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Janna Aika Deja

dblp:344/9526 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2023
0000-0001-5503-1857ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Games and playful interaction · 100%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computational social science and digital humanities · 100%

Topics — the 1 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational social science and digital humanities › future of work
gig economy
0.212023
Good Day Manager! Exploring Social Relationships in NFT-based Play-to-Earn Games · CHI 2023

Methods — techniques the papers use, named apart from their topics

thematic analysis · 1.3survey · 1.3interviews · 1.3
YearPublicationVenuePosition
2023 Good Day Manager! Exploring Social Relationships in NFT-based Play-to-Earn Games
abstract
Play-to-Earn (P2E) crypto-games recently emerged as a gig opportunity despite the absence of regulations. As these platforms continue to grow, there is a need to understand the interactions involved to protect vulnerable stakeholders. This paper describes how an unintended social dynamic became a strategy guiding players to navigate an unregulated space. First, we inquired through surveys (N = 69) and interviews (N = 9) to understand stakeholder motivations and practices in this space. Second, we analyzed data and then conceptualized eight themes (e.g., Management, Social, Gaming). Then, we uncovered four types of relationships (e.g., Manager-Scholar, Manager-Investor-Scholar, Coach-Mentee, Scholar-Turned-Manager) that shaped the behaviours of the different users on the platform. Lastly, we present design implications and recommendations to guide the design of P2E crypto games and the gig-focused communities that thrive around them. Our results contribute to ongoing discussions in designing digital gig economies and crypto-based games.
Richard Lance Parayno, Janna Aika Deja, Tyrone Justin Sta Maria, Briane Paul Samson, Jordan Aiko Deja
CHI2