Demo Data from SIGIR 2026 / reviewers in the wild / expert
Mark D. Fairchild
dblp:34/4911
· DBLP profile ↗
11ranked-venue papers
0as first author
2since 2021 · last 2022
0000-0003-1848-3429ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 9 · 2 since 2021Artificial intelligence and machine learning · 2Human-computer interaction and ubiquitous computing · 2
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
3 papers |
Computational photography and imaging · 36% Rendering · 28% Image and video processing · 24% | |
| Human-computer interaction and pervasive computing
1 paper |
Usability and user experience research · 100% |
Topics — the 7 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering › perceptual rendering
tone reproduction |
0.0 | 1 | 1998 | A Multiscale Model of Adaptation and Spatial Vision for Realistic Image Display · SIGGRAPH 1998 |
Computational photography and imaging
color imaging |
0.0 | 1 | 1997 | Psychophysical evaluation of gamut mapping techniques using simple rendered images and artificial gamut boundaries · IEEE Trans. Image Process. 1997 |
Image and video processing › color image processing
gamut mapping |
0.0 | 1 | 1997 | Psychophysical evaluation of gamut mapping techniques using simple rendered images and artificial gamut boundaries · IEEE Trans. Image Process. 1997 |
Computational photography and imaging › color imaging
color reproduction |
0.0 | 1 | 1992 | Precision Requirements for Digital Color Reproduction · ACM Trans. Graph. 1992 |
Image and video coding
image quality assessment |
0.0 | 1 | 1998 | A Multiscale Model of Adaptation and Spatial Vision for Realistic Image Display · SIGGRAPH 1998 |
Usability and user experience research
perceptual evaluation |
0.0 | 1 | 1997 | Psychophysical evaluation of gamut mapping techniques using simple rendered images and artificial gamut boundaries · IEEE Trans. Image Process. 1997 |
Visualization and visual analytics › visualization evaluation
perceptual evaluation |
0.0 | 1 | 1992 | Precision Requirements for Digital Color Reproduction · ACM Trans. Graph. 1992 |
Methods — techniques the papers use, named apart from their topics
paired comparison paradigm · 0.0CIELAB color space · 0.0multiscale visual model · 0.0human visual system model · 0.0probit analysis · 0.0paired comparison · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | Measuring and modeling display observer metamerism
Che Shen, Robert Wanat, Jangjin Yoo, Junwoo Jang, Mark D. Fairchild |
Vis. Comput. | 5 |
| 2022 | Publisher Correction: Measuring and modeling display observer metamerism
Che Shen, Robert Wanat, Jangjin Yoo, Junwoo Jang, Mark D. Fairchild |
Vis. Comput. | 5 |
| 2018 | Using suprathreshold color-difference ellipsoids to estimate any perceptual color-difference
Samuel Morillas, Mark D. Fairchild |
J. Vis. Commun. Image Represent. | 2 |
| 2014 | Perceptual gloss space BRDF projection, uniformity validation, and lightness distance metricabstractA perceptually uniform gloss space was defined in Pellacini et al. [2000] as a reparameterization of the Ward BRDF model. Two dimensions, distinctness-of-image gloss and contrast gloss, were found to be enough to describe gloss perception, and the CIELAB lightness function was added to represent the diffuse component. Adrià Forés, Mark D. Fairchild, Ingeborg Tastl |
SAP | 2 |
| 2014 | Multiple Color Matches to Estimate Human Color Vision Sensitivities
Yuta Asano, Mark D. Fairchild, Laurent Blondé, Patrick Morvan |
ICISP | 2 |
| 2009 | A psychophysical investigation of global illumination algorithms used in augmented realityabstractThe overarching goal of this research was to compare different rendering solutions in order to understand why some yield better results specifically when applied to rendering synthetic objects into real photographs. A psychophysical experiment was conducted in which the composite images were judged for accuracy against the original photograph. In addition, iCAM, an image color appearance model was also used to calculate image differences for the same set of images. Conclusions obtained included the effect of global illumination on the accuracy of the final composite rendering. Also, it was discovered that the original rendering with all of its artifacts is not necessarily an indicator of the final composite image's judged accuracy. Finally, initial results show promise in using iCAM to predict a relationship similar to the psychophysics, which could eventually be used in-the-rendering-loop to achieve photorealism with minimized computation. Timothy J. Hattenberger, Mark D. Fairchild, Garrett M. Johnson, Carl Salvaggio |
ACM Trans. Appl. Percept. | 2 |
| 2007 | iCAM06: A refined image appearance model for HDR image rendering
Jiangtao Kuang, Garrett M. Johnson, Mark D. Fairchild |
J. Vis. Commun. Image Represent. | 3 |
