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Seokyoung Kim 0002

dblp:340/9253-2 · also Seok-Young Kim 0002 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2026
0009-0008-7336-5699ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Visual content generation and editing · 87% Virtual and augmented reality · 13%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visual content generation and editing
3d scene generation
1.012026
SceneLinker: Compositional 3D Scene Generation via Semantic Scene Graph from RGB Sequences · IEEE Trans. Vis. Comput. Graph. 2026
Visual content generation and editing › 3d scene generation
compositional scene generation
1.012026
SceneLinker: Compositional 3D Scene Generation via Semantic Scene Graph from RGB Sequences · IEEE Trans. Vis. Comput. Graph. 2026

Methods — techniques the papers use, named apart from their topics

semantic scene graph · 1.0graph variational autoencoder · 1.0cross-check feature attention · 1.0
YearPublicationVenuePosition
2026 SceneLinker: Compositional 3D Scene Generation via Semantic Scene Graph from RGB Sequences
abstract
We introduce SceneLinker, a novel framework that generates compositional 3D scenes via semantic scene graph from RGB sequences. To adaptively experience Mixed Reality (MR) content based on each user's space, it is essential to generate a 3D scene that reflects the real-world layout by compactly capturing the semantic cues of the surroundings. Prior works struggled to fully capture the contextual relationship between objects or mainly focused on synthesizing diverse shapes, making it challenging to generate 3D scenes aligned with object arrangements. We address these challenges by designing a graph network with cross-check feature attention for scene graph prediction and constructing a graph-variational autoencoder (graph-VAE), which consists of a joint shape and layout block for 3D scene generation. Experiments on the 3RScan/3DSSG and SG-FRONT datasets demonstrate that our approach outperforms state-of-the-art methods in both quantitative and qualitative evaluations, even in complex indoor environments and under challenging scene graph constraints. Our work enables users to generate consistent 3D spaces from their physical environments via scene graphs, allowing them to create spatial MR content. Project page is https://scenelinker2026.github.io.
Seokyoung Kim 0002, Dooyoung Kim 0001, Woojin Cho 0002, Hail Song, Suji Kang, Woontack Woo
IEEE Trans. Vis. Comput. Graph.1