Demo Data from SIGIR 2026 / reviewers in the wild / expert
Tom Everrett
dblp:344/9991
· DBLP profile ↗
3ranked-venue papers
0as first author
3since 2021 · last 2025
0000-0003-2946-6245ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 3 · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Collaborative and social computing · 77% Personal fabrication and tangible interfaces · 23% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Collaborative and social computing
sharing economy |
0.7 | 1 | 2023 | Libraries of Things: Understanding the Challenges of Sharing Tangible Collections and the Opportunities for HCI · CHI 2023 |
Personal fabrication and tangible interfaces
tangible interaction |
0.2 | 1 | 2023 | Libraries of Things: Understanding the Challenges of Sharing Tangible Collections and the Opportunities for HCI · CHI 2023 |
Methods — techniques the papers use, named apart from their topics
thematic analysis · 0.7interview study · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | MobileMuseum: Smart, Portable, and Borrowable Museum Displays to Explore Interaction Patterns and Public EngagementabstractWe explore how smart, portable, tangible, and borrowable museum displays can be used to expand museum outreach, and provide tools for measuring user engagement. Our prototype, MobileMuseum, is a portable museum display on wheels, housing digitally-fabricated replicas of artifacts from a national science and technology museum. To track interactions without cameras, we embedded photo and magnetic door sensors and RFID tags and antenna. Our deployment study was carried out for 2 months and included 4 different locations (2 recreational and 2 educational). Data collected from 6 sensors, 261 hours of field observations, 17 filled questionnaires, and 14 interviews helped us understand interaction patterns. Qualitative and quantitative findings revealed that self-monitored interactions encouraged deeper open-ended exploration. Social sharing increased among people in groups while lower foot traffic increased engagement duration. We present generalizable opportunities for self-monitored Interfaces that lends themselves to social circulation, ‘honeybee-effect’, ‘order effect’, and ‘leftovers’ from users. Alaa Nousir, Lee Jones, Flora Lin, Tom Everrett, Sara Nabil |
Proc. ACM Hum. Comput. Interact. | 4 |
| 2023 | Tangible, Public, and Miniature Creative Exchanges: What HCI and Design Researchers Can Learn From the Free Little Art Gallery MovementabstractHCI researchers are continually exploring new ways of engaging the public in participatory design and bringing creative making research activities to new audiences. In this paper, we interviewed individuals who independently began public and DIY installations for sharing miniature art among their neighbours. During the COVID-19 pandemic, participatory miniature art exchanges, commonly known as Free Little Art Galleries (FLAGs), organically spread in response to lockdowns and institutional constraints. In this qualitative study, we interviewed 20 FLAG ‘curators’ to understand the implications involved in setting up and maintaining these long-term deployments. From the analysis of these interviews, we provide 5 practical recommendations on supporting these types of deployments, and discuss how HCI researchers can expand upon these DIY participatory practices to bring creative ideation activities on the future of technology to broader audiences. Lee Jones, Alaa Nousir, Tom Everrett, Sara Nabil |
Creativity & Cognition | 3 |
| 2023 | Libraries of Things: Understanding the Challenges of Sharing Tangible Collections and the Opportunities for HCIabstract“Libraries of Things” are tangible collections of borrowable objects. There are many benefits to Libraries of Things such as making objects and skill-building accessible, reducing waste through the sharing of items, and saving costs associated with purchasing rarely-used items. We introduce the first HCI study of Library of Things by interviewing 23 librarians who run a variety of collections such as handheld tools, gear, and musical instruments – within public institutions and more grass-roots efforts in the private sector. In our findings, we discuss the challenges these collections experience in changing behavioural patterns from buying to borrowing, helping individuals ‘try new things’, iterating to find sharable items, training staff, and manual intervention throughout the borrowing cycle. We present 5 opportunities for HCI research to support interactive skill-sharing, self-borrowing, maintenance recognition and cataloguing ‘things’, organizing non-uniform inventories, and creating public-awareness. Further in-the-wild studies should also consider the tensions between the values of these organizations and low-cost convenient usage. Lee Jones, Alaa Nousir, Tom Everrett, Sara Nabil |
CHI | 3 |