Demo Data from SIGIR 2026 / reviewers in the wild / expert
Katashi Nagao
dblp:34/5525
· DBLP profile ↗
22ranked-venue papers
10as first author
0since 2021 · last 2020
0000-0001-6973-7340ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 14 · 10 first-authorGraphics, computer vision, multimedia, augmented reality and games · 12 · 7 first-authorHuman-computer interaction and ubiquitous computing · 4Applied, interdisciplinary, general and emerging computing · 4
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
5 papers |
Human-robot interaction · 44% Interaction techniques and input · 22% Immersive interaction · 17% | |
| Artificial intelligence
6 papers |
Question answering and dialogue systems · 61% Knowledge representation and reasoning · 14% Speech recognition and synthesis · 14% | |
| Theoretical computer science
1 paper |
Logic in computer science · 100% |
Topics — the 11 heaviest of 14, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Natural language and speech › Question answering and dialogue systems
spoken dialogue systems |
0.0 | 3 | 1995 | Ubiquitous Talker: Spoken Language Interaction with Real World Objects · IJCAI 1995 Speech Dialogue with Facial Displays: Multimodal Human-Computer Conversation · ACL 1994 Understanding Spoken Natural Language with Omni-Directional Information Flow · IJCAI 1993 |
Human-robot interaction › robot communication
multimodal dialogue |
0.0 | 2 | 1994 | Speech Dialogue with Facial Displays: Multimodal Human-Computer Conversation · ACL 1994 Social Interaction: Multimodal Conversation with Social Agents · AAAI 1994 |
Immersive interaction
augmented reality interaction |
0.0 | 1 | 1995 | The World Through the Computer: Computer Augmented Interaction with Real World Environments · ACM Symposium on User Interface Software and Technology 1995 |
Interaction techniques and input
voice interaction |
0.0 | 1 | 1995 | Ubiquitous Talker: Spoken Language Interaction with Real World Objects · IJCAI 1995 |
Human-robot interaction
social agents |
0.0 | 1 | 1994 | Social Interaction: Multimodal Conversation with Social Agents · AAAI 1994 |
Knowledge, reasoning and agents › Knowledge representation and reasoning
abductive reasoning |
0.0 | 1 | 1993 | Abduction and Dynamic Preference in Plan-Based Dialogue Understanding · IJCAI 1993 |
Natural language and speech › Question answering and dialogue systems › dialogue understanding
plan-based dialogue understanding |
0.0 | 1 | 1993 | Abduction and Dynamic Preference in Plan-Based Dialogue Understanding · IJCAI 1993 |
Natural language and speech › Speech recognition and synthesis
spoken language understanding |
0.0 | 1 | 1993 | Understanding Spoken Natural Language with Omni-Directional Information Flow · IJCAI 1993 |
Collaborative and social computing
conversation analysis |
0.0 | 1 | 1993 | Joint Utterance: Intrasentential Speaker/Hearer Switch as an Emergent Phenomenon · IJCAI 1993 |
Natural language and speech › Information extraction and text analysis › natural language semantics
semantic interpretation |
0.0 | 1 | 1989 | Semantic Interpretation Based on the Multi-World Model · IJCAI 1989 |
Human-AI interaction
conversational agents |
0.0 | 1 | 1994 | Social Interaction: Multimodal Conversation with Social Agents · AAAI 1994 |
Methods — techniques the papers use, named apart from their topics
speech dialogue integration · 0.0facial animation · 0.0corpus analysis · 0.0computer vision · 0.0multimodal interaction · 0.0abduction · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2020 | Reading Students' Multiple Mental States in Conversation from Facial and Heart Rate Cues
Shimeng Peng, Shigeki Ohira, Katashi Nagao |
CSEDU (1) | 3 |
| 2020 | PSNet: A Style Transfer Network for Point Cloud Stylization on Geometry and ColorabstractWe propose a neural style transfer method for colored point clouds which allows stylizing the geometry and/or color property of a point cloud from another. The stylization is achieved by manipulating the content representations and Gram-based style representations extracted from a pretrained PointNet-based classification network for colored point clouds. As Gram-based style representation is invariant to the number or the order of points, the style can also be an image in the case of stylizing the color property of a point cloud by merely treating the image as a set of pixels. Experimental results and analysis demonstrate the capability of the proposed method for stylizing a point cloud either from another point cloud or an image. Weimin Wang 0007, Katashi Nagao, Ryosuke Nakamura |
WACV | 3 |
| 2019 | Point Cloud Colorization Based on Densely Annotated 3D Shape Dataset
Katashi Nagao |
MMM (1) | 2 |
| 2018 | Automatic Evaluation of Presenters' Discussion Performance based on Their Heart Rate
Shimeng Peng, Katashi Nagao |
CSEDU (2) | 2 |
