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Christian D. Schunn

dblp:35/2189 · also Christian Schunn · DBLP profile ↗
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23ranked-venue papers
1as first author
2since 2021 · last 2026
0000-0003-3589-297XORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Applied, interdisciplinary, general and emerging computing · 18 · 1 first-author · 1 since 2021Artificial intelligence and machine learning · 9 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 8 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Language models and text generation · 66% Transfer learning and domain adaptation · 33% Face, body and person analysis · 0%
Human-computer interaction and pervasive computing
2 papers
Interaction techniques and input · 64% Usability and user experience research · 19% User interface design and tools · 16%

Topics — the 4 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Natural language and speech › Language models and text generation › in-context learning
demonstration selection
1.012026
Neuron-Aware Active Few-Shot Learning for LLMs · ACL (1) 2026
Machine learning › Transfer learning and domain adaptation
few-shot learning
1.012026
Neuron-Aware Active Few-Shot Learning for LLMs · ACL (1) 2026
Natural language and speech › Language models and text generation
in-context learning
1.012026
Neuron-Aware Active Few-Shot Learning for LLMs · ACL (1) 2026
User interface design and tools
adaptive user interfaces
0.012002
Integrating perceptual and cognitive modeling for adaptive and intelligent human-computer interaction · Proc. IEEE 2002

Methods — techniques the papers use, named apart from their topics

neuron activation analysis · 1.0active learning · 1.0perceptual modeling · 0.1nonverbal behavior parsing · 0.1cognitive modeling · 0.1
YearPublicationVenuePosition
2026 Neuron-Aware Active Few-Shot Learning for LLMs
abstract
Active Few-Shot Learning (AFSL) adapts LLMs to specialized domains by identifying the most valuable unlabeled samples for annotation and use as few-shot demonstrations, effectively reducing human annotation costs while promoting high performance.However, existing methods typically rely on output-level signals for the sample identification, such as predictive entropy or semantic similarities with test-time data based on external embeddings, which often overlook models' internal dynamics which could pinpoint specific knowledge gaps.To bridge this gap, we propose NEUFS, a Neuron-Aware Active Few-Shot Learning framework that shifts the selection paradigm from output-level proxies to models' internal dynamics.NEUFS utilizes neuron activation patterns to represent sample directly, and includes a dual-criteria selection strategy that: (1) ensures few-shot sample diversity with neuron patterns for broader example coverage, while (2) prioritizing on identifying informative and challenging few-shot samples LLMs tend to hallucinate by quantifying neuron consensus.Experiments on three datasets demonstrate that NEUFS excels in both reasoning and text classification tasks, outperforming existing AFSL baselines.Ablation studies further highlight that internal neuron activations provide a more principled and effective selection signal than external embeddings, validating the superiority of the proposed NEUFS.
Zhuowei Chen, Christian D. Schunn, Raquel Coelho, Xiang Li 0069
ACL (1)3
2025 From First Draft to Final Insight: A Multi-agent Approach for Feedback Generation
Chloe Qianhui Zhao, Shuman Wang, Christian D. Schunn, Kenneth R. Koedinger, Jionghao Lin
AIED (2)5
2017 Scientific Sensemaking: A Critical Resource for Science Learning in School
Christian D. Schunn
CogSci1
2017 Fine-Grained Open Learner Models: Complexity Versus Support
abstract
Open Learner Models (OLM) show the learner model to users to assist their self-regulated learning by, for example, helping prompt reflection, facilitating planning and supporting navigation. OLMs can show different levels of detail of the underlying learner model, and can also structure the information differently. As a result, a trade-off may exist between the potential for better support for learning and the complexity of the information shown. This paper investigates students' perceptions about whether offering more and richer information in an OLM will result in more effective support for their self-regulated learning. In a first study, questionnaire responses relating to designs for six visualisations of varying complexity led to the implementation of three variations on one of the designs. A second controlled study involved students interacting with these variations. The study revealed that the most useful variation for searching for suitable learning material was a visualisation combining a basic coloured grid, an extended bar chart-like visualisation indicating related concepts, and a learning gauge.
