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Eunjung Ju

dblp:34/5018 · DBLP profile ↗
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7ranked-venue papers
6as first author
3since 2021 · last 2024
0000-0002-4549-9277ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 7 · 6 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Computer animation and physical simulation · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation
character animation
0.212013
Data-driven control of flapping flight · ACM Trans. Graph. 2013
Computer animation and physical simulation › motion control
flapping flight control
0.212013
Data-driven control of flapping flight · ACM Trans. Graph. 2013
Computer animation and physical simulation
crowd simulation
0.112010
Morphable crowds · ACM Trans. Graph. 2010

Methods — techniques the papers use, named apart from their topics

reinforcement learning · 0.2physics simulation · 0.2motion capture · 0.2spatio-temporal blending · 0.1motion interpolation · 0.1
YearPublicationVenuePosition
2024 Estimating Cloth Simulation Parameters From Tag Information and Cusick Drape Test
abstract
Abstract In recent years, the fashion apparel industry has been increasingly employing virtual simulations for the development of new products. The first step in virtual garment simulation involves identifying the optimal simulation parameters that accurately reproduce the drape properties of the actual fabric. Recent techniques advocate for a data‐driven approach, estimating parameters from outcomes of a Cusick drape test. Such methods deviate from standard Cusick drape tests, introducing high‐cost tools, which reduces practicality. Our research presents a more practical model, utilizing 2D silhouette images from the ISO‐standardized Cusick drape test. Notably, while past models have shown limitations in estimating stretching parameters, our novel approach leverages the fabric's tag information including fabric type and fiber composition. Our proposed model functions as a cascaded system: first, it estimates stretching parameters using tag information, then, in the subsequent step, it considers the estimated stretching parameters alongside the fabric sample's Cusick drape test results to determine bending parameters. We validated our model against existing methods and applied it in practical scenarios, showing promising outcomes. (see https://www.acm.org/publications/class-2012 )
Eunjung Ju, Kwang-Yun Kim, Sungjin Yoon, Eungjune Shim, Gyoo-Chul Kang, Phil Sik Chang, Myung Geol Choi
Comput. Graph. Forum1
2024 Fast constrained optimization for cloth simulation parameters from static drapes
abstract
Abstract We present a cloth simulation parameter estimation method that integrates the flexibility of global optimization with the speed of neural networks. While global optimization allows for varied designs in objective functions and specifying the range of optimization variables, it requires thousands of objective function evaluations. Each evaluation, which involves a cloth simulation, is computationally demanding and impractical time‐wise. On the other hand, neural network learning methods offer quick estimation results but face challenges such as the need for data collection, re‐training when input data formats change, and difficulties in setting constraints on variable ranges. Our proposed method addresses these issues by replacing the simulation process, typically necessary for objective function evaluations in global optimization, with a neural network for inference. We demonstrate that, once an estimation model is trained, optimization for various objective functions becomes straightforward. Moreover, we illustrate that it is possible to achieve optimization results that reflect the intentions of expert users through visualization of a wide optimization space and the use of range constraints.
Eunjung Ju, Eungjune Shim, Kwang-Yun Kim, Sungjin Yoon, Myung Geol Choi
Comput. Animat. Virtual Worlds1
2022 Interactive exploration of drapes by simulation parameters
abstract
Abstract How similar a virtual product is to a real product is one of the most important issues when using virtual simulation to develop real apparel designs. The first step to achieve high similarity is finding optimal simulation parameters for the desired fabrics. However, it is notoriously difficult to find an optimal parameter set that reproduces the physical properties of a specific fabric as closely as possible. It is because the relationship between the changes of simulation parameters and drape shapes is highly non‐linear, not intuitive, and hard to be predicted even by experts. Therefore, users have to repeat trial and error based on personal experience until they find satisfactory results, which is time consuming due to the simulation time required for each trial. To handle this problem, we proposed a neural network model that learns the relationship between the parameter space and the drape space, then we presented a user interface that allows users to quickly explore the extensive drape space through simulation parameters. To validate our method, we provided our UI with experts in the fashion design industry and conducted user studies with them for qualitative evaluation.
