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David Merrill

dblp:34/4206 · DBLP profile ↗
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4ranked-venue papers
2as first author
0since 2021 · last 2010
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 4 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Personal fabrication and tangible interfaces · 77% Haptics and multimodal interaction · 23%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Personal fabrication and tangible interfaces
tangible interaction
0.112008
The sound of touch: physical manipulation of digital sound · CHI 2008
Haptics and multimodal interaction › multisensory interaction
audio-tactile interaction
0.012008
The sound of touch: physical manipulation of digital sound · CHI 2008

Methods — techniques the papers use, named apart from their topics

system design · 0.1exhibition deployment · 0.1
YearPublicationVenuePosition
2010 Make a Riddle and TeleStory: designing children's applications for the siftables platform
abstract
We present the design of Make a Riddle and TeleStory, educational applications developed on the Siftables platform for children aged 4-7 years. Siftables are hybrid tangible-graphical user interface devices with motion and neighbor sensing, graphical display, and wireless communication. Siftables provide a unique opportunity to give children responsive feedback about the movement and arrangement of a distributed set of objects. We contrast the use case that includes an external display to their use as a standalone application platform. We outline design strategies for communicating information about the affordances of the Siftables and methods of providing dynamic feedback to encourage manipulation and to increase engagement during application use for hybrid tangible-graphical user interfaces.
Seth E. Hunter, Jeevan J. Kalanithi, David Merrill
IDC3
2010 Identifying and facilitating social interaction with a wearable wireless sensor network
Joseph A. Paradiso, Jonathan Gips, Mathew Laibowitz, Sajid Sadi, David Merrill, Ryan Aylward, Pattie Maes, Alex Pentland
Pers. Ubiquitous Comput.5
2008 The sound of touch: physical manipulation of digital sound
abstract
The Sound of Touch is a new tool for real-time capture and sensitive physical stimulation of sound samples using digital convolution. Our hand-held wand can be used to (1) record sound, then (2) play back the recording by brushing, scraping, striking or otherwise physically manipulating the wand against physical objects. During playback, the recorded sound is continuously filtered by the acoustic interaction of the wand and the material being touched. The Sound of Touch enables a physical and continuous sculpting of sound that is typical of acoustic musical instruments and interactions with natural objects and materials, but not available in GUI-based tools or most electronic music instruments. This paper reports the design of the system and observations of thousands of users interacting with it in an exhibition format. Preliminary user feedback suggests future applications to foley, professional sound design, and musical performance.
David Merrill, Hayes Raffle, Roberto Aimi
CHI1
2007 Siftables: towards sensor network user interfaces
abstract
This paper outlines Siftables, a novel platform that applies technology and methodology from wireless sensor networks to tangible user interfaces in order to yield new possibilities for human-computer interaction. Siftables are compact devices with sensing, graphical display, and wireless communication. They can be physically manipulated as a group to interact with digital information and media. We discuss the unique affordances that a sensor network user interface (SNUI) such as Siftables provides, as well as the resulting directness between the physical interface and the data being manipulated. We conclude with a description of some gestural language primitives that we are currently prototyping with Siftables.
David Merrill, Jeevan J. Kalanithi, Pattie Maes
TEI1