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Jodi James

dblp:34/5059 · DBLP profile ↗
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8ranked-venue papers
1as first author
0since 2021 · last 2007
0000-0003-1729-7245ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 8 · 1 first-authorArtificial intelligence and machine learning · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
Interaction techniques and input · 47% Immersive interaction · 41% Human-robot interaction · 12%
Computer graphics and multimedia
3 papers
Image and video processing · 77% Multimedia systems and quality of experience · 13% Computer animation and physical simulation · 10%
Artificial intelligence
1 paper
Probabilistic and Bayesian machine learning · 100%

Topics — the 4 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Image and video processing › motion analysis
dance analysis
0.122006
The computational extraction of temporal formal structures in the interactive dance work '22' · ACM Multimedia 2006
Phrase structure detection in dance · ACM Multimedia 2004
Machine learning › Probabilistic and Bayesian machine learning › structured models › latent variable model
hidden markov model
0.112007
Real-time Gesture Recognition with Minimal Training Requirements and On-line Learning · CVPR 2007
Interaction techniques and input › input sensing
gesture recognition
0.112007
Real-time Gesture Recognition with Minimal Training Requirements and On-line Learning · CVPR 2007
Human-robot interaction › entertainment robotics
interactive dance
0.012006
The computational extraction of temporal formal structures in the interactive dance work '22' · ACM Multimedia 2006

Methods — techniques the papers use, named apart from their topics

semantic network model · 0.1online learning · 0.1motion capture · 0.1correlation analysis · 0.1computational choreographic analysis · 0.1topological graph · 0.0distance metrics · 0.0
YearPublicationVenuePosition
2007 Real-time Gesture Recognition with Minimal Training Requirements and On-line Learning
abstract
In this paper, we introduce the semantic network model (SNM), a generalization of the hidden Markov model (HMM) that uses factorization of state transition probabilities to reduce training requirements, increase the efficiency of gesture recognition and on-line learning, and allow more precision in gesture modeling. We demonstrate the advantages both formally and experimentally, using examples such as full-body multimodal gesture recognition via optical motion capture and a pressure sensitive floor, as well as mouse/pen gesture recognition. Our results show that our algorithm performs much better than the traditional approach in situations where training samples are limited and/or the precision of the gesture model is high.
Stjepan Rajko, Gang Qian, Todd Ingalls, Jodi James
CVPR4
2007 A Computational Estimate of the Physical Effort in Human Poses
Yinpeng Chen, Hari Sundaram, Jodi James
MMM (2)3
2006 The computational extraction of temporal formal structures in the interactive dance work '22'
abstract
In this paper we propose a framework for the computational extraction of time characteristics of a single choreographic work. Computational frameworks can aid in revealing non-salient compositional structures in modern dance. The computational extraction of such features allows for the creation of interactive works where the movement and the digital feedback (graphics, sound etc) are integrally connected at deep level of structures. It also facilitates a better understanding of the choreographic process. There are two key contributions in this paper: (a) a systematic analysis of the observable and non-salient aspects of solo dance form, (b) computational analysis of temporal phrasing structures guided by critical understanding of observable form. Our analysis results are excellent indicating the presence of rich, latent temporal organization in specific semi-improvisatory modern dance works that may provide rich structural material for interactivity.
Vidyarani M. Dyaberi, Hari Sundaram, Thanassis Rikakis, Jodi James
ACM Multimedia4
2006 Movement-based interactive dance performance
abstract
Movement-based interactive dance has recently attracted great interest in the performing arts. While utilizing motion capture technology, the goal of this project was to design the necessary real-time motion analysis engine, staging, and communication systems for the completion of a movement-based interactive multimedia dance performance. The movement analysis engine measured the correlation of dance movement between three people wearing similar sets of retro-reflective markers in a motion capture volume. This analysis provided the framework for the creation of an interactive dance piece, Lucidity, which will be described in detail. Staging such a work also presented additional challenges. These challenges and our proposed solutions will be discussed. We conclude with a description of the final work and a summary of our future research objectives.
Jodi James, Todd Ingalls, Gang Qian, Loren Olson, Daniel Whiteley, Siew Wong, Thanassis Rikakis
ACM Multimedia1
2005 Movement Analysis for Interactive Dance Using Motion Capture Data Part I: Real-Time Tracking of Multiple People from Unlabelled Markers
Daniel Whiteley, Gang Qian, Thanassis Rikakis, Jodi James, Todd Ingalls, Siew Wong, Loren Olson
BMVC4
2005 An Autonomous Dance Scoring System Using Marker-based Motion Capture
abstract
In this paper, we present a dance scoring system developed using marker-based motion capture. The dance score is outputted in form of Labanotation. Promising results have been obtained using the proposed dance scoring system
Gang Qian, Jodi James
MMSP3
2004 A gesture-driven multimodal interactive dance system
abstract
In this paper, we report a real-time gesture driven interactive system with multimodal feedback for performing arts, especially dance. The system consists of two major parts., a gesture recognition engine and a multimodal feedback engine. The gesture recognition engine provides real-time recognition of the performer's gesture based on the 3D marker coordinates from a marker-based motion capture system. According to the recognition results, the multimodal feedback engine produces associated visual and audio feedback to the performer. This interactive system is simple to implement and robust to errors in 3D marker data. Satisfactory interactive dance performances have been successfully created and presented using the reported system
Gang Qian, Feng Guo 0001, Todd Ingalls, Loren Olson, Jodi James, Thanassis Rikakis
ICME5
2004 Phrase structure detection in dance
abstract
This paper deals with phrase structure detection in contemporary western dance. Phrases are a sequence of movements that exist at a higher semantic abstraction than gestures. The problem is important since phrasal structure in dance, plays a key role in communicating meaning. We detect two fundamental dance structures - ABA and the Rondo, as they form the basis for more complex movement sequences. There are two key ideas in our work - (a) the use of a topological framework for deterministic structure detection and (b) novel phrasal distance metrics. The topological graph formulation succinctly captures the domain knowledge about the structure. We show how an objective function can be constructed given the topology. The minimization of this function yields the phrasal structure and phrase boundaries. The distance incorporates both movement and hierarchical body structure. The results are excellent with low median error of 7% (ABA) and 15% (Rondo).
Vidyarani M. Dyaberi, Hari Sundaram, Jodi James, Gang Qian
ACM Multimedia3