Demo Data from SIGIR 2026 / reviewers in the wild / expert
Amelia C. Warden
dblp:344/1549
· DBLP profile ↗
2ranked-venue papers
1as first author
2since 2021 · last 2024
0000-0002-8916-1825ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Human-AI interaction · 44% Immersive interaction · 44% Interaction techniques and input · 13% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Immersive interaction
augmented reality |
0.8 | 1 | 2024 | Beyond the Wizard of Oz: Negative Effects of Imperfect Machine Learning to Examine the Impact of Reliability of Augmented Reality Cues on Visual Search Performance · IEEE Trans. Vis. Comput. Graph. 2024 |
Human-AI interaction › reliance on AI
automation bias |
0.8 | 1 | 2024 | Beyond the Wizard of Oz: Negative Effects of Imperfect Machine Learning to Examine the Impact of Reliability of Augmented Reality Cues on Visual Search Performance · IEEE Trans. Vis. Comput. Graph. 2024 |
Interaction techniques and input
visual search |
0.2 | 1 | 2024 | Beyond the Wizard of Oz: Negative Effects of Imperfect Machine Learning to Examine the Impact of Reliability of Augmented Reality Cues on Visual Search Performance · IEEE Trans. Vis. Comput. Graph. 2024 |
Methods — techniques the papers use, named apart from their topics
controlled experiment · 0.8YOLOv5s · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Beyond the Wizard of Oz: Negative Effects of Imperfect Machine Learning to Examine the Impact of Reliability of Augmented Reality Cues on Visual Search PerformanceabstractDespite knowing exactly what an object looks like, searching for it in a person's visual field is a time-consuming and error-prone experience. In Augmented Reality systems, new algorithms are proposed to speed up search time and reduce human errors. However, these algorithms might not always provide 100% accurate visual cues, which might affect users' perceived reliability of the algorithm and, thus, search performance. Here, we examined the detrimental effects of automation bias caused by imperfect cues presented in the Augmented Reality head-mounted display using the YOLOv5 machine learning model. 53 participants in the two groups received either 100% accurate visual cues or 88.9% accurate visual cues. Their performance was compared with the control condition, which did not include any additional cues. The results show how cueing may increase performance and shorten search times. The results also showed that performance with imperfect automation was much worse than perfect automation and that, consistent with automation bias, participants were frequently enticed by incorrect cues. Aditya Raikwar, Domenick M. Mifsud, Christopher D. Wickens, Anil Ufuk Batmaz, Amelia C. Warden, Brendan Kelley, Benjamin A. Clegg, Francisco R. Ortega 0001 |
IEEE Trans. Vis. Comput. Graph. | 5 |
| 2023 | Fast, Accurate, But Sometimes Too-Compelling Support: The Impact of Imperfectly Automated Cues in an Augmented-Reality Head-Mounted Display on Visual Search PerformanceabstractWhile the visual search for targets in a complex scene might benefit from using augmented-reality (AR) head-mounted display (HMD) technologies by helping to efficiently direct human attention, imperfectly reliable automation support could manifest in occasional errors. The current study examined the effectiveness of different HMD cues that might support visual search performance and their respective consequences following automation errors. A total of 56 participants searched a three-dimensional environment containing 48 objects in a room, in order to locate a target object that was viewed prior to each trial. They searched either unaided or assisted by one of the three HMD types of cues: an arrow pointing to the target, a plan-view minimap highlighting the target, and a constantly visible icon depicting the appearance of the target object. The cue was incorrect in 17% of the trials for one group of participants and 100% correct for the second group. Through both analysis and modeling of both search speed and accuracy, the results indicated that the arrow and minimap cues depicting location information were more effective than the icon cue depicting visual appearance, both overall, and when the cue was correct. However, there was a tradeoff on the infrequent occasions when the cue erred. The most effective AR-based cue led to a greater automation bias in which the cue was more often blindly followed without careful examination of the raw images. The results speak to the benefits of AR and the need to examine potential costs when AR-conveyed information may be incorrect because of imperfectly reliable systems. Amelia C. Warden, Christopher D. Wickens, Daniel Rehberg, Francisco R. Ortega 0001, Benjamin A. Clegg |
IEEE Trans. Hum. Mach. Syst. | 1 |