Demo Data from SIGIR 2026 / reviewers in the wild / expert
José Antonio Lozano 0002
dblp:350/0101-2 · also José-Antonio Lozano-Quilis
· DBLP profile ↗
5ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 3Applied, interdisciplinary, general and emerging computing · 2 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Health and well-being technologies · 100% | |
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Health and well-being technologies › mental health › mental healthcare › psychotherapy
exposure therapy |
0.0 | 1 | 2004 | An Augmented Reality System for Treating Psychological Disorders: Application to Phobia to Cockroaches · ISMAR 2004 |
Virtual and augmented reality › augmented reality
augmented reality applications |
0.0 | 1 | 2004 | An Augmented Reality System for Treating Psychological Disorders: Application to Phobia to Cockroaches · ISMAR 2004 |
Methods — techniques the papers use, named apart from their topics
ARToolkit · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Acceptability of an Immersive Virtual Reality in Healthy Children
Abdulaziz Ibrahem Altwijri, Sergio Albiol-Perez, José-Antonio Gil-Gómez, José Antonio Lozano 0002, María Jesús Casuso-Holgado, Cristina García-Muñoz |
WorldCIST (1) | 4 |
| 2013 | How natural is a natural interface? An evaluation procedure based on action breakdowns
Luciano Gamberini, Anna Spagnolli, Lisa Prontu, Sarah Furlan, Francesco Martino, Beatriz Rey, Mariano Alcañiz Raya, José Antonio Lozano 0002 |
Pers. Ubiquitous Comput. | 8 |
| 2011 | Clinical Validation of a Virtual Environment Test for Safe Street Crossing in the Assessment of Acquired Brain Injury Patients with and without Neglect
Patricia Mesa-Gresa, José Antonio Lozano 0002, Roberto Lloréns 0001, Mariano Alcañiz Raya, María Dolores Navarro, Enrique Noé Sebastián |
INTERACT (2) | 2 |
| 2004 | An Augmented Reality System for Treating Psychological Disorders: Application to Phobia to CockroachesabstractAugmented reality has been used in many fields, but it has not been used to treat psychological disorders. Augmented reality presents several advantages respect to: the traditional treatment of psychological disorders and virtual reality treatments. In this paper we present the first augmented reality system for the treatment of phobia to cockroaches. Our system has been developed using ARToolkit software. It has been tested with one patient and the results have been very satisfactory. At first of the exposure session the patient was not able to approach to a real cockroach and after the exposure session using our augmented reality system, the patient was able to approach to a real cockroach, to interact with it and to kill it by herself. This first result is very encouraging and it demonstrates that augmented reality exposure is effective for the treatment of this kind of phobias. M. Carmen Juan, Cristina Botella, Mariano Alcañiz Raya, Rosa María Baños, Carolina Carrion Benedito, M. Melero, José Antonio Lozano 0002 |
ISMAR | 7 |
| 2002 | Virtual reality treatment of flying phobiaabstractFlying phobia (FP) might become a very incapacitating and disturbing problem in a person's social, working, and private areas. Psychological interventions based on exposure therapy have proved to be effective, but given the particular nature of this disorder they bear important limitations. Exposure therapy for FP might be excessively costly in terms of time, money, and efforts. Virtual reality (VR) overcomes these difficulties as different significant environments might be created, where the patient can interact with what he or she fears while in a totally safe and protected environment-the therapist's consulting room. This paper intends, on one hand, to show the different scenarios designed by our team for the VR treatment of FP, and on the other, to present the first results supporting the effectiveness of this new tool for the treatment of FP in a multiple baseline study. Rosa María Baños, Cristina Botella, Concepción Perpiñá, Mariano Alcañiz Raya, José Antonio Lozano 0002, Jorge Osma, M. Gallardo |
IEEE Trans. Inf. Technol. Biomed. | 5 |