Eunjung Ju, Kwang-Yun Kim, Sungjin Yoon, Myung Geol Choi
Comput. Animat. Virtual Worlds1
2013 Data-driven control of flapping flight
abstract
We present a physically based controller that simulates the flapping behavior of a bird in flight. We recorded the motion of a dove using marker-based optical motion capture and high-speed video cameras. The bird flight data thus acquired allow us to parameterize natural wingbeat cycles and provide the simulated bird with reference trajectories to track in physics simulation. Our controller simulates articulated rigid bodies of a bird's skeleton and deformable feathers to reproduce the aerodynamics of bird flight. Motion capture from live birds is not as easy as human motion capture because of the lack of cooperation from subjects. Therefore, the flight data we could acquire were limited. We developed a new method to learn wingbeat controllers even from sparse, biased observations of real bird flight. Our simulated bird imitates life-like flapping of a flying bird while actively maintaining its balance. The bird flight is interactively controllable and resilient to external disturbances.
Eunjung Ju, Jungdam Won, Jehee Lee, Byungkuk Choi, Jun-yong Noh, Min Gyu Choi
ACM Trans. Graph.1
2010 Morphable crowds
abstract
Crowd simulation has been an important research field due to its diverse range of applications that include film production, military simulation, and urban planning. A challenging problem is to provide simple yet effective control over captured and simulated crowds to synthesize intended group motions. We present a new method that blends existing crowd data to generate a new crowd animation. The new animation can include an arbitrary number of agents, extends for an arbitrary duration, and yields a natural-looking mixture of the input crowd data. The main benefit of this approach is to create new spatio-temporal crowd behavior in an intuitive and predictable manner. It is accomplished by introducing a morphable crowd model that allows us to encode the formations and individual trajectories in crowd data. Then, its original spatio-temporal behavior can be reconstructed and interpolated at an arbitrary scale using our morphable model.
Eunjung Ju, Myung Geol Choi, Minji Park, Jehee Lee, Kang Hoon Lee, Shigeo Takahashi
ACM Trans. Graph.1
2009 Linkless Octree Using Multi-Level Perfect Hashing
abstract
Abstract The standard C/C++ implementation of a spatial partitioning data structure, such as octree and quadtree, is often inefficient in terms of storage requirements particularly when the memory overhead for maintaining parent‐to‐child pointers is significant with respect to the amount of actual data in each tree node. In this work, we present a novel data structure that implements uniform spatial partitioning without storing explicit parent‐to‐child pointer links. Our linkless tree encodes the storage locations of subdivided nodes using perfect hashing while retaining important properties of uniform spatial partitioning trees, such as coarse‐to‐fine hierarchical representation, efficient storage usage, and efficient random accessibility. We demonstrate the performance of our linkless trees using image compression and path planning examples.
Myung Geol Choi, Eunjung Ju, Jung-Woo Chang, Jehee Lee, Young J. Kim
Comput. Graph. Forum2
2008 Expressive Facial Gestures From Motion Capture Data
abstract
Abstract Human facial gestures often exhibit such natural stochastic variations as how often the eyes blink, how often the eyebrows and the nose twitch, and how the head moves while speaking. The stochastic movements of facial features are key ingredients for generating convincing facial expressions. Although such small variations have been simulated using noise functions in many graphics applications, modulating noise functions to match natural variations induced from the affective states and the personality of characters is difficult and not intuitive. We present a technique for generating subtle expressive facial gestures (facial expressions and head motion) semi‐automatically from motion capture data. Our approach is based on Markov random fields that are simulated in two levels. In the lower level, the coordinated movements of facial features are captured, parameterized, and transferred to synthetic faces using basis shapes. The upper level represents independent stochastic behavior of facial features. The experimental results show that our system generates expressive facial gestures synchronized with input speech.
Eunjung Ju, Jehee Lee
Comput. Graph. Forum1