Demo Data from SIGIR 2026 / reviewers in the wild / expert
Tomer Moscovich
dblp:34/4200
· DBLP profile ↗
11ranked-venue papers
5as first author
0since 2021 · last 2013
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 10 · 5 first-authorGraphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
8 papers |
Interaction techniques and input · 82% User interface design and tools · 18% | |
| Computer graphics and multimedia
2 papers |
Visualization and visual analytics · 64% Geometric modeling and processing · 36% |
Topics — the 10 heaviest of 12, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Interaction techniques and input
pen input |
0.1 | 2 | 2008 | An exploration of pen rolling for pen-based interaction · UIST 2008 Reflowing digital ink annotations · CHI 2003 |
Visualization and visual analytics
graph visualization |
0.1 | 1 | 2009 | Topology-aware navigation in large networks · CHI 2009 |
Interaction techniques and input
touch interaction |
0.1 | 1 | 2009 | Contact area interaction with sliding widgets · UIST 2009 |
Interaction techniques and input › selection techniques › command selection
mode selection |
0.1 | 1 | 2008 | An exploration of pen rolling for pen-based interaction · UIST 2008 |
Geometric modeling and processing
shape deformation |
0.1 | 1 | 2005 | As-rigid-as-possible shape manipulation · ACM Trans. Graph. 2005 |
Interaction techniques and input
direct manipulation |
0.1 | 1 | 2005 | As-rigid-as-possible shape manipulation · ACM Trans. Graph. 2005 |
User interface design and tools › interactive systems › document interaction
reading interface |
0.0 | 1 | 2013 | Implicit bookmarking: Improving support for revisitation in within-document reading tasks · Int. J. Hum. Comput. Stud. 2013 |
Interaction techniques and input › interaction techniques
scrolling technique |
0.0 | 1 | 2004 | Navigating documents with the virtual scroll ring · UIST 2004 |
Interaction techniques and input › spatial interaction
navigation |
0.0 | 1 | 2009 | Topology-aware navigation in large networks · CHI 2009 |
Interaction techniques and input › spatial interaction › navigation
pan and zoom interaction |
0.0 | 1 | 2009 | Topology-aware navigation in large networks · CHI 2009 |
Methods — techniques the papers use, named apart from their topics
user study · 0.3quadratic error metrics · 0.1closed-form linear system solving · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2013 | Implicit bookmarking: Improving support for revisitation in within-document reading tasks
Chun Yu, Ravin Balakrishnan, Ken Hinckley, Tomer Moscovich, Yuanchun Shi |
Int. J. Hum. Comput. Stud. | 4 |
| 2009 | Topology-aware navigation in large networksabstractApplications supporting navigation in large networks are used every days by millions of people. They include road map navigators, flight route visualization systems, and network visualization systems using node-link diagrams. These applications currently provide generic interaction methods for navigation: pan-and-zoom and sometimes bird's eye views. Tomer Moscovich, Fanny Chevalier, Nathalie Henry Riche, Emmanuel Pietriga, Jean-Daniel Fekete |
CHI | 1 |
| 2009 | Haptic conviction widgets
Gerry Chu, Tomer Moscovich, Ravin Balakrishnan |
Graphics Interface | 2 |
| 2009 | Contact area interaction with sliding widgetsabstractWe show how to design touchscreen widgets that respond to a finger's contact area. In standard touchscreen systems a finger often appears to touch several screen objects, but the system responds as though only a single pixel is touched. In contact area interaction all objects under the finger respond to the touch. Users activate control widgets by sliding a movable element, as though flipping a switch. These Sliding Widgets resolve selection ambiguity and provide designers with a rich vocabulary of self-disclosing interaction mechanism. We showcase the design of several types of Sliding Widgets, and report study results showing that the simplest of these widgets, the Sliding Button, performs on-par with medium-sized pushbuttons and offers greater accuracy for small-sized buttons. Tomer Moscovich |
UIST | 1 |
| 2008 | Indirect mappings of multi-touch input using one and two handsabstractTouchpad and touchscreen interaction using multiple fingers is emerging as a valuable form of high-degree-of-freedom input. While bimanual interaction has been extensively studied, touchpad interaction using multiple fingers of the same hand is not yet well understood. We describe two experiments on user perception and control of multi-touch interaction using one and two hands. The first experiment addresses how to maintain perceptual-motor compatibility in multi-touch interaction, while the second measures the separability of control of degrees-of-freedom in the hands and fingers. Results indicate that two-touch interaction using two hands is compatible with control of two points, while twotouch interaction using one hand is compatible with control of a position, orientation, and hand-span. A slight advantage is found for two hands in separating the control of two positions. Tomer Moscovich, John F. Hughes |
CHI | 1 |
