Demo Data from SIGIR 2026 / reviewers in the wild / expert
Chenshu Xu
dblp:347/5516
· DBLP profile ↗
7ranked-venue papers
2as first author
7since 2021 · last 2026
0000-0003-0377-8646ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 6 · 2 first-author · 6 since 2021Artificial intelligence and machine learning · 3 · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
6 papers |
Visual content generation and editing · 44% Computer animation and physical simulation · 32% Image and video processing · 16% | |
| Artificial intelligence
5 papers |
Generative modeling · 63% Learning paradigms · 31% 3D vision · 5% |
Topics — the 16 heaviest of 18, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling
diffusion model |
1.9 | 3 | 2025 | Stable Score Distillation · ICCV 2025 Drag Your Noise: Interactive Point-based Editing via Diffusion Semantic Propagation · CVPR 2024 DreamAnime: Learning Style-Identity Textual Disentanglement for Anime and Beyond · IEEE Trans. Vis. Comput. Graph. 2025 |
Computer animation and physical simulation › motion synthesis › human motion synthesis
long-term motion synthesis |
1.0 | 1 | 2026 | Lagrangian Motion Fields for Long-Term Motion Generation · IEEE Trans. Pattern Anal. Mach. Intell. 2026 |
Computer animation and physical simulation › motion modeling
motion representation |
1.0 | 1 | 2026 | Lagrangian Motion Fields for Long-Term Motion Generation · IEEE Trans. Pattern Anal. Mach. Intell. 2026 |
Computer animation and physical simulation
motion synthesis |
1.0 | 1 | 2026 | Lagrangian Motion Fields for Long-Term Motion Generation · IEEE Trans. Pattern Anal. Mach. Intell. 2026 |
Machine learning › Generative modeling › diffusion model › guided diffusion
classifier-free guidance |
0.9 | 1 | 2025 | Stable Score Distillation · ICCV 2025 |
Visual content generation and editing › 3d content generation
score distillation sampling |
0.9 | 1 | 2025 | Stable Score Distillation · ICCV 2025 |
Visual content generation and editing › image editing
text-guided image editing |
0.9 | 1 | 2025 | Stable Score Distillation · ICCV 2025 |
Visual content generation and editing › image generation
text-to-image generation |
0.9 | 1 | 2025 | DreamAnime: Learning Style-Identity Textual Disentanglement for Anime and Beyond · IEEE Trans. Vis. Comput. Graph. 2025 |
Machine learning › Learning paradigms › semi-supervised learning
pseudo-labeling |
0.8 | 1 | 2024 | Delving Into Important Samples of Semi-Supervised Old Photo Restoration: A New Dataset and Method · IEEE Trans. Multim. 2024 |
Machine learning › Learning paradigms
semi-supervised learning |
0.8 | 1 | 2024 | Delving Into Important Samples of Semi-Supervised Old Photo Restoration: A New Dataset and Method · IEEE Trans. Multim. 2024 |
Visual content generation and editing › image editing
diffusion-based image editing |
0.8 | 1 | 2024 | Drag Your Noise: Interactive Point-based Editing via Diffusion Semantic Propagation · CVPR 2024 |
Visual content generation and editing › image editing › interactive image editing
drag-based image editing |
0.8 | 1 | 2024 | Drag Your Noise: Interactive Point-based Editing via Diffusion Semantic Propagation · CVPR 2024 |
Image and video processing
image restoration |
0.8 | 1 | 2024 | Delving Into Important Samples of Semi-Supervised Old Photo Restoration: A New Dataset and Method · IEEE Trans. Multim. 2024 |
Image and video processing › image restoration
old photo restoration |
0.8 | 1 | 2024 | Delving Into Important Samples of Semi-Supervised Old Photo Restoration: A New Dataset and Method · IEEE Trans. Multim. 2024 |
Multimedia analysis and retrieval › multimedia analysis
comic analysis |
0.7 | 1 | 2023 | Panel-Page-Aware Comic Genre Understanding · IEEE Trans. Image Process. 2023 |
Machine learning › Generative modeling › diffusion model › human motion generation
text-to-motion generation |
0.3 | 1 | 2026 | Lagrangian Motion Fields for Long-Term Motion Generation · IEEE Trans. Pattern Anal. Mach. Intell. 2026 |
Methods — techniques the papers use, named apart from their topics
supermotion · 2.0lagrangian particle representation · 2.0word embedding disentanglement · 1.7textual inversion · 1.7score distillation · 1.7classifier-free guidance · 1.7u-net · 1.5pseudo-label propagation · 1.5diffusion model · 1.5contrastive learning · 1.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | VideoSketcher: A Training-Free Approach for Coherent Video Sketch TransferabstractGenerating high-quality sketches from video requires a nuanced understanding of semantic content and visual structure, particularly for complex scenes across diverse sketch styles. Efficient and flexible video-to-sketch style transformation remains a significant challenge. We introduce VideoSketcher, a training-free framework for style-controllable sketch video generation that preserves frame structure while applying specified sketch aesthetics. Leveraging text-to-image diffusion models, VideoSketcher utilizes strong semantic priors without the need for extensive training. Our approach enforces temporal consistency by retaining latent information across frames and employs a Time-Linked Attention mechanism to capture structural elements from the source video and inject stylistic information from the reference image. To bridge the semantic gap between sketches and original video content, we introduce Sketch Directive Amplification for selective transfer of stylistic features. Additionally, a Stroke Graph Regularization strategy, comprising line and point loss, refines line consistency in the latent space. Extensive experiments validate VideoSketcher’s superior temporal stability and fidelity across diverse sketch styles and content. Video demos can be found in the supplementary materials. Huining Li, Bangzhen Liu, Rui Yang 0011, Chenshu Xu, Xufang Pang, Shengfeng He |
