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Simon M. Rowe

dblp:35/5545 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2000
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Collaborative and social computing · 50% Human-robot interaction · 50%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-robot interaction › nonverbal communication
gaze communication
0.012000
Gaze communication using semantically consistent spaces · CHI 2000
Collaborative and social computing
video conferencing
0.012000
Gaze communication using semantically consistent spaces · CHI 2000

Methods — techniques the papers use, named apart from their topics

user study · 0.1
YearPublicationVenuePosition
2000 Gaze communication using semantically consistent spaces
abstract
This paper presents a design for a user interface that supports improved gaze communication in multi-point video conferencing. We set out to use traditional computer displays to mediate the gaze of remote participants in a realistic manner. Previous approaches typically assume immersive displays, and use live video to animate avatars in a shared 3D virtual world. This shared world is then rendered from the viewpoint of the appropriate avatar to yield the required views of the virtual meeting. We show why such views of a shared space do not convey gaze information realistically when using traditional computer displays. We describe a new approach that uses a different arrangement of the avatars for each participant in order to preserve the semantic significance of gaze. We present a design process for arranging these avatars. Finally, we demonstrate the effectiveness of the new interface with experimental results.
Simon M. Rowe
CHI2