Demo Data from SIGIR 2026 / reviewers in the wild / expert
Zirong Jin
dblp:342/1728
· DBLP profile ↗
5ranked-venue papers
0as first author
5since 2021 · last 2026
0009-0006-0558-8781ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 5 · 5 since 2021Artificial intelligence and machine learning · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
4 papers |
Geometric modeling and processing · 70% Visual content generation and editing · 30% | |
| Artificial intelligence
4 papers |
3D vision · 67% Generative modeling · 33% |
Topics — the 9 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visual content generation and editing
virtual try-on |
1.6 | 2 | 2025 | ViTon-GUN: Person-to-Person Virtual Try-on via Garment Unwrapping · IEEE Trans. Vis. Comput. Graph. 2025 PICTURE: PhotorealistIC Virtual Try-on from UnconstRained dEsigns · CVPR 2024 |
Geometric modeling and processing › shape modeling
garment modeling |
1.0 | 1 | 2026 | InverseDraping: Recovering Sewing Patterns From 3D Garment Surfaces via BoxMesh Bridging · IEEE Trans. Vis. Comput. Graph. 2026 |
Geometric modeling and processing › shape modeling › garment modeling
sewing pattern reconstruction |
1.0 | 1 | 2026 | InverseDraping: Recovering Sewing Patterns From 3D Garment Surfaces via BoxMesh Bridging · IEEE Trans. Vis. Comput. Graph. 2026 |
Geometric modeling and processing
surface reconstruction |
1.0 | 1 | 2026 | InverseDraping: Recovering Sewing Patterns From 3D Garment Surfaces via BoxMesh Bridging · IEEE Trans. Vis. Comput. Graph. 2026 |
Computer vision › 3D vision
3d reconstruction |
0.8 | 1 | 2024 | GarVerseLOD: High-Fidelity 3D Garment Reconstruction from a Single In-the-Wild Image using a Dataset with Levels of Details · ACM Trans. Graph. 2024 |
Machine learning › Generative modeling › image generation
conditional image generation |
0.8 | 1 | 2024 | PICTURE: PhotorealistIC Virtual Try-on from UnconstRained dEsigns · CVPR 2024 |
Computer vision › 3D vision › 3d reconstruction › non-rigid reconstruction
garment reconstruction |
0.8 | 1 | 2024 | GarVerseLOD: High-Fidelity 3D Garment Reconstruction from a Single In-the-Wild Image using a Dataset with Levels of Details · ACM Trans. Graph. 2024 |
Computer vision › 3D vision › 3d reconstruction
hair modeling |
0.7 | 1 | 2023 | HairStep: Transfer Synthetic to Real Using Strand and Depth Maps for Single-View 3D Hair Modeling · CVPR 2023 |
Machine learning › Generative modeling
autoregressive model |
0.3 | 1 | 2026 | InverseDraping: Recovering Sewing Patterns From 3D Garment Surfaces via BoxMesh Bridging · IEEE Trans. Vis. Comput. Graph. 2026 |
Methods — techniques the papers use, named apart from their topics
boxmesh intermediate representation · 2.0autoregressive model · 2.0position encoding · 1.5neural implicit functions · 1.5conditional diffusion model · 1.5CLIP feature extraction · 1.5flow-based warping · 0.9diffusion model · 0.9a-pose estimation · 0.9strand map · 0.7domain transfer · 0.7depth map · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | InverseDraping: Recovering Sewing Patterns From 3D Garment Surfaces via BoxMesh BridgingabstractRecovering sewing patterns from draped 3D garments is a challenging problem in human digitization research. Unlike draping from designed sewing pattern with mature physical simulation engines, the inverse process requires mapping complex garment surfaces back to parametric 2D patterns, which existing methods still struggle with. To this end, we propose a two-stage methodology that recovers sewing patterns from 3D garments via an intermediate representation, BoxMesh, which inherently encodes garment-level geometry and panel-level details in 3D space. In Stage I, a geometry-oriented auto-regressive model predicts BoxMesh from the input 3D garment. In Stage II, a semantic-aware auto-regressive model parses BoxMesh into parametric sewing patterns. This decomposition separately tackles geometric inversion and numerical reasoning, enabling more accurate recovery. Experiments have demonstrated that our method not only achieves state-of-the-art performance on the GarmentCodeData benchmark but also can be applied effectively to real scans and single-view images. Leyang Jin 0001, Zirong Jin, Zisheng Ye 0002, Haokai Pang, Xiaoguang Han 0001, Yujian Zheng, Hao Li 0015 |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2025 | ViTon-GUN: Person-to-Person Virtual Try-on via Garment UnwrappingabstractThe image-based Person-to-Person (P2P) virtual try-on, involving the direct transfer of garments from one person to another, is one of the most promising applications of human-centric image generation. However, existing approaches struggle to accurately learn the clothing deformation when directly warping the garment from the source pose onto the target pose. To address this, we propose Person-to-Person virtual try-on via Garment UNwrapping, a novel framework dubbed as ViTon-GUN. Specifically, we divide the P2P task into two subtasks: Person-to-Garment (P2G) and Garment-to-Person (G2P). The P2G aims to unwrap the target garment from a source pose to a canonical representation based on A-Pose. In the P2G stage, we enable the implementation of a flow-based P2G scheme by introducing an A-Pose estimator and establishing comprehensive training conditions. Building upon this step-wise strategy, we introduce a novel pipeline for P2P try-on. Once trained, the P2G strategy can serve as a "plug-and-play" module, which efficiently adapts existing diffusion-based pre-trained G2P models to P2P try-on without further training. Quantitative and qualitative experiments demonstrate that our ViTon-GUN performs remarkably well on P2P try-on, even for dresses with intricate design details. Zhenyu Xie, Zhengwentai Sun, Hairui Zhu, Zirong Jin, Xiaoguang Han 0001 |
