Demo Data from SIGIR 2026 / reviewers in the wild / expert
Thomas W. Day
dblp:347/1224
· DBLP profile ↗
4ranked-venue papers
2as first author
0since 2021 · last 2018
0000-0002-9153-4862ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-authorHuman-computer interaction and ubiquitous computing · 3 · 2 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Bioinformatics and computational biology · 100% | |
| Human-computer interaction and pervasive computing
2 papers |
Accessibility and assistive technology · 35% Health and well-being technologies · 35% Immersive interaction · 30% |
Topics — the 4 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality › virtual environment
virtual training environments |
0.3 | 1 | 2018 | The Implementation and Validation of a Virtual Environment for Training Powered Wheelchair Manoeuvres · IEEE Trans. Vis. Comput. Graph. 2018 |
Bioinformatics and computational biology
taxonomy |
0.3 | 1 | 2017 | Recent Developments and Future Challenges in Medical Mixed Reality · ISMAR 2017 |
Health and well-being technologies › rehabilitation
rehabilitation training |
0.1 | 1 | 2018 | The Implementation and Validation of a Virtual Environment for Training Powered Wheelchair Manoeuvres · IEEE Trans. Vis. Comput. Graph. 2018 |
Immersive interaction
mixed reality |
0.1 | 1 | 2017 | Recent Developments and Future Challenges in Medical Mixed Reality · ISMAR 2017 |
Methods — techniques the papers use, named apart from their topics
user study · 0.7consumer VR hardware · 0.7text mining · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2018 | The Implementation and Validation of a Virtual Environment for Training Powered Wheelchair ManoeuvresabstractNavigating a powered wheelchair and avoiding collisions is often a daunting task for new wheelchair users. It takes time and practice to gain the coordination needed to become a competent driver and this can be even more of a challenge for someone with a disability. We present a cost-effective virtual reality (VR) application that takes advantage of consumer level VR hardware. The system can be easily deployed in an assessment centre or for home use, and does not depend on a specialized high-end virtual environment such as a Powerwall or CAVE. This paper reviews previous work that has used virtual environments technology for training tasks, particularly wheelchair simulation. We then describe the implementation of our own system and the first validation study carried out using thirty three able bodied volunteers. The study results indicate that at a significance level of 5 percent then there is an improvement in driving skills from the use of our VR system. We thus have the potential to develop the competency of a wheelchair user whilst avoiding the risks inherent to training in the real world. However, the occurrence of cybersickness is a particular problem in this application that will need to be addressed. Nigel W. John, Serban R. Pop, Thomas W. Day, Panagiotis D. Ritsos, Christopher James Headleand |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2017 | Wheelchair-MR: A Mixed Reality Wheelchair Training EnvironmentabstractIn previous work we have demonstrated that Virtual Reality can be used to help train driving skills for users of a powered wheelchair. However, cybersickness was a particular problem. This work-in-progress paper presents a Mixed Reality alternative to our wheelchair training software, which overcomes this problem. The design and implementation of this application is discussed. Early results shows some promise and overcomes the cybersickness issue. More work is needed before a larger scale study can be undertaken. Thomas W. Day |
CW | 1 |
| 2017 | Using Virtual Reality to Experience Different Powered Wheelchair ConfigurationsabstractThis paper presents recent additions to our Wheelchair-VR application, in particular the use of different drive configurations. We have previously shown that Wheelchair-VR can be used to improve driving skills. Here we consider the utility of the application in allowing users who are in the process of purchasing or upgrading a wheelchair to experience different configurations and options in a cost-effective virtual environment. A preliminary study is presented, which suggests that this approach can be effective. Thomas W. Day, William H. Dobson, Christopher James Headleand, Nigel W. John, Serban R. Pop |
CW | 1 |
| 2017 | Recent Developments and Future Challenges in Medical Mixed RealityabstractMixed Reality (MR) is of increasing interest within technology-driven modern medicine but is not yet used in everyday practice. This situation is changing rapidly, however, and this paper explores the emergence of MR technology and the importance of its utility within medical applications. A classification of medical MR has been obtained by applying an unbiased text mining method to a database of 1,403 relevant research papers published over the last two decades. The classification results reveal a taxonomy for the development of medical MR research during this period as well as suggesting future trends. We then use the classification to analyse the technology and applications developed in the last five years. Our objective is to aid researchers to focus on the areas where technology advancements in medical MR are most needed, as well as providing medical practitioners with a useful source of reference. Long Chen 0015, Thomas W. Day, Wen Tang 0004, Nigel W. John |
ISMAR | 2 |