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Weiqiang Xin

dblp:347/3483 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2026
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 100%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input › input device
controller-based interaction
1.012026
Two-Handed Click and Tap: Expanding Input Vocabulary of Controllers for Virtual Reality Interaction · IEEE Trans. Vis. Comput. Graph. 2026
Interaction techniques and input
two-handed input
1.012026
Two-Handed Click and Tap: Expanding Input Vocabulary of Controllers for Virtual Reality Interaction · IEEE Trans. Vis. Comput. Graph. 2026
Virtual and augmented reality
immersive interaction
0.312026
Two-Handed Click and Tap: Expanding Input Vocabulary of Controllers for Virtual Reality Interaction · IEEE Trans. Vis. Comput. Graph. 2026

Methods — techniques the papers use, named apart from their topics

command-input technique design · 2.0user performance experiments · 1.0user performance experiment · 1.0
YearPublicationVenuePosition
2026 Two-Handed Click and Tap: Expanding Input Vocabulary of Controllers for Virtual Reality Interaction
abstract
This study explores the design space of two-handed input (i.e., clicking or tapping with the thumb) on the touchpads of controllers for virtual reality (VR) interaction. Four experiments were conducted to fulfill this purpose. Experiment 1 investigated how users employed two VR controllers to perform four representative interaction tasks in VR and identified 14 potentially usable two-handed operations that involved tapping or clicking. Experiments 2 and 3 analyzed user performance of the 14 operations, providing insights into their interaction characteristics in terms of completion time, accuracy, and subjective feedback. In Experiment 4, we designed a command-input technique based on the proposed operations. We verified its effectiveness compared to context menus and marking menus in a VR text entry scenario. Our technique generally had shorter times and similar accuracy to the two menu types. Our work contributes to the design of VR interactions using two-handed controllers.
Huawei Tu, Boyu Gao 0003, Yujun Lu, Weiqiang Xin, Hui Cui 0002, Weiqi Luo 0002, Jian Weng 0001, Henry Been-Lirn Duh
IEEE Trans. Vis. Comput. Graph.4