Demo Data from SIGIR 2026 / reviewers in the wild / expert
Jean-Luc Vinot
dblp:34/5085
· DBLP profile ↗
10ranked-venue papers
1as first author
0since 2021 · last 2019
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 10 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
5 papers |
Personal fabrication and tangible interfaces · 59% User interface design and tools · 24% Usability and user experience research · 13% | |
| Computer graphics and multimedia
1 paper |
Geometric modeling and processing · 100% |
Topics — the 4 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Personal fabrication and tangible interfaces
tangible interaction |
0.3 | 2 | 2019 | Flights in my hands: coherence concerns in designing strip'tic, a tangible space for air traffic controllers · CHI 2013 Multi-plié: A Linear Foldable and Flattenable Interactive Display to Support Efficiency, Safety and Collaboration · CHI 2019 |
User interface design and tools › programming environments
interface design environments |
0.0 | 1 | 2004 | Revisiting visual interface programming: creating GUI tools for designers and programmers · UIST 2004 |
User interface design and tools
graphical user interface |
0.0 | 1 | 2005 | Artistic resizing: a technique for rich scale-sensitive vector graphics · UIST 2005 |
User interface design and tools › user interface generation
model-based interface design |
0.0 | 1 | 2004 | Revisiting visual interface programming: creating GUI tools for designers and programmers · UIST 2004 |
Methods — techniques the papers use, named apart from their topics
participatory design · 0.4activity scenarios · 0.4prototyping · 0.2observation · 0.2design study · 0.2task analysis · 0.1experimentation · 0.1interpolation algorithm · 0.1constraint inference · 0.1model-driven architecture · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2019 | How do Gestures Matter for Mutual Awareness in Cockpits?: Disclosing Interactions through Graphical RepresentationsabstractThis paper presents an approach ensuring mutual awareness among airliner pilots using touch-based interactions. Indeed, touchscreens are making their way into cockpits, but touchbased gestures are less performative than gestures on physical controls, and they are limited in aircraft for efficiency and safety reasons. To support a safer perception by the other pilot, we propose to supplement the perception of performed gestures with graphical representations. Our hypothesis is that representing the effect of gestures is more relevant than representing gestures themselves. We introduce our design choices to build the representations for mutual awareness based on an analysis of the activity and graphical semiology. We report results gathered from walkthroughs of the designs with airliner pilots. These results confirm that representing the effects of gestures is an efficient means for mutual awareness. Our work shows how pilots understand the effect of gesture both as a result and as an impression. Valentin Becquet, Catherine Letondal, Jean-Luc Vinot, Sylvain Pauchet |
Conference on Designing Interactive Systems | 3 |
| 2019 | Multi-plié: A Linear Foldable and Flattenable Interactive Display to Support Efficiency, Safety and CollaborationabstractWe present the design concept of an accordion-fold interactive display to address the limits of touch-based interaction in airliner cockpits. Based on an analysis of pilot activity, tangible design principles for this design concept are identified. Two resulting functional prototypes are explored during participatory workshops with pilots, using activity scenarios. This exploration validated the design concept by revealing its ability to match pilot responsibilities in terms of safety, efficiency and collaboration. It provides an efficient visual perception of the system for real-time collaborative operations and tangible interaction to strengthen the perception of action and to manage safety through anticipation and awareness. The design work and insights enabled to specify further our needs regarding flexible screens. They also helped to better characterize the design concept as based on continuity of a developed surface, predictability of aligned folds and pleat face roles, embodied interactive properties, and flexibility through affordable reconfigurations. Sylvain Pauchet, Jean-Luc Vinot, Catherine Letondal, Alexandre Lemort, Claire Lavenir, Timothee Lecomte, Stéphanie Rey, Valentin Becquet, Guillaume Crouzet |
CHI | 2 |
| 2018 | GazeForm: Dynamic Gaze-adaptive Touch Surface for Eyes-free Interaction in Airliner CockpitsabstractAn increasing number of domains, including aeronautics, are adopting touchscreens. However, several drawbacks limit their operational use, in particular, eyes-free interaction is almost impossible making it difficult to perform other tasks simultaneously. We introduce GazeForm, an adaptive touch interface with shape-changing capacity that offers an adapted interaction modality according to gaze direction. When the user's eyes are focused on interaction, the surface is flat and the system acts as a touchscreen. When eyes are directed towards another area, physical knobs emerge from the surface. Compared to a touch only mode, experimental results showed that GazeForm generated a lower subjective mental workload and a higher efficiency of execution (20% faster). Furthermore, GazeForm required less visual attention and participants were able to concentrate more on a secondary monitoring task. Complementary interviews with pilots led us to explore timings and levels of control for using gaze to adapt modality. Sylvain Pauchet, Catherine Letondal, Jean-Luc Vinot, Mickaël Causse, Mathieu Cousy, Valentin Becquet, Guillaume Crouzet |
Conference on Designing Interactive Systems | 3 |
