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Hengyan Huang

dblp:347/2472 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2026
0009-0006-2089-5050ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Representation and self-supervised learning · 77% Deep learning architectures and training · 23%
Computer graphics and multimedia
1 paper
Audio and music processing · 100%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Audio and music processing › music analysis
symbolic music understanding
0.912025
FG-Midiformer: A Symbolic Music Understanding Model towards Fine-Grained Learning of Multi-Attributes · ACM Multimedia 2025
Machine learning › Deep learning architectures and training
transformer
0.312025
FG-Midiformer: A Symbolic Music Understanding Model towards Fine-Grained Learning of Multi-Attributes · ACM Multimedia 2025

Methods — techniques the papers use, named apart from their topics

transformer · 1.7
YearPublicationVenuePosition
2026 RD-VTA: Rule-Data Guided Video-to-Audio Generation for Fine-Grained Footstep Sound
abstract
It is challenging to implement visually guided fine-grained footstep sounds based on a limited number of samples in complex scenes. This is due to the interference of redundant information in the complex background of the visual scene for audiovisual mapping. As well as the complex coupling of sound features makes audiovisual fine-grained linear mapping difficult. To address the mentioned problems, we propose an automated video-to-audio generation method (RD-VTA) for footstep sound that incorporates data-driven and rule-based modelling approaches. First, we design a data-driven masked footstep sound generation network (DM-AFSG) to acquire audiovisual temporal concordance. The network is capable of separating visual sound objects, reducing background redundant interference, and generating initial target sounds that capture temporal cues. Secondly, a rule-based fine-grained footstep sound adjustment method (RT-AFSG) is designed based on visual guides such as material, motion type and displacement distance. The proposed RT-AFSG effectively achieves diverse sounds with a limited number of sound samples through sound texture analysis and modification. Moreover, it constructs the mapping relationship between different visual cues and footstep sounds, and realizes the fine variation of footstep sounds. To adequately validate the effectiveness of the method in terms of audiovisual temporal consistency and content granularity, we perform objective synchronization metrics and subjective human evaluation on the footsteps audiovisual dataset VAFoot. The experimental results show that the method obtains an average of 5% improvement in sound synchronization performance and significantly outperforms several existing methods in terms of sound content granularity. We encourage readers to watch and listen to the footstep sound results on our demo website:https://quinntt.github.io/RD-VTA/.
Qiutang Qi, Haonan Cheng, Hengyan Huang, Long Ye, Shaobin Li
IEEE Trans. Multim.3
2025 FG-Midiformer: A Symbolic Music Understanding Model towards Fine-Grained Learning of Multi-Attributes
Haonan Cheng, Hengyan Huang, Long Ye
ACM Multimedia3