Julio Guerra 0001, Jordan Barria-Pineda, Christian D. Schunn, Susan Bull, Peter Brusilovsky
UMAP3
2017 Developing Computational Thinking through a Virtual Robotics Programming Curriculum
abstract
Computational thinking describes key principles from computer science that are broadly generalizable. Robotics programs can be engaging learning environments for acquiring core computational thinking competencies. However, few empirical studies evaluate the effectiveness of a robotics programming curriculum for developing computational thinking knowledge and skills. This study measures pre/post gains with new computational thinking assessments given to middle school students who participated in a virtual robotics programming curriculum. Overall, participation in the virtual robotics curriculum was related to significant gains in pre- to posttest scores, with larger gains for students who made further progress through the curriculum. The success of this intervention suggests that participation in a scaffolded programming curriculum, within the context of virtual robotics, supports the development of generalizable computational thinking knowledge and skills that are associated with increased problem-solving performance on nonrobotics computing tasks. Furthermore, the particular units that students engage in may determine their level of growth in these competencies.
Eben B. Witherspoon, Ross Higashi, Christian D. Schunn, Emily Baehr, Robin Shoop
ACM Trans. Comput. Educ.3
2016 Redefining "What" in Analyses of Who Does What in MOOCs
Alok Baikadi, Carrie Demmans Epp, Yanjin Long, Christian D. Schunn
EDM4
2015 Improving Science Writing in Research Methods Classes Through Computerized Argument Diagramming
Brendan Barstow, Christian D. Schunn, Lisa Fazio, Mohammad Hassan Falakmasir, Kevin D. Ashley
CogSci2
2015 Symbolic Integration, Not Symbolic Estrangement, For Double-Digit Numbers
Allison S. Liu, Christian D. Schunn, Julie A. Fiez, Melissa E. Libertus
CogSci2
2015 Understanding Revision Planning in Peer-Reviewed Writing
Alok Baikadi, Christian D. Schunn, Kevin D. Ashley
EDM2
2015 An investigation of the relationship between K-8 robotics teams' collaborative behaviors and their performance in a robotics tournament
abstract
This study investigated the relationship between robotics team members' collaborative behaviors, communication and coordination in particular, during hypothetical challenges and their teams' actual performance during physical robotics challenges. Dataset included robot performance, robot design, research project, core values, and collaboration quality scores for 61 K-8 Robotics teams (N = 366) that participated in a FIRST LEGO League (FLL) Championship in 2015. Our analysis primarily focused on how well the collaboration quality scores predict team performance across different categories. Results indicated that the level of collaboration quality among team members is significantly associated with the team performance in the robotics tournament.
Muhsin Menekse, Christian D. Schunn, Ross Higashi, Emily Baehr
FIE2
2015 Emergent Systems Energy Laws for Predicting Myosin Ensemble Processivity
abstract
In complex systems with stochastic components, systems laws often emerge that describe higher level behavior regardless of lower level component configurations. In this paper, emergent laws for describing mechanochemical systems are investigated for processive myosin-actin motility systems. On the basis of prior experimental evidence that longer processive lifetimes are enabled by larger myosin ensembles, it is hypothesized that emergent scaling laws could coincide with myosin-actin contact probability or system energy consumption. Because processivity is difficult to predict analytically and measure experimentally, agent-based computational techniques are developed to simulate processive myosin ensembles and produce novel processive lifetime measurements. It is demonstrated that only systems energy relationships hold regardless of isoform configurations or ensemble size, and a unified expression for predicting processive lifetime is revealed. The finding of such laws provides insight for how patterns emerge in stochastic mechanochemical systems, while also informing understanding and engineering of complex biological systems.