WACV | 5 |
| 2026 | Lagrangian Motion Fields for Long-Term Motion GenerationabstractLong-term motion generation is a challenging task that requires producing coherent and realistic sequences over extended durations. Current methods primarily rely on framewise motion representations, which capture only static spatial details and overlook temporal dynamics. This approach leads to significant redundancy across the temporal dimension, complicating the generation of effective long-term motion. To overcome these limitations, we introduce the novel concept of Lagrangian Motion Fields, specifically designed for long-term motion generation. By treating each joint as a Lagrangian particle with uniform velocity over short intervals, our approach condenses motion representations into a series of "supermotions" (analogous to superpixels). This method seamlessly integrates static spatial information with interpretable temporal dynamics, transcending the limitations of existing network architectures and motion sequence content types. Our solution is versatile and lightweight, eliminating the need for neural network preprocessing. Our approach excels in tasks such as long-term music-to-dance generation and text-to-motion generation, offering enhanced efficiency, superior generation quality, and greater diversity compared to existing methods. Additionally, the adaptability of Lagrangian Motion Fields extends to applications like infinite motion looping and fine-grained controlled motion generation, highlighting its broad utility. Zikai Huang, Chenshu Xu, Shengfeng He |
IEEE Trans. Pattern Anal. Mach. Intell. | 3 |
| 2025 | Stable Score DistillationabstractText-guided image and 3D editing have advanced with diffusion-based models, yet methods like Delta Denoising Score often struggle with stability, spatial control, and editing strength. These limitations stem from reliance on complex auxiliary structures, which introduce conflicting optimization signals and restrict precise, localized edits. We introduce Stable Score Distillation (SSD), a streamlined framework that enhances stability and alignment in the editing process by anchoring a single classifier to the source prompt. Specifically, SSD utilizes Classifier-Free Guidance (CFG) equation to achieves cross-prompt alignment, and introduces a constant term null-text branch to stabilize the optimization process. This approach preserves the original content's structure and ensures that editing trajectories are closely aligned with the source prompt, enabling smooth, prompt-specific modifications while maintaining coherence in surrounding regions. Additionally, SSD incorporates a prompt enhancement branch to boost editing strength, particularly for style transformations. Our method achieves state-of-the-art results in 2D and 3D editing tasks, including NeRF and text-driven style edits, with faster convergence and reduced complexity, providing a robust and efficient solution for text-guided editing. Haiming Zhu, Yangyang Xu 0003, Chenshu Xu, Tingrui Shen, Wenxi Liu, Yong Du 0003, Jun Yu 0002, Shengfeng He |
ICCV | 3 |
| 2025 | DreamAnime: Learning Style-Identity Textual Disentanglement for Anime and BeyondabstractText-to-image generation models have significantly broadened the horizons of creative expression through the power of natural language. However, navigating these models to generate unique concepts, alter their appearance, or reimagine them in unfamiliar roles presents an intricate challenge. For instance, how can we exploit language-guided models to transpose an anime character into a different art style, or envision a beloved character in a radically different setting or role? This paper unveils a novel approach named DreamAnime, designed to provide this level of creative freedom. Using a minimal set of 2-3 images of a user-specified concept such as an anime character or an art style, we teach our model to encapsulate its essence through novel "words" in the embedding space of a pre-existing text-to-image model. Crucially, we disentangle the concepts of style and identity into two separate "words", thus providing the ability to manipulate them independently. These distinct "words" can then be pieced together into natural language sentences, promoting an intuitive and personalized creative process. Empirical results suggest that this disentanglement into separate word embeddings successfully captures a broad range of unique and complex concepts, with each word focusing on style or identity as appropriate. Comparisons with existing methods illustrate DreamAnime's superior capacity to accurately interpret and recreate the desired concepts across various applications and tasks. Chenshu Xu, Yangyang Xu 0003, Huaidong Zhang, Xuemiao Xu, Shengfeng He |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2024 | Drag Your Noise: Interactive Point-based Editing via Diffusion Semantic PropagationabstractPoint-based interactive editing serves as an essential tool to complement the controllability of existing generative mod-els. A concurrent work, DragD iffus ion, updates the diffusion latent map in response to user inputs, causing global latent map alterations. This results in imprecise preservation of the original content and unsuccessful editing due to gradient vanishing. In contrast, we present DragNoise, offering ro-bust and accelerated editing without retracing the latent map. The core rationale of DragNoise lies in utilizing the predicted noise output of each U-Net as a semantic editor. This approach is grounded in two critical observations: firstly, the bottleneck features of U-Net inherently possess semantically rich features ideal for interactive editing; secondly, high-level semantics, established early in the denoising process, show minimal variation in subsequent stages. Leveraging these insights, DragNoise edits diffusion semantics in a sin-gle denoising step and efficiently propagates these changes, ensuring stability and efficiency in diffusion editing. Compar-ative experiments reveal that DragNoise achieves superior control and semantic retention, reducing the optimization time by over 50% compared to DragDiffusion. Our codes are available at https://github.com/haofenglIDragNoise. Haofeng Liu, Chenshu Xu, Lihua Zeng, Shengfeng He |
CVPR | 2 |
| 2024 | Delving Into Important Samples of Semi-Supervised Old Photo Restoration: A New Dataset and MethodabstractThe degradation of printed photographs due to inadequate preservation is a major problem that can be addressed through deep learning-based restoration methods. However, these methods are often limited by their reliance on annotated data, making them less effective for new domains with limited training samples. In this paper, we propose a semi-supervised old photo restoration network that employs a continuous important sample mining strategy. Specifically, we explore the learning potential of limited data from three aspects: correcting imbalanced data distribution, assigning significant pseudo labels, and learning from unlabeled data. First, we coordinate a random mask augmented strategy with the Double-consistency Alignment method to address the unbalanced damaged category (scratched damage is more prevalent than other artifact types). Second, we develop a novel Perceptual-aware Pseudo-label Propagation method that selects initial recovered results as reliable pseudo-labels to continuously expand the sample pool. Lastly, we propose a Damage-augmented Contrastive Learning method that constructs positive, anchor, and negative samples within a semi-supervised framework to mine correlations of unlabeled data more effectively. To evaluate our approach, we introduce the Old Photo Detection Dataset (OPDD) and the Old Photo Restoration Dataset (OPRD), both of which consist of 563 (6,179 augmented) photo pairs recovered by professional artists. Our extensive experiments show that our approach significantly outperforms existing methods. Furthermore, we demonstrate the effectiveness of our approach by training an external old photographic plate restoration network using the deuterogenic old photographic film dataset and obtaining promising results. Huaidong Zhang, Xuemiao Xu, Chenshu Xu, Kun Zhang 0001, Shengfeng He |
IEEE Trans. Multim. | 4 |
| 2023 | Panel-Page-Aware Comic Genre UnderstandingabstractUsing a sequence of discrete still images to tell a story or introduce a process has become a tradition in the field of digital visual media. With the surge in these media and the requirements in downstream tasks, acquiring their main topics or genres in a very short time is urgently needed. As a representative form of the media, comic enjoys a huge boom as it has gone digital. However, different from natural images, comic images are divided by panels, and the images are not visually consistent from page to page. Therefore, existing works tailored for natural images perform poorly in analyzing comics. Considering the identification of comic genres is tied to the overall story plotting, a long-term understanding that makes full use of the semantic interactions between multi-level comic fragments needs to be fully exploited. In this paper, we propose [Formula: see text]Comic, a Panel-Page-aware Comic genre classification model, which takes page sequences of comics as the input and produces class-wise probabilities. [Formula: see text]Comic utilizes detected panel boxes to extract panel representations and deploys self-attention to construct panel-page understanding, assisted with interdependent classifiers to model label correlation. We develop the first comic dataset for the task of comic genre classification with multi-genre labels. Our approach is proved by experiments to outperform state-of-the-art methods on related tasks. We also validate the extensibility of our network to perform in the multi-modal scenario. Finally, we show the practicability of our approach by giving effective genre prediction results for whole comic books. Chenshu Xu, Xuemiao Xu, Nanxuan Zhao, Huaidong Zhang, Chengze Li, Xueting Liu 0001 |
IEEE Trans. Image Process. | 1 |