Demo Data from SIGIR 2026 / reviewers in the wild / expert
Weiqiang Xin
dblp:347/3483
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2026
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Interaction techniques and input · 100% | |
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Interaction techniques and input › input device
controller-based interaction |
1.0 | 1 | 2026 | Two-Handed Click and Tap: Expanding Input Vocabulary of Controllers for Virtual Reality Interaction · IEEE Trans. Vis. Comput. Graph. 2026 |
Interaction techniques and input
two-handed input |
1.0 | 1 | 2026 | Two-Handed Click and Tap: Expanding Input Vocabulary of Controllers for Virtual Reality Interaction · IEEE Trans. Vis. Comput. Graph. 2026 |
Virtual and augmented reality
immersive interaction |
0.3 | 1 | 2026 | Two-Handed Click and Tap: Expanding Input Vocabulary of Controllers for Virtual Reality Interaction · IEEE Trans. Vis. Comput. Graph. 2026 |
Methods — techniques the papers use, named apart from their topics
command-input technique design · 2.0user performance experiments · 1.0user performance experiment · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Two-Handed Click and Tap: Expanding Input Vocabulary of Controllers for Virtual Reality InteractionabstractThis study explores the design space of two-handed input (i.e., clicking or tapping with the thumb) on the touchpads of controllers for virtual reality (VR) interaction. Four experiments were conducted to fulfill this purpose. Experiment 1 investigated how users employed two VR controllers to perform four representative interaction tasks in VR and identified 14 potentially usable two-handed operations that involved tapping or clicking. Experiments 2 and 3 analyzed user performance of the 14 operations, providing insights into their interaction characteristics in terms of completion time, accuracy, and subjective feedback. In Experiment 4, we designed a command-input technique based on the proposed operations. We verified its effectiveness compared to context menus and marking menus in a VR text entry scenario. Our technique generally had shorter times and similar accuracy to the two menu types. Our work contributes to the design of VR interactions using two-handed controllers. Huawei Tu, Boyu Gao 0003, Yujun Lu, Weiqiang Xin, Hui Cui 0002, Weiqi Luo 0002, Jian Weng 0001, Henry Been-Lirn Duh |
IEEE Trans. Vis. Comput. Graph. | 4 |