Demo Data from SIGIR 2026 / reviewers in the wild / expert
Chengyi Xing
dblp:348/9124
· DBLP profile ↗
3ranked-venue papers
1as first author
3since 2021 · last 2025
0009-0000-5389-7833ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Robot manipulation · 67% 3D vision · 17% Motion planning and robot control · 17% |
Topics — the 6 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d scene understanding |
0.8 | 1 | 2024 | Single-View Scene Point Cloud Human Grasp Generation · CVPR 2024 |
Robotics › Robot manipulation
grasping |
0.8 | 1 | 2024 | Grasp as You Say: Language-guided Dexterous Grasp Generation · NeurIPS 2024 |
Robotics › Robot manipulation › grasping › grasp planning
grasp synthesis |
0.8 | 1 | 2024 | Single-View Scene Point Cloud Human Grasp Generation · CVPR 2024 |
Robotics › Robot manipulation › grasping › grasp planning › grasp synthesis
human grasp generation |
0.8 | 1 | 2024 | Single-View Scene Point Cloud Human Grasp Generation · CVPR 2024 |
Robotics › Motion planning and robot control › robot learning › manipulation learning
language-conditioned manipulation |
0.8 | 1 | 2024 | Grasp as You Say: Language-guided Dexterous Grasp Generation · NeurIPS 2024 |
Robotics › Robot manipulation › grasping
multifingered grasping |
0.8 | 1 | 2024 | Grasp as You Say: Language-guided Dexterous Grasp Generation · NeurIPS 2024 |
Methods — techniques the papers use, named apart from their topics
large language model · 0.8hand-object interaction retargeting · 0.8global perception module · 0.8diffusion model · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | TacCap: A Wearable FBG-Based Tactile Sensor for Efficient Human-to-Robot Skill TransferabstractTactile sensing is essential for dexterous manipulation, yet large-scale human demonstration datasets lack tactile feedback, limiting their effectiveness in skill transfer to robots. To address this, we introduce TacCap, a wearable Fiber Bragg Grating (FBG)-based tactile sensor designed for seamless human-to-robot transfer. TacCap is lightweight, durable, and immune to electromagnetic interference, making it ideal for real-world data collection. We detail its design and fabrication, evaluate its sensitivity, repeatability, and cross-sensor consistency, and assess its effectiveness through grasp stability prediction and ablation studies. Our results demonstrate that TacCap enables transferable tactile data collection, bridging the gap between human demonstrations and robotic execution, with broad implications for fine-motor disciplines such as surgical training and musical performance. To support further research and development, we open-source our hardware design and software. Chengyi Xing, Hao Li 0076, Yi-Lin Wei, Tian-Ao Ren, Tianyu Tu, Elizabeth Schumann, Wei-Shi Zheng 0001, Mark R. Cutkosky |
IROS | 1 |
| 2024 | Single-View Scene Point Cloud Human Grasp GenerationabstractIn this work, we explore a novel task of generating human grasps based on single-view scene point clouds, which more accurately mirrors the typical real-world situation of observing objects from a single viewpoint. Due to the incompleteness of object point clouds and the presence of numerous scene points, the generated hand is prone to penetrating into the invisible parts of the object and the model is easily affected by scene points. Thus, we introduce S2HGrasp, a framework composed of two key modules: the Global Perception module that globally perceives partial object point clouds, and the DiffuGrasp module designed to generate high-quality human grasps based on complex inputs that include scene points. Additionally, we introduce S2HGD dataset, which comprises approximately 99,000 single-object single-view scene point clouds of 1,668 unique objects, each annotated with one human grasp. Our extensive experiments demonstrate that S2HGrasp can not only generate natural human grasps regardless of scene points, but also effectively prevent penetration between the hand and invisible parts of the object. Moreover, our model showcases strong generalization capability when applied to unseen objects. Our code and dataset are available at https://github.com/iSEE-Laboratory/S2HGrasp. Yan-Kang Wang, Chengyi Xing, Yi-Lin Wei, Xiao-Ming Wu 0002, Wei-Shi Zheng 0001 |
CVPR | 2 |
| 2024 | Grasp as You Say: Language-guided Dexterous Grasp GenerationabstractThis paper explores a novel task "Dexterous Grasp as You Say'' (DexGYS), enabling robots to perform dexterous grasping based on human commands expressed in natural language. However, the development of this field is hindered by the lack of datasets with natural human guidance; thus, we propose a language-guided dexterous grasp dataset, named DexGYSNet, offering high-quality dexterous grasp annotations along with flexible and fine-grained human language guidance. Our dataset construction is cost-efficient, with the carefully-design hand-object interaction retargeting strategy, and the LLM-assisted language guidance annotation system. Equipped with this dataset, we introduce the DexGYSGrasp framework for generating dexterous grasps based on human language instructions, with the capability of producing grasps that are intent-aligned, high quality and diversity. To achieve this capability, our framework decomposes the complex learning process into two manageable progressive objectives and introduce two components to realize them. The first component learns the grasp distribution focusing on intention alignment and generation diversity. And the second component refines the grasp quality while maintaining intention consistency. Extensive experiments are conducted on DexGYSNet and real world environments for validation. Yi-Lin Wei, Jian-Jian Jiang, Chengyi Xing, Xiantuo Tan, Xiao-Ming Wu 0002, Hao Li 0076, Mark R. Cutkosky, Wei-Shi Zheng 0001 |
NeurIPS | 3 |