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Andrea Knowlton

dblp:349/5619 · DBLP profile ↗
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4ranked-venue papers
0as first author
4since 2021 · last 2025
0009-0008-4443-1036ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3 · 3 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Human-AI interaction · 44% Immersive interaction · 44% Human-robot interaction · 13%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-AI interaction
AI-assisted creativity
0.812024
Exploring Collaborative Movement Improvisation Towards the Design of LuminAI - a Co-Creative AI Dance Partner · CHI 2024
Immersive interaction › artistic expression
dance improvisation
0.812024
Exploring Collaborative Movement Improvisation Towards the Design of LuminAI - a Co-Creative AI Dance Partner · CHI 2024
Human-robot interaction › human-robot collaboration
dance partner robot
0.212024
Exploring Collaborative Movement Improvisation Towards the Design of LuminAI - a Co-Creative AI Dance Partner · CHI 2024

Methods — techniques the papers use, named apart from their topics

thematic analysis · 0.8focus groups · 0.8
YearPublicationVenuePosition
2025 Bringing LuminAI to Life: Studying Dancers' Perceptions of a Co-Creative AI in Dance Improvisation Class
Milka Trajkova, Andrea Knowlton, Brian Magerko
Creativity & Cognition3
2025 LuminAI: Embodied AI as a Catalyst, Constraint, and Co-Creator in Dance Improvisation Class
Milka Trajkova, Andrea Knowlton, Brian Magerko
ICCC2
2024 Exploring Collaborative Movement Improvisation Towards the Design of LuminAI - a Co-Creative AI Dance Partner
abstract
Co-creation in embodied contexts is central to the human experience but is often lacking in our interactions with computers. We seek to develop a better understanding of embodied human co-creativity to inform the human-centered design of machines that can co-create with us. In this paper, we ask: What characterizes dancers’ experiences of embodied dyadic interaction in movement improvisation? To answer this, we ran focus groups with 24 university dance students and conducted a thematic analysis of their responses. We synthesize our findings in an Interconnected Model of Improvisational Dance Inputs, where movement choices are shaped by the interplay between in-the-moment influences between the self, partner, and the environment, a set of generative strategies, and heuristics for a successful collaboration. We present a set of design recommendations for LuminAI, a co-creative AI dance partner. Our contributions can inform the design of AI in embodied co-creative domains.
Milka Trajkova, Duri Long, Manoj Deshpande, Andrea Knowlton, Brian Magerko
CHI4
2023 Observable Creative Sense-Making (OCSM): A Method For Quantifying Improvisational Co-Creative Interaction
abstract
This paper introduces a new method for quantifying open-ended collaborative embodied improvisation: Observable Creative Sense-Making (OCSM). This technique builds on previous work on Creative Sense-Making (CSM), examines its shortcomings, and addresses it by reformalizing and grounding CSM in current literature from embodied social cognition and an intersubjective perspective of creativity. We apply this method to empirical studies of human collaboration in dance improvisation with 16 advanced college dancers and establish the method’s validity. The OCSM method described in this paper includes a qualitative coding technique, a web-based tool for coding the interaction, and the cognitive theory behind its application.
Manoj Deshpande, Milka Trajkova, Andrea Knowlton, Brian Magerko
Creativity & Cognition3