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Yasaman Haghighi

dblp:345/9680 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Generative modeling · 21% Reinforcement learning · 21% Autonomous driving · 21%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Autonomous driving › trajectory prediction
ego motion prediction
0.912025
GEM: A Generalizable Ego-Vision Multimodal World Model for Fine-Grained Ego-Motion, Object Dynamics, and Scene Composition Control · CVPR 2025
Machine learning › Generative modeling
video generation
0.912025
GEM: A Generalizable Ego-Vision Multimodal World Model for Fine-Grained Ego-Motion, Object Dynamics, and Scene Composition Control · CVPR 2025
Machine learning › Reinforcement learning › model-based reinforcement learning
world model
0.912025
GEM: A Generalizable Ego-Vision Multimodal World Model for Fine-Grained Ego-Motion, Object Dynamics, and Scene Composition Control · CVPR 2025
Computer vision › Video understanding and tracking
action recognition
0.812024
EgoSim: An Egocentric Multi-view Simulator and Real Dataset for Body-worn Cameras during Motion and Activity · NeurIPS 2024
Computer vision › Face, body and person analysis
human pose estimation
0.812024
EgoSim: An Egocentric Multi-view Simulator and Real Dataset for Body-worn Cameras during Motion and Activity · NeurIPS 2024

Methods — techniques the papers use, named apart from their topics

simulation · 1.5motion capture · 1.5multimodal learning · 0.9autoregressive generation · 0.9
YearPublicationVenuePosition
2025 GEM: A Generalizable Ego-Vision Multimodal World Model for Fine-Grained Ego-Motion, Object Dynamics, and Scene Composition Control
abstract
We present GEM, a Generalizable Ego-vision Multimodal world model that predicts future frames using a reference frame, sparse features, human poses, and ego-trajectories. Hence, our model has precise control over object dynamics, ego-agent motion and human poses. GEM generates paired RGB and depth outputs for richer spatial understanding. We introduce autoregressive noise schedules to enable stable long-horizon generations. Our dataset is comprised of 4000+ hours of multimodal data across domains like autonomous driving, egocentric human activities, and drone flights. Pseudo-labels are used to get depth maps, ego-trajectories, and human poses. We use a comprehensive evaluation framework, including a new Control of Object Manipulation (COM) metric, to assess controllability. Experiments show GEM excels at generating diverse, controllable scenarios and temporal consistency over long generations. Code, models, and datasets are fully open-sourced1.
Mariam Hassan, Sebastian Stapf, Ahmad Rahimi, Pedro M. B. Rezende, Yasaman Haghighi, David Brüggemann, Isinsu Katircioglu, Xiaoran Chen, Marco Cannici, Elie Aljalbout, Botao Ye, Xi Wang 0021, Aram Davtyan, Mathieu Salzmann, Davide Scaramuzza 0001, Marc Pollefeys, Paolo Favaro, Alexandre Alahi
CVPR5
2024 EgoSim: An Egocentric Multi-view Simulator and Real Dataset for Body-worn Cameras during Motion and Activity
abstract
Research on egocentric tasks in computer vision has mostly focused on head-mounted cameras, such as fisheye cameras or embedded cameras inside immersive headsets.We argue that the increasing miniaturization of optical sensors will lead to the prolific integration of cameras into many more body-worn devices at various locations.This will bring fresh perspectives to established tasks in computer vision and benefit key areas such as human motion tracking, body pose estimation, or action recognition---particularly for the lower body, which is typically occluded.In this paper, we introduce EgoSim, a novel simulator of body-worn cameras that generates realistic egocentric renderings from multiple perspectives across a wearer's body.A key feature of EgoSim is its use of real motion capture data to render motion artifacts, which are especially noticeable with arm- or leg-worn cameras.In addition, we introduce MultiEgoView, a dataset of egocentric footage from six body-worn cameras and ground-truth full-body 3D poses during several activities:119 hours of data are derived from AMASS motion sequences in four high-fidelity virtual environments, which we augment with 5 hours of real-world motion data from 13 participants using six GoPro cameras and 3D body pose references from an Xsens motion capture suit.We demonstrate EgoSim's effectiveness by training an end-to-end video-only 3D pose estimation network.Analyzing its domain gap, we show that our dataset and simulator substantially aid training for inference on real-world data.EgoSim code & MultiEgoView dataset: https://siplab.org/projects/EgoSim
Dominik Hollidt, Paul Streli, Jiaxi Jiang, Yasaman Haghighi, Changlin Qian, Christian Holz 0001
NeurIPS4