Demo Data from SIGIR 2026 / reviewers in the wild / expert
Jonathan Kutter
dblp:345/1893
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2026
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 67% Visualization and visual analytics · 33% | |
| Human-computer interaction and pervasive computing
1 paper |
Human-AI interaction · 100% |
Topics — the 2 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality › virtual reality
collaborative virtual reality |
1.0 | 1 | 2026 | Sharing The Load: Influence of Cognitive Load Visualization on Social Presence in Collaborative Virtual Reality · VR 2026 |
Virtual and augmented reality › presence
social presence |
1.0 | 1 | 2026 | Sharing The Load: Influence of Cognitive Load Visualization on Social Presence in Collaborative Virtual Reality · VR 2026 |
Methods — techniques the papers use, named apart from their topics
semi-structured interviews · 2.0online survey · 2.0networked minds social presence inventory · 2.0lab experiment · 2.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Sharing The Load: Influence of Cognitive Load Visualization on Social Presence in Collaborative Virtual RealityabstractIn face-to-face interactions, people rely on facial expressions, body posture, and further verbal and non-verbal cues to infer others’ internal states. While collaborative virtual reality (VR) enables rich shared experiences, it offers fewer expressive cues, making perceiving mental states like attention, intention, or cognitive load (CL) more difficult. Rather than replicating real-world cues, we investigated how augmenting collaborative VR with real-time visualizations of users’ CL impacts social presence. We first conducted semi-structured interviews (N = 6) and an online survey (N = 54) to elicit user needs and design preferences for CL visualizations. These insights informed the development of a collaborative VR application evaluated in a lab experiment (N = 30). Participants engaged in verbal explanation tasks of varying difficulty while their CL was displayed using different visualizations (pie charts, bar charts, brain diagrams), including a no-visualization control condition. Social presence was measured using the Networked Minds Social Presence Inventory and augmented via post-experiment interviews. Our results show that in difficult tasks, pie chart visualizations helped sustain co-presence, while all diagrams supported affective understanding. These findings demonstrate the potential of intuitive CL visualizations to foster social connectedness, helping inform future designs of collaborative VR. Simon Kimmel, Maryam Alizadeh Sani, Jonah-Noël Kaiser, Jonathan Kutter, Eric Landwehr, Wilko Heuten |
VR | 4 |