Demo Data from SIGIR 2026 / reviewers in the wild / expert
Fumi Tsukiyama
dblp:349/0250
· DBLP profile ↗
3ranked-venue papers
0as first author
3since 2021 · last 2025
0009-0001-9914-165XORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 3 · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Collaborative and social computing · 56% Human-robot interaction · 44% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Human-robot interaction
telepresence robot |
0.9 | 1 | 2025 | Children using Tabletop Telepresence Robots for Collaboration: A Longitudinal Case Study of Hybrid and Online Intergenerational Participatory Design · CHI 2025 |
Collaborative and social computing
children's collaboration |
0.3 | 1 | 2025 | Children using Tabletop Telepresence Robots for Collaboration: A Longitudinal Case Study of Hybrid and Online Intergenerational Participatory Design · CHI 2025 |
Methods — techniques the papers use, named apart from their topics
participatory design · 0.9longitudinal case study · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Children using Tabletop Telepresence Robots for Collaboration: A Longitudinal Case Study of Hybrid and Online Intergenerational Participatory DesignabstractPeer Reviewed Casey Lee Hunt, Kaiwen Sun 0001, Zahra Dhuliawala, Fumi Tsukiyama, Allison Druin, Amanda Huynh, Daniel Leithinger, Jason C. Yip 0001 |
CHI | 4 |
| 2023 | "Money shouldn't be money!" : An Examination of Financial Literacy and Technology for Children Through Co-DesignabstractFinancial literacy is the use of knowledge, skills, and behaviors around managing financial resources. Despite its importance, less is known from a Human Computer Interaction (HCI) and child-computer interaction perspective about what financial literacy means for youth, especially the role of digital technologies. We examine children's perspectives of financial literacy and digital technologies through a study of nine participatory design sessions with children (ages 7 – 11) centered around ideating, evaluating, and designing technologies for children's finances. Our co-design findings demonstrate that children's relationship to money can be quite complex in the digital world. Empirically, we report three inductive themes that demonstrate the role that technology plays in children's financial literacy. Theoretically, we argue the need for child-computer interaction research to engage more in financial literacy for children. Finally, we reflect on co-designing for financial literacy, technology, and children. Jason C. Yip 0001, Frances Marie Tabio Ello, Fumi Tsukiyama, Atharv Wairagade, June Ahn |
IDC | 3 |
| 2023 | Designing Together, Miles Apart: A Longitudinal Tabletop Telepresence Adventure in Online Co-Design with ChildrenabstractChildren’s online co-design has become prevalent since COVID-19. However, related research focuses on insights gained across several shorter-term projects, rather than longitudinal investigations. To explore longitudinal co-design online, we engaged in participatory design with children (ages 8 - 12) for 20 sessions in two years on a single project: an online collaboration platform with tabletop telepresence robots. We found that (1) the online technology space required children to play a role as technology managers and troubleshooters, (2) the home setting shaped online social dynamics, and (3) providing children the ability to choose their design techniques prevented gridlock from situational uncertainties. We discuss how each finding resulted from interplay between our long-term technology design and online co-design processes. We then present insights about the future of online co-design, a conceptual model for longitudinal co-design online, and describe opportunities for further longitudinal online co-design research to generate new methods, techniques, and theories. Casey Lee Hunt, Kaiwen Sun 0001, Zahra Dhuliawala, Fumi Tsukiyama, Iva Matkovic, Zachary Schwemler, Anastasia Wolf, Allison Druin, Amanda Huynh, Daniel Leithinger, Jason C. Yip 0001 |
IDC | 4 |