IEEE Trans. Vis. Comput. Graph. | 5 |
| 2024 | PICTURE: PhotorealistIC Virtual Try-on from UnconstRained dEsignsabstractIn this paper, we propose a novel virtual try-on from unconstrained designs (ucVTON) task to enable photorealistic synthesis of personalized composite clothing on input human images. Unlike prior arts constrained by specific input types, our method allows flexible specification of style (text or image) and texture (full garment, cropped sections, or texture patches) conditions. To address the entanglement challenge when using full garment images as conditions, we develop a two-stage pipeline with explicit disentanglement of style and texture. In the first stage, we generate a human parsing map reflecting the desired style conditioned on the input. In the second stage, we composite textures onto the parsing map areas based on the texture input. To represent complex and non-stationary textures that have never been achieved in previous fashion editing works, we first propose extracting hierarchical and balanced CLIP features and applying position encoding in VTON. Experiments demonstrate superior synthesis quality and personalization enabled by our method. The flexible control over style and texture mixing brings virtual try-on to a new level of user experience for online shopping and fashion design. Shuliang Ning, Duomin Wang, Yipeng Qin, Zirong Jin, Baoyuan Wang, Xiaoguang Han 0001 |
CVPR | 4 |
| 2024 | GarVerseLOD: High-Fidelity 3D Garment Reconstruction from a Single In-the-Wild Image using a Dataset with Levels of DetailsabstractNeural implicit functions have brought impressive advances to the state-of-the-art of clothed human digitization from multiple or even single images. However, despite the progress, current arts still have difficulty generalizing to unseen images with complex cloth deformation and body poses. In this work, we present GarVerseLOD, a new dataset and framework that paves the way to achieving unprecedented robustness in high-fidelity 3D garment reconstruction from a single unconstrained image. Inspired by the recent success of large generative models, we believe that one key to addressing the generalization challenge lies in the quantity and quality of 3D garment data. Towards this end, GarVerseLOD collects 6,000 high-quality cloth models with fine-grained geometry details manually created by professional artists. In addition to the scale of training data, we observe that having disentangled granularities of geometry can play an important role in boosting the generalization capability and inference accuracy of the learned model. We hence craft GarVerseLOD as a hierarchical dataset with levels of details (LOD) , spanning from detail-free stylized shape to pose-blended garment with pixel-aligned details. This allows us to make this highly under-constrained problem tractable by factorizing the inference into easier tasks, each narrowed down with smaller searching space. To ensure GarVerseLOD can generalize well to in-the-wild images, we propose a novel labeling paradigm based on conditional diffusion models to generate extensive paired images for each garment model with high photorealism. We evaluate our method on a massive amount of in-the-wild images. Experimental results demonstrate that GarVerseLOD can generate standalone garment pieces with significantly better quality than prior approaches while being robust against a large variation of pose, illumination, occlusion, and deformation. Code and dataset are available at garverselod.github.io. Zhongjin Luo, Haolin Liu 0004, Chenghong Li, Wanghao Du, Zirong Jin, Wanhu Sun, Yinyu Nie, Weikai Chen 0001, Xiaoguang Han 0001 |
ACM Trans. Graph. | 5 |
| 2023 | HairStep: Transfer Synthetic to Real Using Strand and Depth Maps for Single-View 3D Hair ModelingabstractIn this work, we tackle the challenging problem of learning-based single-view 3D hair modeling. Due to the great difficulty of collecting paired real image and 3D hair data, using synthetic data to provide prior knowledge for real domain becomes a leading solution. This unfortunately introduces the challenge of domain gap. Due to the inherent difficulty of realistic hair rendering, existing methods typically use orientation maps instead of hair images as input to bridge the gap. We firmly think an intermediate representation is essential, but we argue that orientation map using the dominant filtering-based methods is sensitive to uncertain noise and far from a competent representation. Thus, we first raise this issue up and propose a novel intermediate representation, termed as HairStep, which consists of a strand map and a depth map. It is found that HairStep not only provides sufficient information for accurate 3D hair modeling, but also is feasible to be inferred from real images. Specifically, we collect a dataset of 1,250 portrait images with two types of annotations. A learning framework is further designed to transfer real images to the strand map and depth map. It is noted that, an extra bonus of our new dataset is the first quantitative metric for 3D hair modeling. Our experiments show that HairStep narrows the domain gap between synthetic and real and achieves state-of-the-art performance on single-view 3D hair reconstruction. Yujian Zheng, Zirong Jin, Moran Li, Chongyang Ma, Shuguang Cui, Xiaoguang Han 0001 |
CVPR | 2 |