| 2018 | Being in the Sky: Framing Tangible and Embodied Interaction for Future Airliner CockpitsabstractIn order to contribute to a design for future airline cockpits that can address the limitations of touch-based interfaces, we analyze tangible dimensions of cockpit activity based on observations and pilot interviews. Working from these data, using TEI theory and concepts of phenomenology, we discuss the implications for tangible design of our findings. We found that the status of sensation in perception, the required level of control in actions, the safety issues using physical objects and the restricted mode of externalization, raise challenges for tangible design. Accordingly, we discuss key concepts for the design of the future cockpit, such as the use of a protected space where interaction may involve compressed externalization, rhythmic structures and customized context-aware adaptations. Catherine Letondal, Jean-Luc Vinot, Sylvain Pauchet, Caroline Boussiron, Stéphanie Rey, Valentin Becquet, Claire Lavenir |
TEI | 2 |
| 2013 | Flights in my hands: coherence concerns in designing strip'tic, a tangible space for air traffic controllersabstractWe reflect upon the design of a paper-based tangible interactive space to support air traffic control. We have observed, studied, prototyped and discussed with controllers a new mixed interaction system based on Anoto, video projection, and tracking. Starting from the understanding of the benefits of tangible paper strips, our goal is to study how mixed physical and virtual augmented data can support the controllers' mental work. The context of the activity led us to depart from models that are proposed in tangible interfaces research where coherence is based on how physical objects are representative of virtual objects. We propose a new account of coherence in a mixed interaction system that integrates externalization mechanisms. We found that physical objects play two roles: they act both as representation of mental objects and as tangible artifacts for interacting with augmented features. We observed that virtual objects represent physical ones, and not the reverse, and, being virtual representations of physical objects, should seamlessly converge with the cognitive role of the physical object. Finally, we show how coherence is achieved by providing a seamless interactive space. Catherine Letondal, Christophe Hurter, Rémi Lesbordes, Jean-Luc Vinot, Stéphane Conversy |
CHI | 4 |
| 2012 | Strip'TIC: exploring augmented paper strips for air traffic controllersabstractThe current environment used by French air traffic controllers mixes digital visualization such as radar screens and tangible artifacts such as paper strips. Tangible artifacts do not allow controllers to update the system with the instructions they give to pilots. Previous attempts at replacing them in France failed to prove efficient. This paper is an engineering paper that describes Strip'TIC, a novel system for ATC that mixes augmented paper and digital pen, vision-based tracking and augmented rear and front projection. The system is now working and has enabled us to run workshops with actual controllers to study the role of writing and tangibility in ATC. We describe the system and solutions to technical challenges due to mixing competing technologies. Christophe Hurter, Rémi Lesbordes, Catherine Letondal, Jean-Luc Vinot, Stéphane Conversy |
AVI | 4 |
| 2012 | Legible, are you sure?: an experimentation-based typographical design in safety-critical contextabstractDesigning Safety-critical interfaces entails proving the safety and operational usability of each component. Largely taken for granted in everyday interface design, the typographical component, through its legibility and aesthetics, weighs heavily on the ubiquitous reading task at the heart of most visualizations and interactions. In this paper, we present a research project whose goal is the creation of a new typeface to display textual information on future aircraft interfaces. After an initial task analysis leading to the definition of specific needs, requirements and design principles, the design constantly evolves from an iterative cycle of design and experimentation. We present three experiments (laboratory and cockpit) used mainly to validate initial choices and fine-tune font properties. Results confirm the importance of rigorously testing the typographical component as a part of text output evaluation in interactive systems. Jean-Luc Vinot, Sylvie Athènes |
CHI | 1 |
| 2010 | An automatic generation of schematic maps to display flight routes for air traffic controllers: structure and color optimizationabstractInternational audience Christophe Hurter, Mathieu Serrurier, Roland Alonso, Gilles Tabart, Jean-Luc Vinot |
AVI | 5 |
| 2005 | Artistic resizing: a technique for rich scale-sensitive vector graphicsabstractWhen involved in the visual design of graphical user interfaces, graphic designers can do more than providing static graphics for programmers to incorporate into applications. We describe a technique that allows them to provide examples of graphical objects at various key sizes using their usual drawing tool, then let the system interpolate their resizing behavior. We relate this technique to current practices of graphic designers, provide examples of its use and describe the underlying inference algorithm. We show how the mathematical properties of the algorithm allows the system to be predictable and explain how it can be combined with more traditional layout mechanisms. Pierre Dragicevic, Stéphane Chatty, David Thevenin, Jean-Luc Vinot |
UIST | 4 |
| 2004 | Revisiting visual interface programming: creating GUI tools for designers and programmersabstractInvolving graphic designers in the large-scale development of user interfaces requires tools that provide more graphical flexibility and support efficient software processes. These requirements were analysed and used in the design of the TkZ-inc graphical library and the IntuiKit interface design environment. More flexibility is obtained through a wider palette of visual techniques and support for iterative construction of images, composition and parametric displays. More efficient processes are obtained with the use of the SVG standard to import graphics, support for linking graphics and behaviour, and a unifying model-driven architecture. We describe the corresponding features of our tools, and show their use in the development of an application for airports. Benefits include a wider access to high quality visual interfaces for specialised applications, and shorter prototyping and development cycles for multidisciplinary teams. Stéphane Chatty, Stéphane Sire, Jean-Luc Vinot, Patrick Lecoanet, Alexandre Lemort, Christophe P. Mertz |
UIST | 3 |