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Sadie Zhao

dblp:346/1118 · DBLP profile ↗
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3ranked-venue papers
0as first author
3since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
2 papers
Algorithmic game theory and mechanism design · 100%
Artificial intelligence
2 papers
Multi-agent systems · 67% Reinforcement learning · 33%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computational social science and digital humanities · 100%

Topics — the 6 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Multi-agent systems
social choice
0.812024
Position: Social Environment Design Should be Further Developed for AI-based Policy-Making · ICML 2024
Algorithmic game theory and mechanism design
inverse game theory
0.812024
Efficient Inverse Multiagent Learning · ICLR 2024
Algorithmic game theory and mechanism design › market equilibrium
fisher market
0.612022
Zero-Sum Stochastic Stackelberg Games · NeurIPS 2022
Algorithmic game theory and mechanism design
market equilibrium
0.612022
Zero-Sum Stochastic Stackelberg Games · NeurIPS 2022
Algorithmic game theory and mechanism design
stackelberg game
0.612022
Zero-Sum Stochastic Stackelberg Games · NeurIPS 2022
Algorithmic game theory and mechanism design › stackelberg game
stochastic stackelberg games
0.612022
Zero-Sum Stochastic Stackelberg Games · NeurIPS 2022

Methods — techniques the papers use, named apart from their topics

stochastic oracle · 1.5simulation · 1.5reinforcement learning · 1.5generative-adversarial optimization · 1.5first-order oracle · 1.5computational social choice · 1.5value iteration · 0.6
YearPublicationVenuePosition
2024 Efficient Inverse Multiagent Learning
abstract
In this paper, we study inverse game theory (resp. inverse multiagent learning) in which the goal is to find parameters of a game’s payoff functions for which the expected (resp. sampled) behavior is an equilibrium. We formulate these problems as generative-adversarial (i.e., min-max) optimization problems, which we develop polynomial-time algorithms to solve, the former of which relies on an exact first- order oracle, and the latter, a stochastic one. We extend our approach to solve inverse multiagent simulacral learning in polynomial time and number of samples. In these problems, we seek a simulacrum, meaning parameters and an associated equilibrium that replicate the given observations in expectation. We find that our approach outperforms the widely-used ARIMA method in predicting prices in Spanish electricity markets based on time-series data.
Denizalp Goktas, Amy Greenwald, Sadie Zhao, Alec Koppel, Sumitra Ganesh
ICLR3
2024 Position: Social Environment Design Should be Further Developed for AI-based Policy-Making
abstract
Artificial Intelligence (AI) holds promise as a technology that can be used to improve government and economic policy-making. This paper proposes a new research agenda towards this end by introducing Social Environment Design, a general framework for the use of AI in automated policy-making that connects with the Reinforcement Learning, EconCS, and Computational Social Choice communities. The framework seeks to capture general economic environments, includes voting on policy objectives, and gives a direction for the systematic analysis of government and economic policy through AI simulation. We highlight key open problems for future research in AI-based policymaking. By solving these challenges, we hope to achieve various social welfare objectives, thereby promoting more ethical and responsible decision making.
Edwin Zhang, Sadie Zhao, Tonghan Wang 0001, Safwan Hossain, Henry Gasztowtt, Stephan Zheng, David C. Parkes, Milind Tambe, Yiling Chen 0001
ICML2
2022 Zero-Sum Stochastic Stackelberg Games
abstract
Zero-sum stochastic games have found important applications in a variety of fields, from machine learning to economics. Work on this model has primarily focused on the computation of Nash equilibrium due to its effectiveness in solving adversarial board and video games. Unfortunately, a Nash equilibrium is not guaranteed to exist in zero-sum stochastic games when the payoffs at each state are not convex-concave in the players' actions. A Stackelberg equilibrium, however, is guaranteed to exist. Consequently, in this paper, we study zero-sum stochastic Stackelberg games. Going beyond known existence results for (non-stationary) Stackelberg equilibria, we prove the existence of recursive (i.e., Markov perfect) Stackelberg equilibria (recSE) in these games, provide necessary and sufficient conditions for a policy profile to be a recSE, and show that recSE can be computed in (weakly) polynomial time via value iteration. Finally, we show that zero-sum stochastic Stackelberg games can model the problem of pricing and allocating goods across agents and time. More specifically, we propose a zero-sum stochastic Stackelberg game whose recSE correspond to the recursive competitive equilibria of a large class of stochastic Fisher markets. We close with a series of experiments that showcase how our methodology can be used to solve the consumption-savings problem in stochastic Fisher markets.
Denizalp Goktas, Sadie Zhao, Amy Greenwald
NeurIPS2