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Jonathan Kutter

dblp:345/1893 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2026
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 67% Visualization and visual analytics · 33%
Human-computer interaction and pervasive computing
1 paper
Human-AI interaction · 100%

Topics — the 2 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › virtual reality
collaborative virtual reality
1.012026
Sharing The Load: Influence of Cognitive Load Visualization on Social Presence in Collaborative Virtual Reality · VR 2026
Virtual and augmented reality › presence
social presence
1.012026
Sharing The Load: Influence of Cognitive Load Visualization on Social Presence in Collaborative Virtual Reality · VR 2026

Methods — techniques the papers use, named apart from their topics

semi-structured interviews · 2.0online survey · 2.0networked minds social presence inventory · 2.0lab experiment · 2.0
YearPublicationVenuePosition
2026 Sharing The Load: Influence of Cognitive Load Visualization on Social Presence in Collaborative Virtual Reality
abstract
In face-to-face interactions, people rely on facial expressions, body posture, and further verbal and non-verbal cues to infer others’ internal states. While collaborative virtual reality (VR) enables rich shared experiences, it offers fewer expressive cues, making perceiving mental states like attention, intention, or cognitive load (CL) more difficult. Rather than replicating real-world cues, we investigated how augmenting collaborative VR with real-time visualizations of users’ CL impacts social presence. We first conducted semi-structured interviews (N = 6) and an online survey (N = 54) to elicit user needs and design preferences for CL visualizations. These insights informed the development of a collaborative VR application evaluated in a lab experiment (N = 30). Participants engaged in verbal explanation tasks of varying difficulty while their CL was displayed using different visualizations (pie charts, bar charts, brain diagrams), including a no-visualization control condition. Social presence was measured using the Networked Minds Social Presence Inventory and augmented via post-experiment interviews. Our results show that in difficult tasks, pie chart visualizations helped sustain co-presence, while all diagrams supported affective understanding. These findings demonstrate the potential of intuitive CL visualizations to foster social connectedness, helping inform future designs of collaborative VR.
Simon Kimmel, Maryam Alizadeh Sani, Jonah-Noël Kaiser, Jonathan Kutter, Eric Landwehr, Wilko Heuten
VR4