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Linxiu Zeng

dblp:344/2353 · DBLP profile ↗
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3ranked-venue papers
1as first author
3since 2021 · last 2026
0000-0001-7400-3843ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3 · 1 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Accessibility and assistive technology · 65% Wearable and physiological sensing · 35%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Wearable and physiological sensing › eye tracking
gaze-based interaction
0.812024
GazePrompt: Enhancing Low Vision People's Reading Experience with Gaze-Aware Augmentations · CHI 2024
Accessibility and assistive technology › assistive technology for visual impairment
low-vision reading aids
0.812024
GazePrompt: Enhancing Low Vision People's Reading Experience with Gaze-Aware Augmentations · CHI 2024
Accessibility and assistive technology
reading assistance
0.812024
GazePrompt: Enhancing Low Vision People's Reading Experience with Gaze-Aware Augmentations · CHI 2024
Wearable and physiological sensing
eye tracking
0.422024
GazePrompt: Enhancing Low Vision People's Reading Experience with Gaze-Aware Augmentations · CHI 2024
Understanding How Low Vision People Read Using Eye Tracking · CHI 2023

Methods — techniques the papers use, named apart from their topics

user study · 1.4eye tracking · 0.7calibration interface · 0.7
YearPublicationVenuePosition
2026 When Constraints Limit and Inspire: Characterizing Presentation Authoring Practices for Evolving Narratives
abstract
Authoring presentation slides involves navigating contextual constraints that shape how content is structured, adapted, and reused. While prior work frames constraints as limitations, little is known about how presenters actively reason about them. We conducted a formative study with ten presenters to examine how constraints emerge, are interpreted, and influence authoring decisions, leading to the Constraint-based Multi-session Presentation Authoring (CMPA) framework. CMPA treats time, audience, and communicative intent as key constraints shaping authoring. We instantiated CMPA in ReSlide, a research prototype for constraint-aware slide creation and reuse, and conducted two user studies on (1) single-session behaviors and (2) multi-session workflows. Compared to a baseline tool, ReSlide helped presenters treat constraints as active design drivers that guide narrative construction. The second study further shows how presenters flexibly reuse and adapt content across authoring cycles as constraints evolve. We then propose design implications for future constraint-aware presentation tools.
Linxiu Zeng, Emily Kuang, Jian Zhao 0010
DIS1
2024 GazePrompt: Enhancing Low Vision People's Reading Experience with Gaze-Aware Augmentations
abstract
Reading is a challenging task for low vision people. While conventional low vision aids (e.g., magnification) offer certain support, they cannot fully address the difficulties faced by low vision users, such as locating the next line and distinguishing similar words. To fill this gap, we present GazePrompt, a gaze-aware reading aid that provides timely and targeted visual and audio augmentations based on users’ gaze behaviors. GazePrompt includes two key features: (1) a Line-Switching support that highlights the line a reader intends to read; and (2) a Difficult-Word support that magnifies or reads aloud a word that the reader hesitates with. Through a study with 13 low vision participants who performed well-controlled reading-aloud tasks with and without GazePrompt, we found that GazePrompt significantly reduced participants’ line switching time, reduced word recognition errors, and improved their subjective reading experiences. A follow-up silent-reading study showed that GazePrompt can enhance users’ concentration and perceived comprehension of the reading contents. We further derive design considerations for future gaze-based low vision aids.
Ru Wang 0002, Zach Potter, Yun Ho, Daniel Killough, Linxiu Zeng, Sanbrita Mondal, Yuhang Zhao 0001
CHI5
2023 Understanding How Low Vision People Read Using Eye Tracking
abstract
While being able to read with screen magnifiers, low vision people have slow and unpleasant reading experiences. Eye tracking has the potential to improve their experience by recognizing fine-grained gaze behaviors and providing more targeted enhancements. To inspire gaze-based low vision technology, we investigate the suitable method to collect low vision users’ gaze data via commercial eye trackers and thoroughly explore their challenges in reading based on their gaze behaviors. With an improved calibration interface, we collected the gaze data of 20 low vision participants and 20 sighted controls who performed reading tasks on a computer screen; low vision participants were also asked to read with different screen magnifiers. We found that, with an accessible calibration interface and data collection method, commercial eye trackers can collect gaze data of comparable quality from low vision and sighted people. Our study identified low vision people’s unique gaze patterns during reading, building upon which, we propose design implications for gaze-based low vision technology.
Ru Wang 0002, Linxiu Zeng, Xinyong Zhang, Sanbrita Mondal, Yuhang Zhao 0001
CHI2