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Mark J. Brosnan

dblp:35/1327 · DBLP profile ↗
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7ranked-venue papers
0as first author
1since 2021 · last 2023
0000-0002-0683-1492ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Applied, interdisciplinary, general and emerging computing · 6 · 1 since 2021Human-computer interaction and ubiquitous computing · 4Artificial intelligence and machine learning · 1Databases, data management, data science and information retrieval · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Design research and methods · 62% Accessibility and assistive technology · 19% Learning and educational technologies · 19%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Design research and methods
participatory design
0.112012
Developing IDEAS: supporting children with autism within a participatory design team · CHI 2012
Learning and educational technologies › educational games
educational game design
0.012012
Developing IDEAS: supporting children with autism within a participatory design team · CHI 2012

Methods — techniques the papers use, named apart from their topics

qualitative study · 0.1design sessions · 0.1
YearPublicationVenuePosition
2023 Testing predictive coding theories of autism spectrum disorder using models of active inference
abstract
Several competing neuro-computational theories of autism have emerged from predictive coding models of the brain. To disentangle their subtly different predictions about the nature of atypicalities in autistic perception, we performed computational modelling of two sensorimotor tasks: the predictive use of manual gripping forces during object lifting and anticipatory eye movements during a naturalistic interception task. In contrast to some accounts, we found no evidence of chronic atypicalities in the use of priors or weighting of sensory information during object lifting. Differences in prior beliefs, rates of belief updating, and the precision weighting of prediction errors were, however, observed for anticipatory eye movements. Most notably, we observed autism-related difficulties in flexibly adapting learning rates in response to environmental change (i.e., volatility). These findings suggest that atypical encoding of precision and context-sensitive adjustments provide a better explanation of autistic perception than generic attenuation of priors or persistently high precision prediction errors. Our results did not, however, support previous suggestions that autistic people perceive their environment to be persistently volatile.
Tom Arthur, Samuel J. Vine, Gavin Buckingham, Mark J. Brosnan, Mark R. Wilson 0002, David John Harris
PLoS Comput. Biol.4
2016 What Technology for Autism Needs to be Invented? Idea Generation from the Autism Community via the ASCmeI.T. App
Sarah Parsons, Nicola Yuill, Judith Good, Mark J. Brosnan, Lisa M. Austin, Clarence Singleton, Benoît Bossavit, Barnabear
ICCHP (2)4
2015 Can Young People with Autism Spectrum Disorder Benefit From an Open Learner Model?
Beate Grawemeyer, Hilary Johnson, Mark J. Brosnan
AIED3
2015 Two Studies Investigating Gender Differences in Response to Facebook Status Updates
Richard W. Joiner, Lina Dapkeviciute, Helen Johnson 0001, Jeff Gavin, Mark J. Brosnan
ICWSM5
2012 Developing IDEAS: supporting children with autism within a participatory design team
abstract
IDEAS (Interface Design Experience for the Autistic Spectrum) is a method for involving children with Autism Spectrum Disorders (ASD) in the technology design process. This paper extends the IDEAS method to enable use with a design team, providing specific added support for communication and collaboration difficulties that may arise. A study to trial this extended method was conducted with two design teams, each involving three children with ASD, in a series of six, weekly design sessions focused on designing a math game. The findings from this study reveal that the children were able to successfully participate in the sessions and collaborate with other children. The findings also highlight the positive experience that involvement in such a process can offer this population.
Laura Benton, Hilary Johnson, Emma Ashwin, Mark J. Brosnan, Beate Grawemeyer
CHI4
2012 Developing an Embodied Pedagogical Agent with and for Young People with Autism Spectrum Disorder
Beate Grawemeyer, Hilary Johnson, Mark J. Brosnan, Emma Ashwin, Laura Benton
ITS3
2011 The Impact of Autism Spectrum Disorder on the Categorisation of External Representations
Beate Grawemeyer, Hilary Johnson, Mark J. Brosnan, Emma Ashwin, Laura Benton
CogSci3