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Meghan Deutscher

dblp:35/5749 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 2008
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Ubiquitous computing and smart environments · 51% Haptics and multimodal interaction · 34% Collaborative and social computing · 15%
Computer graphics and multimedia
1 paper
Visualization and visual analytics · 100%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Ubiquitous computing and smart environments › public displays
public display interaction
0.112008
Designing for bystanders: reflections on building a public digital forum · CHI 2008
Haptics and multimodal interaction › spatial audio
spatial audio interaction
0.112005
Echology: an interactive spatial sound and video artwork · ACM Multimedia 2005
Visualization and visual analytics › display technology
tabletop display
0.012005
Echology: an interactive spatial sound and video artwork · ACM Multimedia 2005

Methods — techniques the papers use, named apart from their topics

tabletop display · 0.1spatial sound · 0.1design study · 0.1deployment study · 0.1
YearPublicationVenuePosition
2008 Designing for bystanders: reflections on building a public digital forum
abstract
In this paper, we reflect on the design and deployment process of MAGICBoard, a public display deployed in a university setting that solicits the electronic votes and opinions of bystanders on trivial but amusing topics. We focus on the consequences of our design choices with respect to encouraging bystanders to interact with the public display. Bystanders are individuals around the large display who may never fully engage with the application itself, but are potential contributors to the system. Drawing on our recent experiences with MAGICBoard, we present a classification of bystanders, and then discuss three design themes relevant to the design of systems for bystander use: graduated proximal engagement, lowering barriers for interaction and supporting covert engagement.
Anthony Tang 0001, Matthias Finke, Michael Blackstock, Rock Leung, Meghan Deutscher, Rodger Lea
CHI5
2005 Echology: an interactive spatial sound and video artwork
abstract
We present a novel way of manipulating a spatial soundscape, one that encourages collaboration and exploration. Through a table-top display surrounded by speakers and lights, participants are invited to engage in peaceful play with Beluga whales shown through a live web camera feed from the Vancouver Aquarium in Canada. Eight softly glowing buttons and a simple interface encourage collaboration with others who are also enjoying the swirling Beluga sounds overhead.
Meghan Deutscher, Reynald Hoskinson, Sachiyo Takahashi, Sidney S. Fels
ACM Multimedia1