Demo Data from SIGIR 2026 / reviewers in the wild / expert
Ze-Xin Yin
dblp:344/9636
· DBLP profile ↗
6ranked-venue papers
3as first author
6since 2021 · last 2026
0009-0004-1478-7868ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 5 · 2 first-author · 5 since 2021Artificial intelligence and machine learning · 3 · 2 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
5 papers |
Rendering · 73% Visual content generation and editing · 27% | |
| Artificial intelligence
4 papers |
3D vision · 75% Generative modeling · 25% |
Topics — the 15 heaviest of 15, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visual content generation and editing
3d content creation |
1.0 | 1 | 2026 | DreamLifting: A Plug-in Module Lifting MV Diffusion Models for 3D Asset Generation · IEEE Trans. Vis. Comput. Graph. 2026 |
Rendering
physically based rendering |
1.0 | 1 | 2026 | DreamLifting: A Plug-in Module Lifting MV Diffusion Models for 3D Asset Generation · IEEE Trans. Vis. Comput. Graph. 2026 |
Visual content generation and editing › 3d content generation
text-to-3d generation |
1.0 | 1 | 2026 | DreamLifting: A Plug-in Module Lifting MV Diffusion Models for 3D Asset Generation · IEEE Trans. Vis. Comput. Graph. 2026 |
Rendering › light transport
reflective and refractive scene rendering |
0.9 | 2 | 2025 | Multi-Space Neural Radiance Fields · CVPR 2023 MS-NeRF: Multi-Space Neural Radiance Fields · IEEE Trans. Pattern Anal. Mach. Intell. 2025 |
Computer vision › 3D vision
neural radiance field |
0.9 | 2 | 2024 | Multi-Space Neural Radiance Fields · CVPR 2023 NeRC: Rendering Planar Caustics by Learning Implicit Neural Representations · IEEE Trans. Vis. Comput. Graph. 2024 |
Rendering › neural rendering
neural field rendering |
0.9 | 2 | 2024 | Looking Through the Glass: Neural Surface Reconstruction Against High Specular Reflections · CVPR 2023 NeRC: Rendering Planar Caustics by Learning Implicit Neural Representations · IEEE Trans. Vis. Comput. Graph. 2024 |
Rendering
neural radiance fields |
0.9 | 1 | 2025 | MS-NeRF: Multi-Space Neural Radiance Fields · IEEE Trans. Pattern Anal. Mach. Intell. 2025 |
Rendering › global illumination
caustics rendering |
0.8 | 1 | 2024 | NeRC: Rendering Planar Caustics by Learning Implicit Neural Representations · IEEE Trans. Vis. Comput. Graph. 2024 |
Computer vision › 3D vision › 3d reconstruction › surface reconstruction
neural surface reconstruction |
0.7 | 1 | 2023 | Looking Through the Glass: Neural Surface Reconstruction Against High Specular Reflections · CVPR 2023 |
Rendering
neural rendering |
0.7 | 1 | 2023 | Multi-Space Neural Radiance Fields · CVPR 2023 |
Machine learning › Generative modeling
diffusion model |
0.3 | 1 | 2026 | DreamLifting: A Plug-in Module Lifting MV Diffusion Models for 3D Asset Generation · IEEE Trans. Vis. Comput. Graph. 2026 |
Machine learning › Generative modeling › diffusion model › 3d-aware diffusion
multi-view diffusion |
0.3 | 1 | 2026 | DreamLifting: A Plug-in Module Lifting MV Diffusion Models for 3D Asset Generation · IEEE Trans. Vis. Comput. Graph. 2026 |
Computer vision › 3D vision › 3d shape representation › implicit surface representation
signed distance function |
0.2 | 1 | 2024 | NeRC: Rendering Planar Caustics by Learning Implicit Neural Representations · IEEE Trans. Vis. Comput. Graph. 2024 |
Rendering
volume rendering |
0.2 | 1 | 2024 | NeRC: Rendering Planar Caustics by Learning Implicit Neural Representations · IEEE Trans. Vis. Comput. Graph. 2024 |
Rendering › appearance modeling
appearance decomposition |
0.2 | 1 | 2023 | Looking Through the Glass: Neural Surface Reconstruction Against High Specular Reflections · CVPR 2023 |
Methods — techniques the papers use, named apart from their topics