Paul F. Egan, Jeffrey Moore, Christian D. Schunn, Jonathan Cagan, Philip R. Leduc
PLoS Comput. Biol.3
2014 Overreliance on conceptually far sources decreases the creativity of ideas
Joel Chan, Christian D. Schunn, Steven Dow
CogSci2
2014 Surprisingly Stochastic: Learning and Application of Emergent Behavior Using Interactive Simulations of Nano-Mechanical Biological Systems
Paul F. Egan, Christian D. Schunn, Jonathan Cagan, Philip R. Leduc
CogSci2
2014 Applying Math onto Mechanism: Investigating the Relationship Between Mechanistic and Mathematical Understanding
Allison S. Liu, Christian D. Schunn
CogSci2
2014 Identifying Thesis and Conclusion Statements in Student Essays to Scaffold Peer Review
Mohammad Hassan Falakmasir, Kevin D. Ashley, Christian D. Schunn, Diane J. Litman
Intelligent Tutoring Systems3
2014 A Tool for Summarizing Students' Changes across Drafts
Homa B. Hashemi, Christian D. Schunn
Intelligent Tutoring Systems2
2012 Work in progress: Student-directed learning: An approach to sustainability and engineering education
abstract
An increasing focus in K-12 educational outreach is on the fields of science, technology, engineering, and mathematics (STEM). A challenge in educating students about STEM topics is the ability to communicate the key concepts on a level that engages the students. The student-directed learning approach allows the students to create educational content and the teacher to oversee the development. The student's peers serve as the audience, shifting the interface of students and teachers, as well as increasing student to student interaction. The proposed approach is based on the outcomes of a preliminary internship, which challenged students to develop a week-long module to communicate one of four sustainability concepts: green building, energy, water and green materials. The proposed study will focus on a larger sample of middle school students developing educational modules focused on sustainability and engineering. In-depth assessment of the student developers will provide information on audience awareness, self-efficacy, as well the effectiveness of the approach.
Bhavna Sharma, Birdy Reynolds, Christian D. Schunn
FIE3
2012 Unpacking the temporal advantage of distributing complex visual displays
Jooyoung Jang, Susan Bell Trickett, Christian D. Schunn, J. Gregory Trafton
Int. J. Hum. Comput. Stud.3
2011 Student's Adaptive Choice of Instruction Format
Jooyoung Jang, Christian D. Schunn
CogSci2
2011 An fMRI Study of Zoning Out During Strategic Reading Comprehension
Jarrod Moss, Christian D. Schunn, Danielle S. McNamara
CogSci2
2010 Assessing Reviewer's Performance Based on Mining Problem Localization in Peer-Review Data
Wenting Xiong, Diane J. Litman, Christian D. Schunn
EDM3
2004 The SWoRD is Mightier than the Pen: Scaffolded Writing and Rewriting in the Discipline
abstract
This paper describes a Web-based reciprocal peer review system called scaffolded writing and rewriting in the discipline (SWoRD), addressing its approaches to writing and rewriting as a sound function of peer reviews. It also provides an empirical evaluation showing that reciprocal peer reviews through SWoRD are very effective in improving writing quality in content classes.
Kwangsu Cho, Christian D. Schunn
ICALT2
2002 Integrating perceptual and cognitive modeling for adaptive and intelligent human-computer interaction
abstract
This paper describes technology and tools for intelligent human-computer interaction (IHCI) in which human cognitive, perceptual, motor and affective factors are modeled and used to adapt the H-C interface. IHCI emphasizes that human behavior encompasses both apparent human behavior and the hidden mental state behind behavioral performance. IHCI expands on the interpretation of human activities, known as W4 (what, where, when, who). While W4 only addresses the apparent perceptual aspect of human behavior the W5+ technology for IHCI described in this paper addresses also the why and how questions, whose solution requires recognizing specific cognitive states. IHCI integrates parsing and interpretation of nonverbal information with a computational cognitive model of the user which, in turn, feeds into processes that adapt the interface to enhance operator performance and provide for rational decision-making. The technology proposed is based on a general four-stage interactive framework, which moves from parsing the raw sensory-motor input, to interpreting the user's motions and emotions, to building an understanding of the user's current cognitive state. It then diagnoses various problems in the situation and adapts the interface appropriately. The interactive component of the system improves processing at each stage. Examples of perceptual, behavioral, and cognitive tools are described throughout the paper Adaptive and intelligent HCI are important for novel applications of computing, including ubiquitous and human-centered computing.
Zoran Duric, Wayne D. Gray, Ric Heishman, Fayin Li, Azriel Rosenfeld, Michael J. Schoelles, Christian D. Schunn, Harry Wechsler
Proc. IEEE7