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Hongwei Zheng 0006

dblp:340/3872 · DBLP profile ↗
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4ranked-venue papers
3as first author
4since 2021 · last 2025
0000-0001-5366-5936ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 3 first-author · 4 since 2021Artificial intelligence and machine learning · 3 · 2 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
3D vision · 37% Face, body and person analysis · 19% Learning paradigms · 18%

Topics — the 10 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d human pose estimation
1.522025
HiPART: Hierarchical Pose AutoRegressive Transformer for Occluded 3D Human Pose Estimation · CVPR 2025
Pose-Oriented Transformer with Uncertainty-Guided Refinement for 2D-to-3D Human Pose Estimation · AAAI 2023
Computer vision › Face, body and person analysis
human pose estimation
1.522025
HiPART: Hierarchical Pose AutoRegressive Transformer for Occluded 3D Human Pose Estimation · CVPR 2025
Pose-Oriented Transformer with Uncertainty-Guided Refinement for 2D-to-3D Human Pose Estimation · AAAI 2023
Computer vision › 3D vision › pose estimation › robust pose estimation
occlusion-robust pose estimation
0.912025
HiPART: Hierarchical Pose AutoRegressive Transformer for Occluded 3D Human Pose Estimation · CVPR 2025
Natural language and speech › Language models and text generation › large language model training
data mixing
0.812024
BEM: Balanced and Entropy-Based Mix for Long-Tailed Semi-Supervised Learning · CVPR 2024
Machine learning › Learning paradigms › semi-supervised learning
long-tailed semi-supervised learning
0.812024
BEM: Balanced and Entropy-Based Mix for Long-Tailed Semi-Supervised Learning · CVPR 2024
Machine learning › Learning paradigms
semi-supervised learning
0.812024
BEM: Balanced and Entropy-Based Mix for Long-Tailed Semi-Supervised Learning · CVPR 2024
Computer vision › 3D vision › pose estimation › rotation and translation estimation
2d-3d pose estimation
0.712023
Pose-Oriented Transformer with Uncertainty-Guided Refinement for 2D-to-3D Human Pose Estimation · AAAI 2023
Machine learning › Deep learning architectures and training
transformer
0.712023
Pose-Oriented Transformer with Uncertainty-Guided Refinement for 2D-to-3D Human Pose Estimation · AAAI 2023
Machine learning › Trustworthy machine learning
uncertainty estimation
0.422024
BEM: Balanced and Entropy-Based Mix for Long-Tailed Semi-Supervised Learning · CVPR 2024
Pose-Oriented Transformer with Uncertainty-Guided Refinement for 2D-to-3D Human Pose Estimation · AAAI 2023
Machine learning › Generative modeling
autoregressive model
0.312025
HiPART: Hierarchical Pose AutoRegressive Transformer for Occluded 3D Human Pose Estimation · CVPR 2025

