Demo Data from SIGIR 2026 / reviewers in the wild / expert
Robert A. Virzi
dblp:34/6312
· DBLP profile ↗
3ranked-venue papers
1as first author
0since 2021 · last 1996
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 3 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
3 papers |
Interaction techniques and input · 39% Usability and user experience research · 31% User interface design and tools · 24% |
Topics — the 4 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Usability and user experience research › usability evaluation
usability problem detection |
0.0 | 1 | 1996 | Usability Problem Identification Using Both Low- and High-Fidelity Prototypes · CHI 1996 |
Interaction techniques and input › non-visual interaction › auditory interaction
auditory interface design |
0.0 | 1 | 1995 | Relief from the Audio Interface Blues: Expanding the Spectrum of Menu, List, and Form Styles · ACM Trans. Comput. Hum. Interact. 1995 |
Usability and user experience research › evaluation methodology
prototype evaluation |
0.0 | 1 | 1996 | Usability Problem Identification Using Both Low- and High-Fidelity Prototypes · CHI 1996 |
Interaction techniques and input › selection techniques › command selection › menu interaction
menu navigation |
0.0 | 1 | 1992 | Skip and scan: cleaning up telephone interface · CHI 1992 |
Methods — techniques the papers use, named apart from their topics
task-based testing · 0.0controlled experiment · 0.0design space analysis · 0.0laboratory experiment · 0.0field test · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1996 | Usability Problem Identification Using Both Low- and High-Fidelity PrototypesabstractIn two experiments, each using a different product (either a CD-ROM based eleclxonic book or an interactive voice response system), we compared the usability problems uncovered using low-and high-fidelity prototypes.One group of subjects performed a series of tasks using a paperbased low-fidelity prototype, while another performed the same tasks using either a high-fidelity prototype or the actual product.In both experiments, substantially the same sets of usability problems were found in the low-and highfidelity conditions.Moreover, there was a significant correlation between the proportion of subjects detecting particular problems in the low-and high-fidelity groups.In other words, individual problems were detected by a similar proportion of subjects in both the low-and high-fidelity conditions.We conclude that the use of low-fidelity prototypes can be effective throughout the product development cycle, not just during the initial stages of design. Robert A. Virzi, Jeffrey L. Sokolov, Demetrios Karis |
CHI | 1 |
| 1995 | Relief from the Audio Interface Blues: Expanding the Spectrum of Menu, List, and Form StylesabstractMenus, lists, and forms are the workhorse dialogue structures in telephone-based interactive voice response applications. Despite diversity in applications, there is a surprising homogeneity in the menu, list, and form styles commonly employed. There are, however, many alternatives, and no single style fits every prospective application and user population. A design space for each dialogue structure organizes the alternatives and provides a framework for analyzing their benefits and drawbacks. In addition to phone-based interactions, the design spaces apply to any limited-bandwidth, temporally constrained display devices, including small-screen devices such as personal digital assistants (PDAs) and screen phones. Paul Resnick, Robert A. Virzi |
ACM Trans. Comput. Hum. Interact. | 2 |
| 1992 | Skip and scan: cleaning up telephone interfaceabstractThe current generation of telephone interfaces is frustrating to use, in part because callers have to wait through the recitation of long prompts in order to find the options that interest them. In a visual medium, users would shift their gaze in order to skip uninteresting prompts and scan through large pieces of text. We present skip and scan, a new telephone interface style in which callers issue explicit commands to accomplish these same skipping and scanning activities. In a laboratory experiment, subjects made selections using skip and scan menus more quickly than using traditional, numbered menus, and preferred the skip and scan menus in subjective ratings. In a field test of a skip and scan interface, the general public successfully added and retrieved information without using any written instructions. Paul Resnick, Robert A. Virzi |
CHI | 2 |