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Yosuke Oba

dblp:344/9481 · DBLP profile ↗
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3ranked-venue papers
0as first author
3since 2021 · last 2024
0000-0003-0946-9262ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3 · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Interaction techniques and input · 89% Usability and user experience research · 11%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input › goal-directed movement
pointing and steering
0.812024
Better Definition and Calculation of Throughput and Effective Parameters for Steering to Account for Subjective Speed-accuracy Tradeoffs · CHI 2024
Interaction techniques and input › target selection › pointing
pointing facilitation
0.712023
Varying Subjective Speed-accuracy Biases to Evaluate the Generalizability of Experimental Conclusions on Pointing-facilitation Techniques · CHI 2023
Interaction techniques and input › target selection › pointing
speed-accuracy trade-off
0.212024
Better Definition and Calculation of Throughput and Effective Parameters for Steering to Account for Subjective Speed-accuracy Tradeoffs · CHI 2024

Methods — techniques the papers use, named apart from their topics

user study · 0.8fitts' law · 0.8
YearPublicationVenuePosition
2024 Better Definition and Calculation of Throughput and Effective Parameters for Steering to Account for Subjective Speed-accuracy Tradeoffs
abstract
In Fitts’ law studies to investigate pointing, throughput is used to characterize the performance of input devices and users, which is claimed to be independent of task difficulty or the user’s subjective speed-accuracy bias. While throughput has been recognized as a useful metric for target-pointing tasks, the corresponding formulation for path-steering tasks and its evaluation have not been thoroughly examined in the past. In this paper, we conducted three experiments using linear, circular, and sine-wave path shapes to propose and investigate a novel formulation for the effective parameters and the throughput of steering tasks. Our results show that the effective width substantially improves the fit to data with mixed speed-accuracy biases for all task shapes. Effective width also smoothed out the throughput across all biases, while the usefulness of the effective amplitude depended on the task shape. Our study thus advances the understanding of user performance in trajectory-based tasks.
Nobuhito Kasahara, Yosuke Oba, Shota Yamanaka, Anil Ufuk Batmaz, Wolfgang Stuerzlinger, Homei Miyashita
CHI2
2024 Verifying Finger-Fitts Models for Normalizing Subjective Speed-Accuracy Biases
abstract
Previous studies on the Finger-Fitts law (FFitts law) are lacking in sufficient experiments to verify its inherent potential. Since the FFitts law is originally a modified version of the effective width method to normalize speed-accuracy biases, the model fit would improve if multiple biases were mixed together and the throughputs would be more stable than using the nominal target width. In this study, we conduct an experiment in which participants tap 1D-bar and 2D-circular targets under three subjective biases: balancing the speed and accuracy, emphasizing speed, and emphasizing accuracy when they perform the tasks. The results showed that applying the effective width to Ko et al.'s refined FFitts law, which represents the touch ambiguity with a free parameter, was the most successful in normalizing biases. Reanalyzing another dataset on ray-casting pointing also led to the same conclusion. We thus recommend using Ko et al.'s model with effective width when researchers compare several experimental conditions such as devices and user groups.
Shota Yamanaka, Hiroki Usuba, Yosuke Oba, Taiki Kinoshita, Ryuto Tomihari, Nobuhito Kasahara, Homei Miyashita
Proc. ACM Hum. Comput. Interact.3
2023 Varying Subjective Speed-accuracy Biases to Evaluate the Generalizability of Experimental Conclusions on Pointing-facilitation Techniques
abstract
In typical experiments to evaluate novel pointing-facilitation techniques, participants are asked to perform a task as rapidly and accurately as possible. However, the balance can differ among participants, and the techniques’ effectiveness would change if the majority of participants give weight to either speed or accuracy. We investigated the effects of three subjective biases (emphasizing speed, neutral, and emphasizing accuracy) on the evaluation results of pointing-facilitation techniques, namely Bubble Cursor and Bayesian Touch Criterion (BTC). The results indicate that Bubble Cursor outperformed the baseline in terms of movement time and error rate under all bias conditions, while BTC underperformed a simpler target-prediction technique, which was an inconsistent outcome to the original study. Examining multiple biases enables researchers to discuss the (dis)advantages of novel or existing techniques more precisely, which can be beneficial to reach a more reliable conclusion.
Shota Yamanaka, Taiki Kinoshita, Yosuke Oba, Ryuto Tomihari, Homei Miyashita
CHI3