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Diana Siwiak

dblp:35/8692 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 2011
0000-0001-9413-1308ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Health and well-being technologies · 22% Immersive interaction · 22% Collaborative and social computing · 19%
Computer graphics and multimedia
1 paper
Visualization and visual analytics · 100%

Topics — the 4 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Health and well-being technologies › rehabilitation technology
stroke rehabilitation technology
0.112011
A home-based adaptive mixed reality rehabilitation system · ACM Multimedia 2011
Interaction techniques and input › post-WIMP interaction › embodied interaction
movement-based interaction
0.112010
Thrii · ACM Multimedia 2010
Haptics and multimodal interaction
multimodal interaction
0.112010
Thrii · ACM Multimedia 2010
Visualization and visual analytics
interactive visualization
0.012010
Thrii · ACM Multimedia 2010

Methods — techniques the papers use, named apart from their topics

similarity computation · 0.2accelerometer tracking · 0.2multimodal feedback · 0.1computational adaptation · 0.1audiovisual feedback · 0.1audio-visual feedback · 0.1
YearPublicationVenuePosition
2011 A home-based adaptive mixed reality rehabilitation system
abstract
This paper presents an interactive home-based adaptive mixed reality system (HAMRR) for upper extremity stroke rehabilitation. This home-based system is an extension of a previously designed and currently implemented clinical system. The goal of HAMRR is to restore motor function to chronic stroke survivors by providing an engaging long-term reaching task therapy at home. The HAMMR system tracks movement of the wrist and torso, and provides real-time, post-trial, and post-set multimodal feedback to encourage the stroke survivor to self-assess his or her movement and engage in active learning of new movement strategies. This experiential media system uses a computational adaptation scheme to create a continuously challenging and unique multi-year therapy experience through the use of multiple, integrated audio and visual feedback streams. Novel design features include creating an over-arching story for the participant, the ability of the system to adapt the feedback over multiple time scales, and the ability for this system to integrate into any home.
Diana Siwiak, Nicole Lehrer, Michael Baran, Yinpeng Chen, Margaret Duff, Todd Ingalls, Thanassis Rikakis
ACM Multimedia1
2010 Thrii
abstract
Thrii is a multimodal interactive installation that explores levels of movement similarity among its participants. Each of the three participants manipulates a large spherical object whose movement is tracked via an embedded accelerometer. An analysis engine computes the similarity of movement for each possible pair of objects, as well as self-similarity (e.g., repetition of movement over time) for each object. The extent of similarity among the movements of each object is communicated by a visualization projected on a three-sided pyramid, a non-directional audio environment, and lighting produced by the spherical objects. The installation's focus is intended to examine notions of collaboration between participants. We have found that participants engage with Thrii through exploration of collaborative gestures.
Nicole Lehrer, David Tinapple, Tatyana Koziupa, Assegid Kidané, Stjepan Rajko, Richard Isaac Wallis, Michael Baran, David Lorig, Diana Siwiak, Loren Olson
ACM Multimedia10