signed distance function · 2.8variational autoencoder · 2.0multi-view diffusion · 2.0gaussian splatting · 2.0sine activation · 1.5probabilistic decomposition · 1.5implicit neural representation · 1.5multi-space feature fields · 0.9grid-based NeRF · 0.9MLP-based NeRF · 0.9parallel feature fields · 0.7neural rendering · 0.7auxiliary plane module · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | DreamLifting: A Plug-in Module Lifting MV Diffusion Models for 3D Asset GenerationabstractThe labor- and experience-intensive creation of 3D assets with physically based rendering (PBR) materials demands an autonomous 3D asset creation pipeline. However, most existing 3D generation methods focus on geometry modeling, either baking textures into simple vertex colors or leaving texture synthesis to post-processing with image diffusion models. To achieve end-to-end PBR-ready 3D asset generation, we present Lightweight Gaussian Asset Adapter (LGAA), a novel framework that unifies the modeling of geometry and PBR materials by exploiting multi-view (MV) diffusion priors from a novel perspective. The LGAA features a modular design with three components. Specifically, the LGAA Wrapper reuses and adapts network layers from MV diffusion models, which encapsulate knowledge acquired from billions of images, enabling better convergence in a data-efficient manner. To incorporate multiple diffusion priors for geometry and PBR synthesis, the LGAA Switcher aligns multiple LGAA Wrapper layers encapsulating different knowledge. Then, a tamed variational autoencoder (VAE), termed LGAA Decoder, is designed to predict 2D Gaussian Splatting (2DGS) with PBR channels. Finally, we introduce a dedicated post-processing procedure to effectively extract high-quality, relightable mesh assets from the resulting 2DGS. Extensive quantitative and qualitative experiments demonstrate the superior performance of LGAA with both text- and image-conditioned MV diffusion models. Additionally, the modular design enables flexible incorporation of multiple diffusion priors, and the knowledge-preserving scheme effectively preseves the 2D priors learned on massive image dataset, which leads to data efficient finetuning to lift the MV diffuison models for 3D generation with merely 69k multi-view instances. Our code, pre-trained weights, and the dataset used will be publicly available via our project page: https://zx-yin.github.io/dreamlifting/. Ze-Xin Yin, Jiaxiong Qiu, Wei Sui, Zhizhong Su, Jian Yang 0003, Jin Xie 0001 |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2025 | MS-NeRF: Multi-Space Neural Radiance FieldsabstractExisting Neural Radiance Fields (NeRF) methods suffer from the existence of reflective objects, often resulting in blurry or distorted rendering. Instead of calculating a single radiance field, we propose a multi-space neural radiance field (MS-NeRF) that represents the scene using a group of feature fields in parallel sub-spaces, which leads to a better understanding of the neural network toward the existence of reflective and refractive objects. Our multi-space scheme works as an enhancement to existing NeRF methods, with only small computational overheads needed for training and inferring the extra-space outputs. We design different multi-space modules for representative MLP-based and grid-based NeRF methods, which improve Mip-NeRF 360 by 4.15 dB in PSNR with 0.5% extra parameters and further improve TensoRF by 2.71 dB with 0.046% extra parameters on reflective regions without degrading the rendering quality on other regions. We further construct a novel dataset consisting of 33 synthetic scenes and 7 real captured scenes with complex reflection and refraction, where we design complex camera paths to fully benchmark the robustness of NeRF-based methods. Extensive experiments show that our approach significantly outperforms the existing single-space NeRF methods for rendering high-quality scenes concerned with complex light paths through mirror-like objects. Ze-Xin Yin, Pengyi Jiao, Jiaxiong Qiu, Ming-Ming Cheng, Bo Ren 0003 |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 2024 | NeRC: Rendering Planar Caustics by Learning Implicit Neural RepresentationsabstractCaustics are challenging light transport effects for photo-realistic rendering. Photon mapping techniques play a fundamental role in rendering caustics. However, photon mapping methods render single caustics under the stationary light source in a fixed scene