Demo Data from SIGIR 2026 / reviewers in the wild / expert
Shuyue Feng
dblp:344/8931
· DBLP profile ↗
6ranked-venue papers
1as first author
6since 2021 · last 2025
0000-0002-6720-5356ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 6 · 1 first-author · 6 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
4 papers |
Personal fabrication and tangible interfaces · 75% Learning and educational technologies · 15% Haptics and multimodal interaction · 6% | |
| Computer graphics and multimedia
1 paper |
Computational fabrication · 100% | |
| Artificial intelligence
1 paper |
Generative modeling · 100% |
Topics — the 6 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Personal fabrication and tangible interfaces › digital fabrication
3d printing |
0.9 | 1 | 2025 | Xstrings: 3D Printing Cable-Driven Mechanism for Actuation, Deformation, and Manipulation · CHI 2025 |
Personal fabrication and tangible interfaces
3d-printed interactive objects |
0.8 | 1 | 2024 | E-Joint: Fabrication of Large-Scale Interactive Objects Assembled by 3D Printed Conductive Parts with Copper Plated Joints · UIST 2024 |
Personal fabrication and tangible interfaces › interactive artifacts
interactive prototypes |
0.7 | 1 | 2023 | MechCircuit: Augmenting Laser-Cut Objects with Integrated Electronics, Mechanical Structures and Magnets · CHI 2023 |
Personal fabrication and tangible interfaces › digital fabrication
laser cutting |
0.7 | 1 | 2023 | MechCircuit: Augmenting Laser-Cut Objects with Integrated Electronics, Mechanical Structures and Magnets · CHI 2023 |
Machine learning › Generative modeling › computational creativity › creative generation
generative AI for design |
0.3 | 1 | 2025 | TactStyle: Generating Tactile Textures with Generative AI for Digital Fabrication · CHI 2025 |
Human-AI interaction
voice assistants |
0.2 | 1 | 2023 | MathKingdom: Teaching Children Mathematical Language Through Speaking at Home via a Voice-Guided Game · CHI 2023 |
Methods — techniques the papers use, named apart from their topics
generative AI · 1.73d printing · 0.9multi-material 3d printing · 0.8mortise and tenon joints · 0.8copper plating · 0.8wizard-of-oz testing · 0.7user workshop · 0.7need-finding · 0.7field evaluation · 0.7design and fabrication pipeline · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Exploring a Tangible Interaction System for Behavior Management to Alleviate Children's Dental Anxiety in Waiting RoomsabstractOral health directly influences children's overall well-being, yet pervasive dental anxiety has become an unavoidable barrier to pediatric dental care.While behavior management proves more effective than environmental or equipment improvements in reducing pediatric dental anxiety while improving treatment understanding and oral health awareness, its time-intensive nature often conflicts with dentists' demanding workloads.Through formative research, we proposed a structured combination of behavior management techniques within dental waiting rooms, employing tangible interactions to create a comprehensive anxiety relief system for children aged 5-10 years.The system encompasses two core processes, dental caries treatment and caries prevention.We conducted the validation experiment and pilot study to refine the system.Then we deployed a user study involving 32 child-parent groups.The results demonstrated that the system effectively alleviates children's dental anxiety, prepares them for dental visits, promotes parent-child interaction, and supports children's participation. Weijia Lin, Xueyan Cai, Shichao Huang, Haoye Dong, Jiayu Yao, Jiayi Ma 0004, Shuyue Feng, Kecheng Jin |
IDC | 8 |
| 2025 | TactStyle: Generating Tactile Textures with Generative AI for Digital FabricationabstractCHI ’25, April 26–May 01, 2025, Yokohama, Japan Faraz Faruqi, Maxine Perroni-Scharf, Jaskaran Singh Walia, Yunyi Zhu, Shuyue Feng, Donald Degraen, Stefanie Mueller 0001 |
CHI | 5 |
| 2025 | Xstrings: 3D Printing Cable-Driven Mechanism for Actuation, Deformation, and ManipulationabstractCHI ’25, Yokohama, Japan Jiaji Li, Shuyue Feng, Maxine Perroni-Scharf, Yujia Liu 0004, Emily Guan, Guanyun Wang, Stefanie Mueller 0001 |
CHI | 2 |
| 2024 | E-Joint: Fabrication of Large-Scale Interactive Objects Assembled by 3D Printed Conductive Parts with Copper Plated JointsabstractThe advent of conductive thermoplastic filaments and multi-material 3D printing has made it feasible to create interactive 3D printed objects. Yet, challenges arise due to the volume constraints of desktop 3D printers and the high resistive characteristics of current conductive materials, making the fabrication of large-scale or highly conductive interactive objects can be daunting. We propose E-Joint, a novel fabrication pipeline for 3D printed objects utilizing mortise and tenon joint structures combined with a copper plating process. The segmented pieces and joint structures are customized in software along with integrated circuits. Then electroplate them for enhanced conductivity. We designed four distinct electrified joint structures in the experiment and evaluated the practical feasibility and effectiveness of fabricating pipes. By constructing three applications with those structures, we verified the usability of E-Joint in making large-scale interactive objects and showed the path to a more integrated future for manufacturing. Shuyue Feng, Haoye Dong, Shichao Huang, Xueyan Cai, Kecheng Jin, Fangtian Ying, Guanyun Wang |
UIST | 4 |
| 2023 | MechCircuit: Augmenting Laser-Cut Objects with Integrated Electronics, Mechanical Structures and MagnetsabstractLaser cutting revolutionizes the creation of personal-fabricated prototypes. These objects can have transformable properties by adopting different materials and be interactive by integrating electronic circuits. However, circuits in laser-cut objects always have limited movements, which refrains laser cutting from achieving interactive prototypes with more complex movable functions like mechanisms. We propose MechCircuit, a design and fabrication pipeline for making mechanical-electronical objects with laser cutting. We leverage the neodymium magnet’s natures of magnetism and conductivity to integrate electronics and mechanical structure joints into prototypes. We conduct the evaluation to explore technological parameters and assess the practical feasibility of the fabrication pipeline. And we organized a user-observing workshop for non-expert users. Through the outcoming prototypes, the result demonstrates the feasibility of MechCircuit as a useful and inspiring prototyping method. Shuyue Feng, Weijia Lin, Jiayu Yao, Chao Zhang 0082, Zhongyu Jia, Masulani Bokola, Hangyue Chen, Fangtian Ying, Guanyun Wang |
CHI | 1 |
| 2023 | MathKingdom: Teaching Children Mathematical Language Through Speaking at Home via a Voice-Guided GameabstractThe amount and quality of mathematical language in the family are positively associated with promoting children’s mathematical abilities. However, mathematical language in many families is poor. Through need-finding investigation, we developed MathKingdom, a voice-agent-based game that helps children aged 4–7 learn and use rich, accurate mathematical language (e.g., mathematical expressions related to measurement, sequence, patterns). The game has four flows, in which users can wake up, transform, decorate, and perform as their avatars, as well as practice basic mathematical vocabulary, mathematical single sentences, coherent mathematical statements, and free expression. We refined the system design through wizard-of-oz testing and then evaluated it with 18 families. The results showed that MathKingdom effectively engaged children, enhanced their mathematical language skills and mathematical abilities, and encouraged parent-child conversations about math. Jiayi Ma 0004, Jiayu Yao, Weijia Lin, Chao Zhang 0082, Xuanhe Xia, Nan Zhuang, Shitong Weng, Xiaoqian Xie, Shuyue Feng, Fangtian Ying, Preben Hansen |
CHI | 10 |