Demo Data from SIGIR 2026 / reviewers in the wild / expert
Ziying Tan
dblp:345/3244
· DBLP profile ↗
1ranked-venue papers
1as first author
1since 2021 · last 2025
0000-0002-2709-4620ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 100% | |
| Artificial intelligence
1 paper |
Motion planning and robot control · 100% |
Topics — the 1 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation
crowd simulation |
0.9 | 1 | 2025 | Crowd Dynamics Demand Adaptivity: Self-Adaptive Physics-Informed Neural Network for Crowd Simulation · ACM Multimedia 2025 |
Methods — techniques the papers use, named apart from their topics
self-adaptive social perception · 1.7multi-task learning · 1.7physics-informed neural networks · 0.9physics-informed neural network · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Crowd Dynamics Demand Adaptivity: Self-Adaptive Physics-Informed Neural Network for Crowd SimulationabstractCrowd simulation is crucial for urban planning, traffic management, public safety, and immersive environments. A fundamental challenge is capturing adaptive human behaviors that evolve dynamically with social interactions and task demands. Recently, physics-informed neural networks (PINNs) seamlessly integrate interpretable physics-based models with flexible data-driven learning, significantly enhancing simulation realism. However, current PINN-based methods typically rely on rigid representations of pedestrian perceptions and static task priorities of motion planning, limiting their ability to capture real-world social complexities and behavioral adaptability. To this end, we introduce SA-PINN, a novel Self-Adaptive Physics-Informed Neural Network specifically designed for modeling adaptive crowd behaviors. SA-PINN features two innovative adaptive modules: a self-adaptive social perception module, guided by a visual-field physics model to capture context-dependent social interactions dynamically; and a self-adaptive multi-task PINN training module, automatically balancing key motion objectives such as goal-reaching, collision avoidance, and alignment with real data. By jointly enabling perception-level and task-level adaptations within a unified physics-informed framework, SA-PINN generates highly realistic and physically consistent crowd simulations across diverse environmental contexts. Comprehensive evaluations on three real-world datasets (Lane, Cross 90, and GC) reveal that SA-PINN achieves a 29.7% gain in microscopic trajectory accuracy and enhances macroscopic density similarity by 23.5% compared to the best-performing baselines. Ziying Tan, Linbo Luo 0001, Haiyan Yin, Yew-Soon Ong, Wentong Cai 0001 |
ACM Multimedia | 1 |