view. They require significant storage and computing resources to produce high-quality results. In this paper, we propose efficiently rendering more diverse caustics of a scene with the camera and the light source moving. We present a novel learning-based volume rendering approach with implicit representations for our proposed task. Considering the variety of materials and textures of planar caustic receivers, we decompose the output appearance into two components: the diffuse and specular parts with a probabilistic module. Unlike NeRF, we construct weights for rendering each component from the implicit signed distance function (SDF). Moreover, we introduce the centering calibration and the sine activation function to improve the performance of the color prediction network. Extensive experiments on the synthetic and real-world datasets illustrate that our method achieves much better performance than baselines in the quantitative and qualitative comparison, for rendering caustics in novel views with the dynamic light source. Especially, our method outperforms the baseline on the temporal consistency across frames. Jiaxiong Qiu, Ze-Xin Yin, Ming-Ming Cheng, Bo Ren 0003 |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2024 | Rendering real-world unbounded scenes with cars by learning positional bias
Jiaxiong Qiu, Ze-Xin Yin, Ming-Ming Cheng, Bo Ren 0003 |
Vis. Comput. | 2 |
| 2023 | Looking Through the Glass: Neural Surface Reconstruction Against High Specular ReflectionsabstractNeural implicit methods have achieved high-quality 3D object surfaces under slight specular highlights. However, high specular reflections (HSR) often appear in front of target objects when we capture them through glasses. The complex ambiguity in these scenes violates the multi-view consistency, then makes it challenging for recent methods to reconstruct target objects correctly. To remedy this issue, we present a novel surface reconstruction framework, NeuS-HSR, based on implicit neural rendering. In NeuSHSR, the object surface is parameterized as an implicit signed distance function (SDF). To reduce the interference of HSR, we propose decomposing the rendered image into two appearances: the target object and the auxiliary plane. We design a novel auxiliary plane module by combining physical assumptions and neural networks to generate the auxiliary plane appearance. Extensive experiments on synthetic and real-world datasets demonstrate that NeuS-HSR outperforms state-of-the-art approaches for accurate and robust target surface reconstruction against HSR. Code is available at https://github.com/JiaxiongQ/NeuS-HSR. Jiaxiong Qiu, Peng-Tao Jiang, Ze-Xin Yin, Ming-Ming Cheng, Bo Ren 0003 |
CVPR | 4 |
| 2023 | Multi-Space Neural Radiance FieldsabstractExisting Neural Radiance Fields (NeRF) methods suffer from the existence of reflective objects, often resulting in blurry or distorted rendering. Instead of calculating a single radiance field, we propose a multi-space neural radiance field (MS-NeRF) that represents the scene using a group of feature fields in parallel sub-spaces, which leads to a better understanding of the neural network toward the existence of reflective and refractive objects. Our multi-space scheme works as an enhancement to existing NeRF methods, with only small computational overheads needed for training and inferring the extra-space outputs. We demonstrate the superiority and compatibility of our approach using three representative NeRF-based models, i.e., NeRF, Mip-NeRF, and Mip-NeRF 360. Comparisons are performed on a novelly constructed dataset consisting of 25 synthetic scenes and 7 real captured scenes with complex reflection and refraction, all having 360-degree viewpoints. Extensive experiments show that our approach significantly outperforms the existing single-space NeRF methods for rendering high-quality scenes concerned with complex light paths through mirror-like objects. Our code and dataset will be publicly available at https://zx-yin.github.io/msnerf. Ze-Xin Yin, Jiaxiong Qiu, Ming-Ming Cheng, Bo Ren 0003 |
CVPR | 1 |