Demo Data from SIGIR 2026 / reviewers in the wild / expert
Qiaojie Zheng
dblp:342/7918
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2024
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021Systems, architecture and hardware · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Robot manipulation · 33% Transfer learning and domain adaptation · 33% Reinforcement learning · 33% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning › actor-critic methods
asymmetric actor-critic |
0.8 | 1 | 2024 | Curriculum-based Sensing Reduction in Simulation to Real-World Transfer for In-hand Manipulation · ICRA 2024 |
Robotics › Robot manipulation
dexterous manipulation |
0.8 | 1 | 2024 | Curriculum-based Sensing Reduction in Simulation to Real-World Transfer for In-hand Manipulation · ICRA 2024 |
Machine learning › Transfer learning and domain adaptation
sim-to-real transfer |
0.8 | 1 | 2024 | Curriculum-based Sensing Reduction in Simulation to Real-World Transfer for In-hand Manipulation · ICRA 2024 |
Methods — techniques the papers use, named apart from their topics
deep random generator · 0.8curriculum learning · 0.8asymmetric actor-critic · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Curriculum-based Sensing Reduction in Simulation to Real-World Transfer for In-hand ManipulationabstractSimulation to Real-World Transfer allows affordable and fast training of learning-based robots for manipulation tasks using Deep Reinforcement Learning methods. Currently, Asymmetric Actor-Critic approaches are used for Sim2Real to reduce the rich idealized features in simulation to the accessible ones in the real world. However, the feature reduction from the simulation to the real world is conducted through an empirically defined one-step curtail. Small feature reduction does not sufficiently remove the actor’s features, which may still cause difficulty setting up the physical system, while large feature reduction may cause difficulty and inefficiency in training. To address this issue, we proposed Curriculum-based Sensing Reduction to enable the actor to start with the same rich feature space as the critic and then get rid of the hard-to-extract features step-by-step for higher training performance and better adaptation for real-world feature space. The reduced features are replaced with random signals from a Deep Random Generator to remove the dependency between the output and the removed features and avoid creating new dependencies. The methods are evaluated on the Allegro robot hand in a real-world in-hand manipulation task. The results show that our methods have faster training and higher task performance than baselines and can solve real-world tasks when selected tactile features are reduced. Lingfeng Tao, Jiucai Zhang, Qiaojie Zheng, Xiaoli Zhang 0002 |
ICRA | 3 |