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Beiyan Cao

dblp:341/3814 · DBLP profile ↗
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3ranked-venue papers
2as first author
3since 2021 · last 2025
0000-0001-6524-7985ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3 · 2 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Collaborative and social computing · 77% Accessibility and assistive technology · 23%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Accessibility and assistive technology
deaf and hard of hearing
0.712023
Sparkling Silence: Practices and Challenges of Livestreaming Among Deaf or Hard of Hearing Streamers · CHI 2023
Collaborative and social computing › interpersonal communication
intergenerational communication
0.712023
Bridging the Generational Gap: Exploring How Virtual Reality Supports Remote Communication Between Grandparents and Grandchildren · CHI 2023
Collaborative and social computing › social media
live streaming
0.712023
Sparkling Silence: Practices and Challenges of Livestreaming Among Deaf or Hard of Hearing Streamers · CHI 2023
Collaborative and social computing › computer-mediated communication
remote communication
0.712023
Bridging the Generational Gap: Exploring How Virtual Reality Supports Remote Communication Between Grandparents and Grandchildren · CHI 2023
Collaborative and social computing › collaborative virtual environments › social virtual reality
virtual reality social interaction
0.712023
Bridging the Generational Gap: Exploring How Virtual Reality Supports Remote Communication Between Grandparents and Grandchildren · CHI 2023
Collaborative and social computing › multi-user virtual environments
avatar design
0.212023
Bridging the Generational Gap: Exploring How Virtual Reality Supports Remote Communication Between Grandparents and Grandchildren · CHI 2023
Accessibility and assistive technology › visual communication
sign language
0.212023
Sparkling Silence: Practices and Challenges of Livestreaming Among Deaf or Hard of Hearing Streamers · CHI 2023

Methods — techniques the papers use, named apart from their topics

user study · 0.7semi-structured interviews · 0.7participatory design · 0.7
YearPublicationVenuePosition
2025 Practices and Challenges of Online Love-seeking Among Deaf or Hard of Hearing People: A Case Study in China
abstract
People who are deaf or hard of hearing (DHH) in China are increasingly exploring online platforms to connect with potential partners. This research explores the online dating experiences of DHH communities in China, an area that has not been extensively researched. We interviewed sixteen participants who have varying levels of hearing ability and love-seeking statuses to understand how they manage their identities and communicate with potential partners online. We find that DHH individuals made great efforts to navigate the rich modality features to seek love online. Participants used both algorithm-based dating apps and community-based platforms like forums and WeChat to facilitate initial encounters through text-based functions that minimized the need for auditory interaction, thus fostering a more equitable starting point. Community-based platforms were found to facilitate more in-depth communication and excelled in fostering trust and authenticity, providing a more secure environment for genuine relationships. Design recommendations are proposed to enhance the accessibility and inclusiveness of online dating platforms for DHH individuals in China. This research sheds light on the benefits and challenges of online dating for DHH individuals in China and provides guidance for platform developers and researchers to enhance user experience in this area.
Beiyan Cao, Changyang He, Yuru Huang, Muzhi Zhou, Mingming Fan 0001
Proc. ACM Hum. Comput. Interact.1
2023 Sparkling Silence: Practices and Challenges of Livestreaming Among Deaf or Hard of Hearing Streamers
abstract
Understanding livestream platforms’ accessibility challenges for minority groups, such as people with disabilities, is critical to increasing the diversity and inclusion of those platforms. While prior work investigated the experiences of streamers with vision or motor loss, little is known about the experiences of deaf or hard of hearing (DHH) streamers who must work with livestreaming platforms that heavily depend on audio. We conducted semi-structured interviews with DHH streamers to learn why they livestream, how they navigate livestream platforms and related challenges. Our findings revealed their desire to break the stereotypes towards the DHH groups via livestream and the intense interplay between interaction methods, such as sign language, texts, lip language, background music, and viewer characteristics. Major accessibility challenges include the lack of real-time captioning, the small sign language reading window, and misinterpretation of sign language. We present design considerations for improving the accessibility of the livestream platforms.
Beiyan Cao, Changyang He, Muzhi Zhou, Mingming Fan 0001
CHI1
2023 Bridging the Generational Gap: Exploring How Virtual Reality Supports Remote Communication Between Grandparents and Grandchildren
abstract
When living apart, grandparents and grandchildren often use audio-visual communication approaches to stay connected. However, these approaches seldom provide sufficient companionship and intimacy due to a lack of co-presence and spatial interaction, which can be fulfilled by immersive virtual reality (VR). To understand how grandparents and grandchildren might leverage VR to facilitate their remote communication and better inform future design, we conducted a user-centered participatory design study with twelve pairs of grandparents and grandchildren. Results show that VR affords casual and equal communication by reducing the generational gap, and promotes conversation by offering shared activities as bridges for connection. Participants preferred resemblant appearances on avatars for conveying well-being but created ideal selves for gaining playfulness. Based on the results, we contribute eight design implications that inform future VR-based grandparent-grandchild communications.
Xiaoying Wei, Yizheng Gu, Emily Kuang, Beiyan Cao, Xiaofu Jin, Mingming Fan 0001
CHI5