| 2017 | Picognizer: A JavaScript Library for Detecting and Recognizing Synthesized Sounds
Kazutaka Kurihara, Akari Itaya, Aiko Uemura, Tetsuro Kitahara, Katashi Nagao |
ACE | 5 |
| 2017 | Support for the Cycle of Task Extraction, Goal Setting and Assessment in Research Activities
Shigeki Ohira, Naoya Morita, Katashi Nagao |
ICCE | 3 |
| 2015 | RA-Concierge: Gamification for Enhancing Research Activities
Shigeki Ohira, Saya Sugiura, Katashi Nagao |
ICCE | 3 |
| 2002 | Interactive Paraphrasing Based on Linguistic Annotation
Ryuichiro Higashinaka, Katashi Nagao |
COLING | 2 |
| 2002 | Annotation-Based Multimedia Summarization and Translation
Katashi Nagao, Shigeki Ohira, Mitsuhiro Yoneoka |
COLING | 1 |
| 2002 | An Annotation System for Enhancing Quality of Natural Language Processing
Hideo Watanabe, Katashi Nagao, Michael C. McCord, Arendse Bernth |
COLING | 2 |
| 2000 | Semantic transcoding: making the handicapped and the aged free from their barriers in obtaining information on the web
Shinichi Torihara, Katashi Nagao |
INTERSPEECH | 2 |
| 1995 | Ubiquitous Talker: Spoken Language Interaction with Real World Objects
Katashi Nagao, Jun Rekimoto |
IJCAI | 1 |
| 1995 | The World Through the Computer: Computer Augmented Interaction with Real World EnvironmentsabstractArticle Free Access Share on The world through the computer: computer augmented interaction with real world environments Authors: Jun Rekimoto Sony Computer Science Laboratory Inc., Takanawa Muse Building, 3-14-13, Higashi-gotanda, Shinagawa-ku, Tokyo 141 Japan Sony Computer Science Laboratory Inc., Takanawa Muse Building, 3-14-13, Higashi-gotanda, Shinagawa-ku, Tokyo 141 JapanView Profile , Katashi Nagao Sony Computer Science Laboratory Inc., Takanawa Muse Building, 3-14-13, Higashi-gotanda, Shinagawa-ku, Tokyo 141 Japan Sony Computer Science Laboratory Inc., Takanawa Muse Building, 3-14-13, Higashi-gotanda, Shinagawa-ku, Tokyo 141 JapanView Profile Authors Info & Claims UIST '95: Proceedings of the 8th annual ACM symposium on User interface and software technologyDecember 1995 Pages 29–36https://doi.org/10.1145/215585.215639Published:01 December 1995Publication History 258citation3,948DownloadsMetricsTotal Citations258Total Downloads3,948Last 12 Months334Last 6 weeks44 Get Citation AlertsNew Citation Alert added!This alert has been successfully added and will be sent to:You will be notified whenever a record that you have chosen has been cited.To manage your alert preferences, click on the button below.Manage my AlertsNew Citation Alert!Please log in to your account Save to BinderSave to BinderCreate a New BinderNameCancelCreateExport CitationPublisher SiteeReaderPDF Jun Rekimoto, Katashi Nagao |
ACM Symposium on User Interface Software and Technology | 2 |
| 1994 | Social Interaction: Multimodal Conversation with Social Agents
Katashi Nagao, Akikazu Takeuchi |
AAAI | 1 |
| 1994 | Speech Dialogue with Facial Displays: Multimodal Human-Computer ConversationabstractHuman face-to-face conversation is an ideal model for human-computer dialogue.One of the major features of face-to-face communication is its multiplicity of communication channels that act on multiple modalities.To realize a natural multimodal dialogue, it is necessary to study how humans perceive information and determine the information to which humans are sensitive.A face is an independent communication channel that conveys emotional and conversational signals, encoded as facial expressions.We have developed an experimental system that integrates speech dialogue and facial animation, to investigate the effect of introducing communicative facial expressions as a new modality in human-computer conversation.Our experiments have showen that facial expressions are helpful, especially upon first contact with the system.We have also discovered that featuring facial expressions at an early stage improves subsequent interaction. Katashi Nagao, Akikazu Takeuchi |
ACL | 1 |
| 1994 | Probabilistic constraint for integrated speech and language processing
Katashi Nagao, Kôiti Hasida, Takashi Miyata |
ICSLP | 1 |
| 1993 | Joint Utterance: Intrasentential Speaker/Hearer Switch as an Emergent Phenomenon
Kôiti Hasida, Katashi Nagao, Takashi Miyata |
IJCAI | 2 |
| 1993 | Abduction and Dynamic Preference in Plan-Based Dialogue Understanding
Katashi Nagao |
IJCAI | 1 |
| 1993 | Understanding Spoken Natural Language with Omni-Directional Information Flow
Katashi Nagao, Kôiti Hasida, Takashi Miyata |
IJCAI | 1 |
| 1992 | A Preferential Constraint Satisfaction Technique for Natural Language Analysis
Katashi Nagao |
ECAI | 1 |
| 1990 | Dependency Analyzer: A Knowledge-Based Approach to Structural Disambiguation
Katashi Nagao |
COLING | 1 |
| 1989 | Semantic Interpretation Based on the Multi-World Model
Katashi Nagao |
IJCAI | 1 |