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Adil Meric

dblp:342/2881 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2024
0000-0003-2042-2692ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
3D vision · 87% Segmentation and scene understanding · 13%
Computer graphics and multimedia
1 paper
Visual content generation and editing · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d human reconstruction
0.812024
Refining 3D Human Texture Estimation From a Single Image · IEEE Trans. Pattern Anal. Mach. Intell. 2024
Computer vision › 3D vision
UV mapping
0.812024
Refining 3D Human Texture Estimation From a Single Image · IEEE Trans. Pattern Anal. Mach. Intell. 2024
Visual content generation and editing › sketch generation
portrait line drawing generation
0.812024
Learning Portrait Drawing with Unsupervised Parts · Int. J. Comput. Vis. 2024
Computer vision › Segmentation and scene understanding
part segmentation
0.212024
Learning Portrait Drawing with Unsupervised Parts · Int. J. Comput. Vis. 2024

Methods — techniques the papers use, named apart from their topics

unsupervised learning · 1.5uncertainty-based reconstruction loss · 0.8deformable convolution · 0.8cycle-consistency loss · 0.8
YearPublicationVenuePosition
2024 Learning Portrait Drawing with Unsupervised Parts
Burak Tasdemir, Mustafa Goktan Gudukbay, Dogaç Eldenk, Adil Meric, Aysegul Dundar
Int. J. Comput. Vis.4
2024 Refining 3D Human Texture Estimation From a Single Image
abstract
Estimating 3D human texture from a single image is essential in graphics and vision. It requires learning a mapping function from input images of humans with diverse poses into the parametric (uv) space and reasonably hallucinating invisible parts. To achieve a high-quality 3D human texture estimation, we propose a framework that adaptively samples the input by a deformable convolution where offsets are learned via a deep neural network. Additionally, we describe a novel cycle consistency loss that improves view generalization. We further propose to train our framework with an uncertainty-based pixel-level image reconstruction loss, which enhances color fidelity. We compare our method against the state-of-the-art approaches and show significant qualitative and quantitative improvements.
Said Fahri Altindis, Adil Meric, Yusuf Dalva, Ugur Güdükbay, Aysegul Dundar
IEEE Trans. Pattern Anal. Mach. Intell.2