| 2007 | Evaluating HDR rendering algorithmsabstractA series of three experiments has been performed to test both the preference and accuracy of high dynamic-range (HDR) rendering algorithms in digital photography application. The goal was to develop a methodology for testing a wide variety of previously published tone-mapping algorithms for overall preference and rendering accuracy. A number of algorithms were chosen and evaluated first in a paired-comparison experiment for overall image preference. A rating-scale experiment was then designed for further investigation of individual image attributes that make up overall image preference. This was designed to identify the correlations between image attributes and the overall preference results obtained from the first experiments. In a third experiment, three real-world scenes with a diversity of dynamic range and spatial configuration were designed and captured to evaluate seven HDR rendering algorithms for both of their preference and accuracy performance by comparing the appearance of the physical scenes and the corresponding tone-mapped images directly. In this series of experiments, a modified Durand and Dorsey's bilateral filter technique consistently performed well for both preference and accuracy, suggesting that it is a good candidate for a common algorithm that could be included in future HDR algorithm testing evaluations. The results of these experiments provide insight for understanding of perceptual HDR image rendering and should aid in design strategies for spatial processing and tone mapping. The results indicate ways to improve and design more robust rendering algorithms for general HDR scenes in the future. Moreover, the purpose of this research was not simply to find out the “best” algorithms, but rather to find a more general psychophysical experiment based methodology to evaluate HDR image-rendering algorithms. This paper provides an overview of the many issues involved in an experimental framework that can be used for these evaluations. Jiangtao Kuang, Hiroshi Yamaguchi, Changmeng Liu, Garrett M. Johnson, Mark D. Fairchild |
ACM Trans. Appl. Percept. | 5 |
| 1998 | A Multiscale Model of Adaptation and Spatial Vision for Realistic Image DisplayabstractIn this paper we develop a computational model of adaptation and spatial vision for realistic tone reproduction. The model is based on a multiscale representation of pattern, luminance, and color processing in the human visual system. We incorporate the model into a tone reproduction operator that maps the vast ranges of radiances found in real and synthetic scenes into the small fixed ranges available on conventional display devices such as CRT's and printers. The model allows the operator to address the two major problems in realistic tone reproduction: wide absolute range and high dynamic range scenes can be displayed; and the displayed images match our perceptions of the scenes at both threshold and suprathreshold levels to the degree possible given a particular display device. Although in this paper we apply our visual model to the tone reproduction problem, the model is general and can be usefully applied to image quality metrics, image compression methods, and perceptually-based... Sumanta N. Pattanaik, James A. Ferwerda, Mark D. Fairchild, Donald P. Greenberg |
SIGGRAPH | 3 |
| 1997 | Psychophysical evaluation of gamut mapping techniques using simple rendered images and artificial gamut boundariesabstractUsing a paired comparison paradigm, various gamut mapping algorithms were evaluated using simple rendered images and artificial gamut boundaries. The test images consisted of simple rendered spheres floating in front of a gray background. Using CIELAB as our device-independent color space, cut-off values for lightness and chroma, based on the statistics of the images, were chosen to reduce the gamuts for the test images. The gamut mapping algorithms consisted of combinations of clipping and mapping the original gamut in linear piecewise segments. Complete color space compression in RGB and CIELAB was also tested. Each of the colored originals (R,G,B,C,M,Y, and Skin) were mapped separately in lightness and chroma. In addition, each algorithm was implemented with saturation (C(*)/L(*)) allowed to vary or retain the same values as in the original image. Pairs of test images with reduced color gamuts were presented to twenty subjects along with the original image. For each pair the subjects chose the test image that better reproduced the original. Rank orders and interval scales of algorithm performance with confidence limits were then derived. Clipping all out-of-gamut colors was the best method for mapping chroma. For lightness mapping at low lightness levels and high lightness levels particular gamut mapping algorithms consistently produced images chosen as most like the original. The choice of device-independent color space may also influence which gamut mapping algorithms are best. Ethan D. Montag, Mark D. Fairchild |
IEEE Trans. Image Process. | 2 |
| 1992 | Precision Requirements for Digital Color ReproductionabstractAn environment was established to perform device-independent color reproduction of full-color pictorial images. In order to determine the required precision for this environment, an experiment was performed to psychophysically measure colorimetric tolerances for six images using paired comparison techniques. These images were manipulated using 10 linear and nonlinear functions in the CIELAB dimensions of lightness, chroma, and hue angle. Perceptibility tolerances were determined using probit analysis. From these results, the necessary precision in number of bits per color channel was determined for both the CIELAB and the CRT rgb device color spaces. For both the CIELAB color space and the CRT rgb device space, approximately eight color bits per channel were required for imperceptible color differences for pictorial images, and 10 bits per channel were required for computational precision. Mike Stokes, Mark D. Fairchild, Roy S. Berns |
ACM Trans. Graph. | 2 |