Demo Data from SIGIR 2026 / reviewers in the wild / expert
Peijia Xu
dblp:345/8776
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2023
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
inverse rendering |
0.7 | 1 | 2023 | TensoIR: Tensorial Inverse Rendering · CVPR 2023 |
Rendering › inverse rendering
neural inverse rendering |
0.7 | 1 | 2023 | TensoIR: Tensorial Inverse Rendering · CVPR 2023 |
Rendering › inverse rendering
radiance field reconstruction |
0.7 | 1 | 2023 | TensoIR: Tensorial Inverse Rendering · CVPR 2023 |
Methods — techniques the papers use, named apart from their topics
tensor factorization · 0.7neural field · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | TensoIR: Tensorial Inverse RenderingabstractWe propose TensoIR, a novel inverse rendering approach based on tensor factorization and neural fields. Unlike previous works that use purely MLP-based neural fields, thus suffering from low capacity and high computation costs, we extend TensoRF, a state-of-the-art approach for radiance field modeling, to estimate scene geometry, surface reflectance, and environment illumination from multi-view images captured under unknown lighting conditions. Our approach jointly achieves radiance field reconstruction and physically-based model estimation, leading to photo-realistic novel view synthesis and relighting results. Benefiting from the efficiency and extensibility of the TensoRF-based representation, our method can accurately model secondary shading effects (like shadows and indirect lighting) and generally support input images captured under single or multiple unknown lighting conditions. The low-rank tensor representation allows us to not only achieve fast and compact reconstruction but also better exploit shared information under an arbitrary number of capturing lighting conditions. We demonstrate the superiority of our method to baseline methods qualitatively and quantitatively on various challenging synthetic and real-world scenes. Haian Jin, Isabella Liu, Peijia Xu, Xiaoshuai Zhang, Songfang Han, Sai Bi, Xiaowei Zhou 0001, Zexiang Xu, Hao Su 0001 |
CVPR | 3 |