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Louise Grebel

dblp:344/8513 · DBLP profile ↗
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2ranked-venue papers
1as first author
2since 2021 · last 2026
0000-0002-9765-0004ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Immersive interaction · 36% Collaborative and social computing · 36% Human-robot interaction · 16%
Computer graphics and multimedia
1 paper
Audio and music processing · 100%

Topics — the 4 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Audio and music processing
sonification
1.012026
Designing Interactive Movement Sonification For Hip-Hop Dance · CHI 2026
Immersive interaction
mixed reality
0.712023
Here and Now: Creating Improvisational Dance Movements with a Mixed Reality Mirror · CHI 2023
Human-robot interaction › entertainment robotics
interactive dance
0.312026
Designing Interactive Movement Sonification For Hip-Hop Dance · CHI 2026
Design research and methods › design probe
technology probe
0.212023
Here and Now: Creating Improvisational Dance Movements with a Mixed Reality Mirror · CHI 2023

Methods — techniques the papers use, named apart from their topics

motion sensing · 2.0interactive sound · 2.0autobiographical design · 2.0workshop · 0.7survey · 0.7interviews · 0.7
YearPublicationVenuePosition
2026 Designing Interactive Movement Sonification For Hip-Hop Dance
abstract
Hip-hop dance battles are events where dancers improvise to an unfamiliar DJ’s mix. The dancers’ technicality in responding to the music, along with the collective dimensions of these encounters, represents a largely unexplored area of investigation in HCI. Using an autobiographical design approach grounded in the hip-hop practice of the first author, we developed five interaction scenarios on a hip-hop–specific movement vocabulary. Our interactive sonification enables both individual and collective improvisation through synchronized motion sensing and interactive sound loops. This approach allowed us to design three interconnected workshops to investigate how dancers use sonification in improvisation. Our findings show that sonification was perceived either as a validation of movement or as a medium for open-ended exploration. We contribute with: (1) the formalization of a movement vocabulary and the design of interactive scenarios for hip-hop movement sonification, (2) insights into how dancers experience sonification through exploration and improvisation, and (3) guidelines for the design of movement sonification in hip-hop contexts.
Louise Grebel, Sarah Fdili Alaoui, Benjamin Matuszewski, Emilien Ghomi, Frédéric Bevilacqua
CHI1
2023 Here and Now: Creating Improvisational Dance Movements with a Mixed Reality Mirror
abstract
This paper explores using mixed reality (MR) mirrors for supporting improvisational dance making. Motivated by the prevalence of mirrors in dance studios and inspired by Forsythe’s Improvisation Technologies, we conducted workshops with 13 dancers and choreographers to inform the design of future MR visualisation and annotation tools for dance. The workshops involved using a prototype MR mirror as a technology probe that reveals the spatial and temporal relationships between the reflected dancing body and its surroundings during improvisation; speed dating group interviews around future design ideas; follow-up surveys and extended interviews with a digital media dance artist and a dance educator. Our findings highlight how the MR mirror enriches dancers’ temporal and spatial perception, creates multi-layered presence, and affords appropriation by dancers. We also discuss the unique place of MR mirrors in the theoretical context of dance and in the history of movement visualisation, and distil lessons for broader HCI research.
Qiushi Zhou, Louise Grebel, Andrew Irlitti, Julie Ann Minaai, Jorge Gonçalves 0001, Eduardo Velloso
CHI2