the random ballot. Seunghyun Tina Lee, Elaine Yilin Liu, Ljilja Ruzic, Jon A. Sanford |
CHI | 4 |
| 2013 | SlideType: universal design text-entry interface for touchscreen devicesabstractIn this work, we present SlideType, an intuitive text-entry system on touchscreen devices with touch and gestural inputs as well as visual and auditory output to be used by as many people as possible, including those have vision, dexterity and cognition impairments. 9 participants were tested using SlideType to input a name such as "John Smith" without training. Overall, participants were able to complete the task of typing and editing. We reported some usability study results. Xiao Xiong, Jon A. Sanford |
ASSETS | 2 |
| 2012 | Gesture interface magnifiers for low-vision usersabstractThis study compared different types of magnification and navigation methods on low-vision handheld magnifiers to determine the feasibility of a touch screen gesture interface. The results show that despite the fact that participants had no experience using gestures for magnification or navigation, participants were more satisfied with them. Gestures were faster and more preferred than the indirect input methods for pushing a button or rotating a knob, which had previously been familiar to participants from other electronic device interfaces. The study suggests that the use of gestures may afford an alternative and more natural magnification and navigation method for a new user-centric low vision magnifier. Seunghyun Tina Lee, Jon A. Sanford |
ASSETS | 2 |
| 2012 | EZ ballot with multimodal inputs and outputsabstractCurrent accessible voting machines require many voters with visual, cognitive and dexterity limitations to vote with assistance, if they can vote at all. To address accessibility problems, we developed the EZ Ballot. The linear layout of the EZ ballot structure fundamentally re-conceptualizes ballot design to provide the same simple and intuitive voting experience for all voters, regardless of ability or input/output (I/O) device used. Further, multimodal I/O interfaces were seamlessly integrated with the ballot structure to provide flexibility in accommodating voters with different abilities. Seunghyun Tina Lee, Xiao Xiong, Elaine Yilin Liu, Jon A. Sanford |
ASSETS | 4 |
| 2012 | Effects of In-home Tele-Rehabilitation on Task Self-efficacy in Mobility Impaired Adults
Jon A. Sanford, Patricia C. Griffiths, Helen Hoenig |
ICOST | 1 |
| 2011 | SketchTop: design collaboration on a multi-touch tabletopabstractComputer mediated group collaboration, particularly in the design and engineering disciplines, is in need of better applications that suit the needs of effective exchange of information. Multi-touch surfaces offer the capabilities to augment and better enable face-to-face interaction with digital content and applications. This paper presents the design, development and testing of SketchTop, a multi-touch sketching application for collocated design collaboration. Paul G. Clifton, Ali Mazalek, Jon A. Sanford, Claudia Rébola, Seunghyun Tina Lee, Natasha Powell |
TEI | 3 |
| 2009 | Designing Together While Apart: The Role of Computer-Mediated Communication and Collaborative Virtual Environments on Design CollaborationabstractThis paper presents an empirical study of two student pairs collaborating on two small products design session in both face-to-face and distributed settings while using computer-mediated communication (CMC) technologies and a collaborative virtual environment (CVE). To gain insight about the way designers communicate and collaborate, the observation focused on how much time the students worked together and individually in the design process. The study shows that teams worked together more in the distributed setting than in the face-to-face setting. In the post-test questionnaires, participants reported that they found the distributed setting a more engaging environment to work with teammates. Findings of the study suggest plausible design criteria for a communication system for distributed collaboration that supports interaction and sharing design information. Seunghyun Tina Lee, Neta Ezer, Jon A. Sanford, Ellen Yi-Luen Do |
SMC | 3 |