Methods — techniques the papers use, named apart from their topics

skeleton tokenization · 0.9hierarchical densification · 0.9autoregressive transformer · 0.9entropy-based sampling · 0.8entropy-based class balanced loss · 0.8class balanced mix bank · 0.8uncertainty-guided refinement · 0.7transformer · 0.7self-attention · 0.7
YearPublicationVenuePosition
2025 HiPART: Hierarchical Pose AutoRegressive Transformer for Occluded 3D Human Pose Estimation
abstract
Existing 2D-to-3D human pose estimation (HPE) methods struggle with the occlusion issue by enriching information like temporal and visual cues in the lifting stage. In this paper, we argue that these methods ignore the limitation of the sparse skeleton 2D input representation, which fundamentally restricts the 2D-to-3D lifting and worsens the occlusion issue. To address these, we propose a novel two-stage generative densification method, named Hierarchical Pose AutoRegressive Transformer (HiPART), to generate hierarchical 2D dense poses from the original sparse 2D pose. Specifically, we first develop a multi-scale skeleton tokenization module to quantize the highly dense 2D pose into hierarchical tokens and propose a Skeleton-aware Alignment to strengthen token connections. We then develop a Hierarchical AutoRegressive Modeling scheme for hierarchical 2D pose generation. With generated hierarchical poses as inputs for 2D-to-3D lifting, the proposed method shows strong robustness in occluded scenarios and achieves state-of-the-art performance on the single-frame-based 3D HPE. Moreover, it outperforms numerous multi-frame methods while reducing parameter and computational complexity and can also complement them to further enhance performance and robustness.
Hongwei Zheng 0006, Wenrui Dai, Junni Zou, Hongkai Xiong
CVPR1
2024 BEM: Balanced and Entropy-Based Mix for Long-Tailed Semi-Supervised Learning
abstract
Data mixing methods play a crucial role in semi-supervised learning (SSL), but their application is unexplored in long-tailed semi-supervised learning (LTSSL). The primary reason is that the in-batch mixing manner fails to address class imbalance. Furthermore, existing LTSSL methods mainly focus on re-balancing data quantity but ignore class-wise uncertainty, which is also vital for class balance. For instance, some classes with sufficient samples might still exhibit high uncertainty due to indistinguishable features. To this end, this paper introduces the Balanced and Entropy-based Mix (BEM), a pioneering mixing approach to re-balance the class distribution of both data quantity and uncertainty. Specifically, we first propose a class balanced mix bank to store data of each class for mixing. This bank samples data based on the estimated quantity distribution, thus re-balancing data quantity. Then, we present an entropy-based learning approach to re-balance class-wise uncertainty, including entropy-based sampling strategy, entropy-based selection module, and entropy-based class balanced loss. Our BEM first leverages data mixing for improving LTSSL, and it can also serve as a complement to the existing re-balancing methods. Experimental results show that BEM significantly enhances various LTSSL frameworks and achieves state-of-the-art performances across multiple benchmarks.
Hongwei Zheng 0006, Linyuan Zhou, Jinming Su, Xiaoming Wei
CVPR1
2023 Pose-Oriented Transformer with Uncertainty-Guided Refinement for 2D-to-3D Human Pose Estimation
abstract
There has been a recent surge of interest in introducing transformers to 3D human pose estimation (HPE) due to their powerful capabilities in modeling long-term dependencies. However, existing transformer-based methods treat body joints as equally important inputs and ignore the prior knowledge of human skeleton topology in the self-attention mechanism. To tackle this issue, in this paper, we propose a Pose-Oriented Transformer (POT) with uncertainty guided refinement for 3D HPE. Specifically, we first develop novel pose-oriented self-attention mechanism and distance-related position embedding for POT to explicitly exploit the human skeleton topology. The pose-oriented self-attention mechanism explicitly models the topological interactions between body joints, whereas the distance-related position embedding encodes the distance of joints to the root joint to distinguish groups of joints with different difficulties in regression. Furthermore, we present an Uncertainty-Guided Refinement Network (UGRN) to refine pose predictions from POT, especially for the difficult joints, by considering the estimated uncertainty of each joint with uncertainty-guided sampling strategy and self-attention mechanism. Extensive experiments demonstrate that our method significantly outperforms the state-of-the-art methods with reduced model parameters on 3D HPE benchmarks such as Human3.6M and MPI-INF-3DHP.
Bowen Shi 0003, Wenrui Dai, Hongwei Zheng 0006, Junni Zou, Hongkai Xiong
AAAI4
2023 ActionPrompt: Action-Guided 3D Human Pose Estimation With Text and Pose Prompting
abstract
Recent 2D-to-3D human pose estimation (HPE) utilizes temporal consistency across sequences to alleviate the depth ambiguity problem but ignore the action related prior knowledge hidden in the pose sequence. In this paper, we propose a plug-and-play module named Action Prompt Module (APM) that effectively mines different kinds of action clues for 3D HPE. The highlight is that, the mining scheme of APM can be widely adapted to different frameworks and bring consistent benefits. Specifically, we first present a novel Action-related Text Prompt module (ATP) that directly embeds action labels and transfers the rich language information in the label to the pose sequence. Besides, we further introduce Action-specific Pose Prompt module (APP) to mine the position-aware pose pattern of each action, and exploit the correlation between the mined patterns and input pose sequence for further pose refinement. Experiments show that APM can improve the performance of most video-based 2D-to-3D HPE frameworks by a large margin.
Hongwei Zheng 0006, Bowen Shi 0003, Wenrui Dai, Hongkai Xiong
ICME1