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Regine Lendway

dblp:347/9625 · DBLP profile ↗
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3ranked-venue papers
0as first author
3since 2021 · last 2025
0009-0006-2884-897XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Human-computer interaction and ubiquitous computing · 2 · 2 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Systems, architecture and hardware · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Robot manipulation · 75% 3D vision · 25%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot manipulation › dexterous manipulation
in-hand manipulation
0.912025
Visuo-Tactile Object Pose Estimation for a Multi-Finger Robot Hand With Low-Resolution in-Hand Tactile Sensing · ICRA 2025
Computer vision › 3D vision
object pose estimation
0.912025
Visuo-Tactile Object Pose Estimation for a Multi-Finger Robot Hand With Low-Resolution in-Hand Tactile Sensing · ICRA 2025
Robotics › Robot manipulation
tactile sensing
0.912025
Visuo-Tactile Object Pose Estimation for a Multi-Finger Robot Hand With Low-Resolution in-Hand Tactile Sensing · ICRA 2025
Robotics › Robot manipulation › tactile sensing › tactile perception
visuo-tactile perception
0.912025
Visuo-Tactile Object Pose Estimation for a Multi-Finger Robot Hand With Low-Resolution in-Hand Tactile Sensing · ICRA 2025

Methods — techniques the papers use, named apart from their topics

probabilistic estimation · 0.9factor graph · 0.9
YearPublicationVenuePosition
2025 Visuo-Tactile Object Pose Estimation for a Multi-Finger Robot Hand With Low-Resolution in-Hand Tactile Sensing
abstract
Accurate 3D pose estimation of grasped objects is an important prerequisite for robots to perform assembly or in-hand manipulation tasks, but object occlusion by the robot's own hand greatly increases the difficulty of this perceptual task. Here, we propose that combining visual information and proprioception with binary, low-resolution tactile contact measurements from across the interior surface of an articulated robotic hand can mitigate this issue. The visuo-tactile object-pose-estimation problem is formulated probabilistically in a factor graph. The pose of the object is optimized to align with the three kinds of measurements using a robust cost function to reduce the influence of visual or tactile outlier readings. The advantages of the proposed approach are first demonstrated in simulation: a custom 15-DoF robot hand with one binary tactile sensor per link grasps 17 YCB objects while observed by an RGB-D camera. This low-resolution inhand tactile sensing significantly improves object-pose estimates under high occlusion and also high visual noise. We also show these benefits through grasping tests with a preliminary real version of our tactile hand, obtaining reasonable visuo-tactile estimates of object pose at approximately 13.3 Hz on average.
Lukas Mack, Felix Grüninger, Benjamin A. Richardson, Regine Lendway, Katherine J. Kuchenbecker, Jörg Stückler
ICRA4
2024 Eye tracking data set of academics making an omelette: An egg-breaking work
abstract
Just as there are numerous ways to cook an egg, there are numerous ways to recreate a YouTube video of cooking an omelette. We created a dataset of 10 academics replicating a viral video of making an omelette. We evaluated the saccade behavior during the varying subtasks and found differences related to the actions (whisking, sprinkling, etc.) and the objects (eggs, butter, plate, etc.). This dataset can further offer insight into eye movements in complex tasks and is potentially even applicable for task planning and intention prediction. The available data can be found at https://zenodo.org/doi/10.5281/zenodo.10875267.
Yannick Sauer, Rajat Agarwala, Patrizia Lenhart, Regine Lendway, Björn Severitt, Alexander Neugebauer, Benedikt Hosp, Nora Castner, Siegfried Wahl
ETRA4
2023 Watch out for those bananas! Gaze Based Mario Kart Performance Classification
abstract
This paper is about a small eye tracking study for scan path classification. Seven participants played Mario Kart while wearing a head mounted eye tracker. In total, we had 64 recordings, but one had to be removed (Only 79 gaze samples were recorded). We compared different scan path classification features to estimate the performance of the participants based on the ranking they achieved. The best performing feature was ENCODJI which incooperates saccades and the heatmap in one feature. HOV, which uses saccade angles, performed well for all tasks but was outperformed by the heatmap (HEAT) for the last two groups.
Wolfgang Fuhl, Björn Severitt, Nora Castner, Babette Bühler, Johannes Meyer 0001, Daniel Weber 0003, Regine Lendway, Ruikun Hou, Enkelejda Kasneci
ETRA7