Demo Data from SIGIR 2026 / reviewers in the wild / expert
Kunhao Liu
dblp:342/9226
· DBLP profile ↗
4ranked-venue papers
2as first author
4since 2021 · last 2025
0000-0003-1757-0547ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 2 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
3D vision · 74% Segmentation and scene understanding · 10% Efficient and distributed learning · 10% | |
| Computer graphics and multimedia
1 paper |
Visual content generation and editing · 75% Rendering · 25% |
Topics — the 14 heaviest of 14, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
neural radiance field |
1.3 | 2 | 2023 | Weakly Supervised 3D Open-vocabulary Segmentation · NeurIPS 2023 Pose-Free Neural Radiance Fields via Implicit Pose Regularization · ICCV 2023 |
Computer vision › 3D vision
novel view synthesis |
0.9 | 2 | 2023 | Pose-Free Neural Radiance Fields via Implicit Pose Regularization · ICCV 2023 StyleRF: Zero-Shot 3D Style Transfer of Neural Radiance Fields · CVPR 2023 |
Computer vision › 3D vision
3d scene understanding |
0.7 | 1 | 2023 | Weakly Supervised 3D Open-vocabulary Segmentation · NeurIPS 2023 |
Computer vision › Segmentation and scene understanding
3d segmentation |
0.7 | 1 | 2023 | Weakly Supervised 3D Open-vocabulary Segmentation · NeurIPS 2023 |
Machine learning › Efficient and distributed learning › model compression › knowledge distillation
feature distillation |
0.7 | 1 | 2023 | Weakly Supervised 3D Open-vocabulary Segmentation · NeurIPS 2023 |
Computer vision › 3D vision › 3d scene understanding › open-vocabulary 3d scene understanding
open-vocabulary 3d semantic segmentation |
0.7 | 1 | 2023 | Weakly Supervised 3D Open-vocabulary Segmentation · NeurIPS 2023 |
Computer vision › 3D vision › neural radiance field
pose-free neural radiance field |
0.7 | 1 | 2023 | Pose-Free Neural Radiance Fields via Implicit Pose Regularization · ICCV 2023 |
Computer vision › 3D vision › novel view synthesis
pose-free novel view synthesis |
0.7 | 1 | 2023 | Pose-Free Neural Radiance Fields via Implicit Pose Regularization · ICCV 2023 |
Visual content generation and editing › style transfer
3d content stylization |
0.7 | 1 | 2023 | StyleRF: Zero-Shot 3D Style Transfer of Neural Radiance Fields · CVPR 2023 |
Visual content generation and editing › style transfer
3d style transfer |
0.7 | 1 | 2023 | StyleRF: Zero-Shot 3D Style Transfer of Neural Radiance Fields · CVPR 2023 |
Rendering
neural radiance fields |
0.7 | 1 | 2023 | StyleRF: Zero-Shot 3D Style Transfer of Neural Radiance Fields · CVPR 2023 |
Visual content generation and editing › style transfer
zero-shot style transfer |
0.7 | 1 | 2023 | StyleRF: Zero-Shot 3D Style Transfer of Neural Radiance Fields · CVPR 2023 |
Computer vision › Vision and language › vision-language model
CLIP |
0.2 | 1 | 2023 | Weakly Supervised 3D Open-vocabulary Segmentation · NeurIPS 2023 |
Computer vision › Vision and language
vision-language model |
0.2 | 1 | 2023 | Weakly Supervised 3D Open-vocabulary Segmentation · NeurIPS 2023 |
Methods — techniques the papers use, named apart from their topics
volume rendering · 1.3feature grid representation · 1.3deferred style transformation · 1.3weak supervision · 0.7scene codebook · 0.7knowledge distillation · 0.7joint optimization · 0.7implicit pose regularization · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | DivAvatar: Diverse 3D Avatar Generation with a Single PromptabstractText-to-Avatar generation has recently made significant strides due to advancements in diffusion models. However, most existing works remain constrained by limited diversity, producing avatars with subtle differences in appearance for a given text prompt. We design DivAvatar, a novel framework that generates diverse avatars, empowering 3D creatives with a multitude of distinct and richly varied 3D avatars from a single text prompt. Different from most existing works that exploit scene-specific 3D representations such as NeRF, DivAvatar finetunes a 3D generative model (i.e., EVA3D), allowing diverse avatar generation from simply noise sampling in inference time. DivAvatar has two key designs that help achieve generation diversity and visual quality. The first is a noise sampling technique during Weijing Tao, Biwen Lei, Kunhao Liu, Shijian Lu, Miaomiao Cui, Xuansong Xie |
WACV | 3 |
