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Sarah Lynne Bowman

dblp:345/1610 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2024
0000-0003-1277-8787ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Games and playful interaction · 50% Design research and methods · 38% Interaction techniques and input · 12%

Topics — the 2 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input › post-WIMP interaction
embodied interaction
0.212024
Why Larp? A Synthesis Article on Live Action Roleplay in Relation to HCI Research and Practice · ACM Trans. Comput. Hum. Interact. 2024
Games and playful interaction
playfulness
0.212024
Why Larp? A Synthesis Article on Live Action Roleplay in Relation to HCI Research and Practice · ACM Trans. Comput. Hum. Interact. 2024

Methods — techniques the papers use, named apart from their topics

literature review · 0.8expert practitioner overview · 0.8
YearPublicationVenuePosition
2024 Why Larp? A Synthesis Article on Live Action Roleplay in Relation to HCI Research and Practice
abstract
Live action roleplay (larp) has a wide range of applications and can be relevant in relation to HCI. While there has been research about larp in relation to topics such as embodied interaction, playfulness, and futuring published in HCI venues since the early 2000s, there is not yet a compilation of this knowledge. In this article, we synthesize knowledge about larp and larp-adjacent work within the domain of HCI. We present a practitioner overview from an expert group of larp researchers, the results of a literature review, and highlight particular larp research exemplars which all work together to showcase the diverse set of ways that larp can be utilized in relation to HCI topics and research. This article identifies the need for further discussions toward establishing best practices for utilizing larp in relation to HCI research, as well as advocating for increased engagement with larps outside academia.
Karin B. Johansson, Raquel Robinson, Jon Back, Sarah Lynne Bowman, James Collin Fey, Elena Márquez Segura, Annika Wærn, Katherine Isbister
ACM Trans. Comput. Hum. Interact.4