Demo Data from SIGIR 2026 / reviewers in the wild / expert
Devanshi Agnihotri
dblp:345/0094
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2023
0000-0001-7406-0012ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Health and well-being technologies · 77% Collaborative and social computing · 23% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Health and well-being technologies › fitness technology
fitness applications |
0.7 | 1 | 2023 | Motivation to Use Fitness Application for Improving Physical Activity Among Hispanic Users: The Pivotal Role of Interactivity and Relatedness · CHI 2023 |
Collaborative and social computing
user motivation |
0.2 | 1 | 2023 | Motivation to Use Fitness Application for Improving Physical Activity Among Hispanic Users: The Pivotal Role of Interactivity and Relatedness · CHI 2023 |
Methods — techniques the papers use, named apart from their topics
survey · 0.7self-determination theory · 0.7motivational technology model · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Motivation to Use Fitness Application for Improving Physical Activity Among Hispanic Users: The Pivotal Role of Interactivity and RelatednessabstractIs the current state of fitness applications effective at motivating and satisfying the needs of Hispanic users? With most mHealth research conducted with a predominantly white population, the answer to this question is lacking. In this study, we address this question through a survey study with Hispanic users of fitness applications (N= 211) and use the Motivational Technology Model (MTM) and Self-Determination Theory (SDT) as theoretical frameworks. We found that using interactivity features is essential to inspire more autonomous forms of motivation to use fitness applications. This is because interactivity helps satisfy users’ needs for relatedness. However, interactivity also decreased autonomy and competence suggesting the need to design fitness applications that increase relatedness without compromising autonomy. Implications for the design of fitness applications for the population at large and Hispanics, in particular, are discussed. Maria D. Molina, Emily Shuo Zhan, Devanshi Agnihotri, Saeed Abdullah, Pallav Deka |
CHI | 3 |