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Haonian Wang

dblp:340/0844 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2023
0000-0003-3748-7142ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Security and privacy · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Usability and user experience research · 44% Wearable and physiological sensing · 44% Human-AI interaction · 13%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Wearable and physiological sensing
physiological signal analysis
0.712023
ChallengeDetect: Investigating the Potential of Detecting In-Game Challenge Experience from Physiological Measures · CHI 2023
Usability and user experience research › user experience evaluation
player experience evaluation
0.712023
ChallengeDetect: Investigating the Potential of Detecting In-Game Challenge Experience from Physiological Measures · CHI 2023

Methods — techniques the papers use, named apart from their topics

physiological feature extraction · 0.7machine learning · 0.7CORGIS questionnaire · 0.7
YearPublicationVenuePosition
2023 ChallengeDetect: Investigating the Potential of Detecting In-Game Challenge Experience from Physiological Measures
abstract
Challenge is the core element of digital games. The wide spectrum of physical, cognitive, and emotional challenge experiences provided by modern digital games can be evaluated subjectively using a questionnaire, the CORGIS, which allows for a post hoc evaluation of the overall experience that occurred during game play. Measuring this experience dynamically and objectively, however, would allow for a more holistic view of the moment-to-moment experiences of players. This study, therefore, explored the potential of detecting perceived challenge from physiological signals. For this, we collected physiological responses from 32 players who engaged in three typical game scenarios. Using perceived challenge ratings from players and extracted physiological features, we applied multiple machine learning methods and metrics to detect challenge experiences. Results show that most methods achieved a detection accuracy of around 80%. We discuss in-game challenge perception, challenge-related physiological indicators and AI-supported challenge detection to inform future work on challenge evaluation.
Xiaolan Peng, Xurong Xie, Jin Huang 0009, Chutian Jiang, Haonian Wang, Alena Denisova, Hui Chen 0020, Feng Tian 0001, Hongan Wang
CHI5
2022 TPIPD: A Robust Model for Online VPN Traffic Classification
abstract
VPN has posed many difficulties for network security management. In this paper, we develop a robust method to classify the VPN traffic. Firstly, we investigate the VPN transmission process and find the turning packet interval (Named as TPI) is a valuable feature for VPN traffic classification. Then we employ the probability distribution of TPI to improve the robustness of classification process, which is named as TPIPD. Secondly, we evaluate our method using the ISCXVPN2016 dataset and find our method has higher classification accuracy compared with other related methods. We also find the distribution of the first few TPIs can be used to represent that of the entire TPIs of specific flow, thus our method can be used for online traffic classification. As TPIPD is a kind of probability feature, it is more robust than other traditional features. Finally, the experiments verify our methods can be used for mice flow identification.
Yongwei Meng, Tao Qin 0002, Haonian Wang, Zhouguo Chen
TrustCom3