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Mi-Gyeong Gwon

dblp:345/1519 · DBLP profile ↗
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4ranked-venue papers
3as first author
4since 2021 · last 2025
0009-0001-1307-4733ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 3 first-author · 4 since 2021Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
3D vision · 57% Representation and self-supervised learning · 27% Face, body and person analysis · 16%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
human mesh recovery
2.332025
Eigenpose: Occlusion-Robust 3D Human Mesh Reconstruction · IEEE Trans. Image Process. 2025
Instance-Aware Contrastive Learning for Occluded Human Mesh Reconstruction · CVPR 2024
Sampling is Matter: Point-Guided 3D Human Mesh Reconstruction · CVPR 2023
Computer vision › Face, body and person analysis
human pose estimation
0.912025
Eigenpose: Occlusion-Robust 3D Human Mesh Reconstruction · IEEE Trans. Image Process. 2025
Machine learning › Representation and self-supervised learning
contrastive learning
0.812024
Instance-Aware Contrastive Learning for Occluded Human Mesh Reconstruction · CVPR 2024
Machine learning › Representation and self-supervised learning › contrastive learning
instance contrastive learning
0.812024
Instance-Aware Contrastive Learning for Occluded Human Mesh Reconstruction · CVPR 2024
Computer vision › 3D vision
3d human pose estimation
0.712023
Sampling is Matter: Point-Guided 3D Human Mesh Reconstruction · CVPR 2023
Computer vision › 3D vision › 3d reconstruction › multi-view stereo
occlusion-aware reconstruction
0.312025
Eigenpose: Occlusion-Robust 3D Human Mesh Reconstruction · IEEE Trans. Image Process. 2025

Methods — techniques the papers use, named apart from their topics

subspace analysis · 0.9singular value decomposition · 0.9joint injection · 0.9eigenpose · 0.9contrastive learning · 0.8transformer · 0.7progressive attention masking · 0.7graph model · 0.7feature sampling · 0.7
YearPublicationVenuePosition
2025 Eigenpose: Occlusion-Robust 3D Human Mesh Reconstruction
abstract
A new approach for occlusion-robust 3D human mesh reconstruction from a single image is introduced in this paper. Since occlusion has emerged as a major problem to be resolved in this field, there have been meaningful efforts to deal with various types of occlusions (e.g., person-to-person occlusion, person-to-object occlusion, self-occlusion, etc.). Although many recent studies have shown the remarkable progress, previous regression-based methods still have respective limitations to handle occlusion problems due to the lack of the appearance information. To address this problem, we propose a novel method for human mesh reconstruction based on the pose-relevant subspace analysis. Specifically, we first generate a set of eigenvectors, so-called eigenposes, by conducting the singular value decomposition (SVD) of the pose matrix, which contains diverse poses sampled from the training set. These eigenposes are then linearly combined to construct a target body pose according to fusing coefficients, which are learned through the proposed network. Such combination of principal body postures (i.e., eigenposes) in a global manner gives a great help to cope with partial ambiguities by occlusions. Furthermore, we also propose to exploit a joint injection module that efficiently incorporates the spatial information of visible joints into the encoded feature during the estimation process of fusing coefficients. Experimental results on benchmark datasets demonstrate the ability of the proposed method to robustly reconstruct the human mesh under various occlusions occurring in real-world scenarios. The code and model are publicly available at: https://github.com/DCVL-3D/Eigenpose_release.
Mi-Gyeong Gwon, Gi-Mun Um, Won-Sik Cheong, Wonjun Kim 0001
IEEE Trans. Image Process.1
2024 Instance-Aware Contrastive Learning for Occluded Human Mesh Reconstruction
abstract
A simple yet effective method for occlusion-robust 3D human mesh reconstruction from a single image is presented in this paper. Although many recent studies have shown the remarkable improvement in human mesh reconstruction, it is still difficult to generate accurate meshes when person-to-person occlusion occurs due to the ambigu-ity of who a body part belongs to. To address this problem, we propose an instance-aware contrastive learning scheme. Specifically, joint features belonging to the target human are trained to be proximate with the center feature (i.e., feature extracted from the body center position). On the other hand, center features of different human instances are forced to be far apart so that joint features of each person can be clearly distinguished from others. By interpreting the joint possession based on such contrastive learning scheme, the proposed method easily understands the spatial occupancy of body parts for each person in a given image, thus can reconstruct reliable human meshes even with severely overlapped cases between multiple persons. Ex-perimental results on benchmark datasets demonstrate the robustness of the proposed method compared to previous approaches under person-to-person occlusions. The code and model are publicly available at: https://github.com/DCVL-3D/InstanceHMR_release.
Mi-Gyeong Gwon, Gi-Mun Um, Won-Sik Cheong, Wonjun Kim 0001
CVPR1
2024 One-class learning for face anti-spoofing via pseudo-negative sampling
Mi-Gyeong Gwon, Wonjun Kim 0001
Multim. Tools Appl.1
2023 Sampling is Matter: Point-Guided 3D Human Mesh Reconstruction
abstract
This paper presents a simple yet powerful method for 3D human mesh reconstruction from a single RGB image. Most recently, the non-local interactions of the whole mesh vertices have been effectively estimated in the transformer while the relationship between body parts also has begun to be handled via the graph model. Even though those approaches have shown the remarkable progress in 3D human mesh reconstruction, it is still difficult to directly infer the relationship between features, which are encoded from the 2D input image, and 3D coordinates of each vertex. To resolve this problem, we propose to design a simple feature sampling scheme. The key idea is to sample features in the embedded space by following the guide of points, which are estimated as projection results of 3D mesh vertices (i.e., ground truth). This helps the model to concentrate more on vertex-relevant features in the 2D space, thus leading to the reconstruction of the natural human pose. Furthermore, we apply progressive attention masking to precisely estimate local interactions between vertices even under severe occlusions. Experimental results on benchmark datasets show that the proposed method efficiently improves the performance of 3D human mesh reconstruction. The code and model are publicly available at: https://github.com/DCVL-3D/PointHMR_release.
Mi-Gyeong Gwon, Hyukmin Kwon, Gi-Mun Um, Wonjun Kim 0001
CVPR2