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Simone Ooms

dblp:345/1847 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2025
0000-0002-0184-9941ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Haptics and multimodal interaction · 67% Immersive interaction · 33%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Haptics and multimodal interaction
haptic feedback
0.912025
Haptic Biosignals Affect Proxemics Toward Virtual Reality Agents · CHI 2025
Haptics and multimodal interaction › haptic feedback
thermal-vibrotactile feedback
0.912025
Haptic Biosignals Affect Proxemics Toward Virtual Reality Agents · CHI 2025
Immersive interaction
virtual reality
0.912025
Haptic Biosignals Affect Proxemics Toward Virtual Reality Agents · CHI 2025

Methods — techniques the papers use, named apart from their topics

within-subjects study · 0.9
YearPublicationVenuePosition
2025 Haptic Biosignals Affect Proxemics Toward Virtual Reality Agents
abstract
Encounters with virtual agents currently lack the haptic viscerality of human contact. While digital biosignal communication can medi-ate such virtual social interactions, how artifcial haptic biosignals infuence users personal space during Virtual Reality (VR) experi-ences is unknown. Designing vibrotactile heartbeats and thermally-actuated body temperature, we ran a within-subjects study (N=31) to investigate feedback (Thermal, Vibration, Thermal+Vibration, None) and agent stories (Negative, Neutral, Positive) on objective and subjective interpersonal distance (IPD), perceived arousal and comfort, presence, and post-experience responses. Findings showed that thermal feedback decreased objective but not subjective IPD, whereas vibrotactile heartbeats (signaling agent's closeness) increased both while heightening arousal and discomfort. Agents stories did not afect IPD, arousal, or comfort. Our qualitative fndings shed light on signal ambiguity and presence constructs within VR-based haptic stimulation. We contribute insights into artifcial biosignals and their infuence on VR proxemics, with cautionary considerations should the boundaries blur between physical and virtual touch.
Simone Ooms, Minha Lee, Ekaterina R. Stepanova, Pablo César, Abdallah El Ali
CHI1