| 2008 | An exploration of pen rolling for pen-based interactionabstractCurrent pen input mainly utilizes the position of the pen tip, and occasionally, a button press. Other possible device parameters, such as rolling the pen around its longitudinal axis, are rarely used. We explore pen rolling as a supporting input modality for pen-based interaction. Through two studies, we are able to determine 1) the parameters that separate intentional pen rolling for the purpose of interaction from incidental pen rolling caused by regular writing and drawing, and 2) the parameter range within which accurate and timely intentional pen rolling interactions can occur. Building on our experimental results, we present an exploration of the design space of rolling-based interaction techniques, which showcase three scenarios where pen rolling interactions can be useful: enhanced stimulus-response compatibility in rotation tasks [7], multi-parameter input, and simplified mode selection. Xiaojun Bi 0001, Tomer Moscovich, Gonzalo A. Ramos, Ravin Balakrishnan, Ken Hinckley |
UIST | 2 |
| 2006 | Multi-finger cursor techniques
Tomer Moscovich, John F. Hughes |
Graphics Interface | 1 |
| 2005 | As-rigid-as-possible shape manipulationabstractWe present an interactive system that lets a user move and deform a two-dimensional shape without manually establishing a skeleton or freeform deformation (FFD) domain beforehand. The shape is represented by a triangle mesh and the user moves several vertices of the mesh as constrained handles. The system then computes the positions of the remaining free vertices by minimizing the distortion of each triangle. While physically based simulation or iterative refinement can also be used for this purpose, they tend to be slow. We present a two-step closed-form algorithm that achieves real-time interaction. The first step finds an appropriate rotation for each triangle and the second step adjusts its scale. The key idea is to use quadratic error metrics so that each minimization problem becomes a system of linear equations. After solving the simultaneous equations at the beginning of interaction, we can quickly find the positions of free vertices during interactive manipulation. Our approach successfully conveys a sense of rigidity of the shape, which is difficult in space-warp approaches. With a multiple-point input device, even beginners can easily move, rotate, and deform shapes at will. Takeo Igarashi, Tomer Moscovich, John F. Hughes |
ACM Trans. Graph. | 2 |
| 2004 | Navigating documents with the virtual scroll ringabstractWe present a technique for scrolling through documents that is simple to implement and requires no special hardware. This is accomplished by simulating a hardware scroll ring--a device that maps circular finger motion into vertical scrolling. The technique performs at least as well as a mouse wheel for medium and long distances, and is preferred by users. It can be particularly useful in portable devices where screen-space and space for peripherals is at a premium. Tomer Moscovich, John F. Hughes |
UIST | 1 |
| 2003 | Reflowing digital ink annotationsabstractAnnotating paper documents with a pen is a familiar and indispensable activity across a wide variety of work and educational settings. Recent developments in pen-based computing promise to bring this experience to digital documents. However, digital documents are more flexible than their paper counterparts. When a digital document is edited, or displayed on different devices, its layout adapts to the new situation. Freeform digital ink annotations made on such a document must likewise adapt, or "reflow." But their unconstrained nature yields only vague guidelines for how these annotations should be transformed. Few systems have considered this issue, and still fewer have addressed it from a user's point of view. This paper reports the results of a study of user expectations for reflowing digital ink annotations. We explore user reaction to reflow in common cases, how sensitive users are to reflow errors, and how important it is that personal style survive reflow. Our findings can help designers and system builders support freeform annotation more effectively. David Bargeron, Tomer Moscovich |
CHI | 2 |
| 2001 | CavePainting: a fully immersive 3D artistic medium and interactive experienceabstractArticle Share on CavePainting: a fully immersive 3D artistic medium and interactive experience Authors: Daniel F. Keefe Brown Univ., Providence, RI Brown Univ., Providence, RIView Profile , Daniel Acevedo Feliz Brown Univ., Providence, RI Brown Univ., Providence, RIView Profile , Tomer Moscovich Brown Univ., Providence, RI Brown Univ., Providence, RIView Profile , David H. Laidlaw Brown Univ., Providence, RI Brown Univ., Providence, RIView Profile , Joseph J. LaViola Brown Univ., Providence, RI Brown Univ., Providence, RIView Profile Authors Info & Claims I3D '01: Proceedings of the 2001 symposium on Interactive 3D graphicsMarch 2001Pages 85–93https://doi.org/10.1145/364338.364370Published:01 March 2001Publication History 144citation2,008DownloadsMetricsTotal Citations144Total Downloads2,008Last 12 Months140Last 6 weeks22 Get Citation AlertsNew Citation Alert added!This alert has been successfully added and will be sent to:You will be notified whenever a record that you have chosen has been cited.To manage your alert preferences, click on the button below.Manage my AlertsNew Citation Alert!Please log in to your account Save to BinderSave to BinderCreate a New BinderNameCancelCreateExport CitationPublisher SiteGet Access Daniel F. Keefe, Daniel Acevedo Feliz, Tomer Moscovich, David H. Laidlaw, Joseph J. LaViola Jr. |
SI3D | 3 |