| 2023 | StyleRF: Zero-Shot 3D Style Transfer of Neural Radiance Fieldsabstract3D style transfer aims to render stylized novel views of a 3D scene with multiview consistency. However, most existing work suffers from a three-way dilemma over accurate geometry reconstruction, high-quality stylization, and being generalizable to arbitrary new styles. We propose StyleRF (Style Radiance Fields), an innovative 3D style transfer technique that resolves the three-way dilemma by performing style transformation within the feature space of a radiance field. StyleRF employs an explicit grid of high-level features to represent 3D scenes, with which highfidelity geometry can be reliably restored via volume rendering. In addition, it transforms the grid features according to the reference style which directly leads to high-quality zero-shot style transfer. StyleRF consists of two innovative designs. The first is sampling-invariant content transformation that makes the transformation invariant to the holistic statistics of the sampled 3D points and accordingly ensures multi-view consistency. The second is deferred style transformation of 2D feature maps which is equivalent to the transformation of 3D points but greatly reduces memory footprint without degrading multi-view consistency. Extensive experiments show that StyleRF achieves superior 3D stylization quality with precise geometry reconstruction and it can generalize to various new styles in a zero-shot manner. Project website: https://kunhao-liu.github.io/StyleRF/ Kunhao Liu, Fangneng Zhan, Yingchen Yu, Abdulmotaleb El Saddik, Shijian Lu, Eric P. Xing |
CVPR | 1 |
| 2023 | Pose-Free Neural Radiance Fields via Implicit Pose RegularizationabstractPose-free neural radiance fields (NeRF) aim to train NeRF with unposed multi-view images and it has achieved very impressive success in recent years. Most existing works share the pipeline of training a coarse pose estimator with rendered images at first, followed by a joint optimization of estimated poses and neural radiance field. However, as the pose estimator is trained with only rendered images, the pose estimation is usually biased or inaccurate for real images due to the domain gap between real images and rendered images, leading to poor robustness for the pose estimation of real images and further local minima in joint optimization. We design IR-NeRF, an innovative pose-free NeRF that introduces implicit pose regularization to refine pose estimator with unposed real images and improve the robustness of the pose estimation for real images. With a collection of 2D images of a specific scene, IR-NeRF constructs a scene codebook that stores scene features and captures the scene-specific pose distribution implicitly as priors. Thus, the robustness of pose estimation can be promoted with the scene priors according to the rationale that a 2D real image can be well reconstructed from the scene codebook only when its estimated pose lies within the pose distribution. Extensive experiments show that IR-NeRF achieves superior novel view synthesis and outperforms the state-of-the-art consistently across multiple synthetic and real datasets. Fangneng Zhan, Yingchen Yu, Kunhao Liu, Rongliang Wu, Xiaoqin Zhang 0002, Ling Shao 0001, Shijian Lu |
ICCV | 4 |
| 2023 | Weakly Supervised 3D Open-vocabulary SegmentationabstractOpen-vocabulary segmentation of 3D scenes is a fundamental function of human perception and thus a crucial objective in computer vision research. However, this task is heavily impeded by the lack of large-scale and diverse 3D open-vocabulary segmentation datasets for training robust and generalizable models. Distilling knowledge from pre-trained 2D open-vocabulary segmentation models helps but it compromises the open-vocabulary feature as the 2D models are mostly finetuned with close-vocabulary datasets. We tackle the challenges in 3D open-vocabulary segmentation by exploiting pre-trained foundation models CLIP and DINO in a weakly supervised manner. Specifically, given only the open-vocabulary text descriptions of the objects in a scene, we distill the open-vocabulary multimodal knowledge and object reasoning capability of CLIP and DINO into a neural radiance field (NeRF), which effectively lifts 2D features into view-consistent 3D segmentation. A notable aspect of our approach is that it does not require any manual segmentation annotations for either the foundation models or the distillation process. Extensive experiments show that our method even outperforms fully supervised models trained with segmentation annotations in certain scenes, suggesting that 3D open-vocabulary segmentation can be effectively learned from 2D images and text-image pairs. Code is available at https://github.com/Kunhao-Liu/3D-OVS. Kunhao Liu, Fangneng Zhan, Muyu Xu, Yingchen Yu, Abdulmotaleb El Saddik, Christian Theobalt, Eric P. Xing, Shijian Lu |
NeurIPS | 1 |