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Amanda Huynh

dblp:349/0499 · DBLP profile ↗
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3ranked-venue papers
0as first author
3since 2021 · last 2025
0000-0001-5788-2436ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3 · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Collaborative and social computing · 56% Human-robot interaction · 44%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-robot interaction
telepresence robot
0.912025
Children using Tabletop Telepresence Robots for Collaboration: A Longitudinal Case Study of Hybrid and Online Intergenerational Participatory Design · CHI 2025
Collaborative and social computing
children's collaboration
0.312025
Children using Tabletop Telepresence Robots for Collaboration: A Longitudinal Case Study of Hybrid and Online Intergenerational Participatory Design · CHI 2025

Methods — techniques the papers use, named apart from their topics

participatory design · 0.9longitudinal case study · 0.9
YearPublicationVenuePosition
2025 Children using Tabletop Telepresence Robots for Collaboration: A Longitudinal Case Study of Hybrid and Online Intergenerational Participatory Design
abstract
Peer Reviewed
Casey Lee Hunt, Kaiwen Sun 0001, Zahra Dhuliawala, Fumi Tsukiyama, Allison Druin, Amanda Huynh, Daniel Leithinger, Jason C. Yip 0001
CHI6
2024 Making a Metaphor Sandwich: Analyzing Children's use of Metaphor During Tabletop Telepresence Robot Supported Participatory Design
abstract
ABSTRACT
Casey Lee Hunt, Kaiwen Sun 0001, Kaitlyn Tseng, Priyanka Balasubramaniyam, Allison Druin, Amanda Huynh, Daniel Leithinger, Jason C. Yip 0001
IDC6
2023 Designing Together, Miles Apart: A Longitudinal Tabletop Telepresence Adventure in Online Co-Design with Children
abstract
Children’s online co-design has become prevalent since COVID-19. However, related research focuses on insights gained across several shorter-term projects, rather than longitudinal investigations. To explore longitudinal co-design online, we engaged in participatory design with children (ages 8 - 12) for 20 sessions in two years on a single project: an online collaboration platform with tabletop telepresence robots. We found that (1) the online technology space required children to play a role as technology managers and troubleshooters, (2) the home setting shaped online social dynamics, and (3) providing children the ability to choose their design techniques prevented gridlock from situational uncertainties. We discuss how each finding resulted from interplay between our long-term technology design and online co-design processes. We then present insights about the future of online co-design, a conceptual model for longitudinal co-design online, and describe opportunities for further longitudinal online co-design research to generate new methods, techniques, and theories.
Casey Lee Hunt, Kaiwen Sun 0001, Zahra Dhuliawala, Fumi Tsukiyama, Iva Matkovic, Zachary Schwemler, Anastasia Wolf, Allison Druin, Amanda Huynh, Daniel Leithinger, Jason C. Yip 0001
IDC10