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Ziying Tan

dblp:345/3244 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2025
0000-0002-2709-4620ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 100%
Artificial intelligence
1 paper
Motion planning and robot control · 100%

Topics — the 1 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation
crowd simulation
0.912025
Crowd Dynamics Demand Adaptivity: Self-Adaptive Physics-Informed Neural Network for Crowd Simulation · ACM Multimedia 2025

Methods — techniques the papers use, named apart from their topics

self-adaptive social perception · 1.7multi-task learning · 1.7physics-informed neural networks · 0.9physics-informed neural network · 0.9
YearPublicationVenuePosition
2025 Crowd Dynamics Demand Adaptivity: Self-Adaptive Physics-Informed Neural Network for Crowd Simulation
abstract
Crowd simulation is crucial for urban planning, traffic management, public safety, and immersive environments. A fundamental challenge is capturing adaptive human behaviors that evolve dynamically with social interactions and task demands. Recently, physics-informed neural networks (PINNs) seamlessly integrate interpretable physics-based models with flexible data-driven learning, significantly enhancing simulation realism. However, current PINN-based methods typically rely on rigid representations of pedestrian perceptions and static task priorities of motion planning, limiting their ability to capture real-world social complexities and behavioral adaptability. To this end, we introduce SA-PINN, a novel Self-Adaptive Physics-Informed Neural Network specifically designed for modeling adaptive crowd behaviors. SA-PINN features two innovative adaptive modules: a self-adaptive social perception module, guided by a visual-field physics model to capture context-dependent social interactions dynamically; and a self-adaptive multi-task PINN training module, automatically balancing key motion objectives such as goal-reaching, collision avoidance, and alignment with real data. By jointly enabling perception-level and task-level adaptations within a unified physics-informed framework, SA-PINN generates highly realistic and physically consistent crowd simulations across diverse environmental contexts. Comprehensive evaluations on three real-world datasets (Lane, Cross 90, and GC) reveal that SA-PINN achieves a 29.7% gain in microscopic trajectory accuracy and enhances macroscopic density similarity by 23.5% compared to the best-performing baselines.
Ziying Tan, Linbo Luo 0001, Haiyan Yin, Yew-Soon Ong, Wentong Cai 0001
ACM Multimedia1