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Kemal Egemen Ozden

dblp:35/4461 · DBLP profile ↗
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6ranked-venue papers
6as first author
0since 2021 · last 2010
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 6 first-authorGraphics, computer vision, multimedia, augmented reality and games · 4 · 4 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
3D vision · 87% Video understanding and tracking · 13%
Computer graphics and multimedia
1 paper
Geometric modeling and processing · 77% Multimedia analysis and retrieval · 23%

Topics — the 12 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › 3d scene reconstruction
dynamic scene reconstruction
0.222010
Multibody Structure-from-Motion in Practice · IEEE Trans. Pattern Anal. Mach. Intell. 2010
Space-Time-Scale Registration of Dynamic Scene Reconstructions · ECCV (4) 2006
Computer vision › 3D vision
3d reconstruction
0.122007
Simultaneous Segmentation and 3D Reconstruction of Monocular Image Sequences · ICCV 2007
Space-Time-Scale Registration of Dynamic Scene Reconstructions · ECCV (4) 2006
Computer vision › 3D vision
structure from motion
0.122010
Multibody Structure-from-Motion in Practice · IEEE Trans. Pattern Anal. Mach. Intell. 2010
Reconstructing 3D Independent Motions Using Non-Accidentalness · CVPR (1) 2004
Computer vision › 3D vision › structure from motion
multibody structure from motion
0.112010
Multibody Structure-from-Motion in Practice · IEEE Trans. Pattern Anal. Mach. Intell. 2010
Computer vision › Video understanding and tracking
motion segmentation
0.122007
Simultaneous Segmentation and 3D Reconstruction of Monocular Image Sequences · ICCV 2007
Background Recognition in Dynamic Scenes with Motion Constraints · CVPR (1) 2005
Computer vision › 3D vision › 3d reconstruction
single-view 3d reconstruction
0.112007
Simultaneous Segmentation and 3D Reconstruction of Monocular Image Sequences · ICCV 2007
Geometric modeling and processing › 3d reconstruction › 3d scene reconstruction
dynamic scene reconstruction
0.112006
Space-Time-Scale Registration of Dynamic Scene Reconstructions · ECCV (4) 2006
Computer vision › 3D vision
3d scene reconstruction
0.112005
Background Recognition in Dynamic Scenes with Motion Constraints · CVPR (1) 2005
Computer vision › 3D vision
motion estimation
0.012004
Reconstructing 3D Independent Motions Using Non-Accidentalness · CVPR (1) 2004
Computer vision › 3D vision
camera pose estimation
0.012010
Multibody Structure-from-Motion in Practice · IEEE Trans. Pattern Anal. Mach. Intell. 2010
Computer vision › Video understanding and tracking
feature tracking
0.012007
Simultaneous Segmentation and 3D Reconstruction of Monocular Image Sequences · ICCV 2007
Multimedia analysis and retrieval › video analysis
dynamic scene analysis
0.012006
Space-Time-Scale Registration of Dynamic Scene Reconstructions · ECCV (4) 2006

Methods — techniques the papers use, named apart from their topics

registration · 0.1dynamic reconstruction · 0.1probabilistic model scoring · 0.1feature tracking · 0.1robust 3d reconstruction · 0.1model scoring · 0.1non-accidentalness and independence constraints · 0.1
YearPublicationVenuePosition
2010 Multibody Structure-from-Motion in Practice
abstract
Multibody structure from motion (SfM) is the extension of classical SfM to dynamic scenes with multiple rigidly moving objects. Recent research has unveiled some of the mathematical foundations of the problem, but a practical algorithm which can handle realistic sequences is still missing. In this paper, we discuss the requirements for such an algorithm, highlight theoretical issues and practical problems, and describe how a static structure-from-motion framework needs to be extended to handle real dynamic scenes. Theoretical issues include different situations in which the number of independently moving scene objects changes: Moving objects can enter or leave the field of view, merge into the static background (e.g., when a car is parked), or split off from the background and start moving independently. Practical issues arise due to small freely moving foreground objects with few and short feature tracks. We argue that all of these difficulties need to be handled online as structure-from-motion estimation progresses, and present an exemplary solution using the framework of probabilistic model-scoring.
Kemal Egemen Ozden, Konrad Schindler, Luc Van Gool
IEEE Trans. Pattern Anal. Mach. Intell.1
2007 Simultaneous Segmentation and 3D Reconstruction of Monocular Image Sequences
abstract
When trying to extract 3D scene information and camera motion from an image sequence alone, it is often necessary to cope with independently moving objects. Recent research has unveiled some of the mathematical foundations of the problem, but a general and practical algorithm, which can handle long, realistic sequences, is still missing. In this paper, we identify the necessary parts of such an algorithm, highlight both unexplored theoretical issues and practical challenges, and propose solutions. Theoretical issues include proper handling of different situations, in which the number of independent motions changes: objects can enter the scene, objects previously moving together can split and follow independent trajectories, or independently moving objects can merge into one common motion. We derive model scoring criteria to handle these changes in the number of segments. A further theoretical issue is the resolution of the relative scale ambiguity between such changes. Practical issues include robust 3D reconstruction of freely moving foreground objects, which often have few and short feature tracks. The proposed framework simultaneously tracks features, groups them into rigidly moving segments, and reconstructs all segments in 3D. Such an online approach, as opposed to batch processing techniques, which first track features, and then perform segmentation and reconstruction, is vital in order to handle small foreground objects.
Kemal Egemen Ozden, Konrad Schindler, Luc Van Gool
ICCV1
2006 Space-Time-Scale Registration of Dynamic Scene Reconstructions
Kemal Egemen Ozden, Kurt Cornelis, Luc Van Gool
ECCV (4)1
2005 Background Recognition in Dynamic Scenes with Motion Constraints
abstract
Consider a monocular image sequence which contains independently moving objects and assume it is already segmented. In order to get a realistic 3D reconstruction of such a scene, we have to solve the relative scale ambiguity between the reconstructions of different moving objects. Recently, we demonstrated the usefulness of the so-called 'non-accidentalness and independence constraints' to disambiguate the mentioned unknown relative scale. However, this technique requires that the video segment which corresponds to the background is known beforehand. In this paper, we analyze the background detection problem in the vein of the aforementioned constraints and show that the background is not just another moving object but the one which results in the simplest overall scene interpretation.
Kemal Egemen Ozden, Luc Van Gool
CVPR (1)1
2004 Reconstructing 3D Independent Motions Using Non-Accidentalness
Kemal Egemen Ozden, Kurt Cornelis, Luc Van Eycken, Luc Van Gool
CVPR (1)1
2004 Reconstructing 3D trajectories of independently moving objects using generic constraints
Kemal Egemen Ozden, Kurt Cornelis, Luc Van Eycken, Luc Van Gool
Comput. Vis. Image Underst.1